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bhcluster

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Everything posted by bhcluster

  1. If anybody has a model.cfg (for Mi17 located in Arma 2 Sample Models\Data\Air\CA\Air_E) that will pbo and is willing to share please let me know, because the one that comes with fails to pbo.
  2. bhcluster

    Custom splash screen

    If its for your mission have a look at this: Description.ext author = "John Doe"; // Author onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description loadScreen = "loadScreen_ca.paa"; // Preview picture class Header { gameType = Coop; // MP mission type }; Or if it is for your map then this: Config.cpp class CfgWorlds { class Stratis: CAWorld { author = "Bohemia Interactive"; // Author description = "Stratis"; // World name pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture // Loading texts displayed on the bottom of the loading screen (picked randomly) loadingTexts[]= { "Area of Stratis is 19.3 square kilometers.", "Stratis is of volcanic origin, with many rocks and crevices.", "Kamino Firing Range uses remnants of the nearby old Kamino village as a target area." }; }; }; https://community.bistudio.com/wiki/Loading_Screens
  3. Hi all, I have successfully imported all of the models from Arma 2 Sample Models\Data\Air\CA\Air_E\Mi17 into Arma 3 and they work fine except I cannot get the rotor to spin so I have tried to add model.cfg found in the same folder but it will not pack (pboProject) it just stops with following error (model.cfg "cannot have externs , rapify failed"). I'll be so great full if anyone can have a look and tell me what I am doing wrong. model.cfg https://pastebin.com/KRnUNzpy pboProject Output https://pastebin.com/Sp9Ahq4u
  4. Try this, use your own paths and textures... #define _ARMA_ //Class YOURMOD_Uniforms : config.bin{ class CfgPatches { class YOURMOD_Uniforms { units[] = {"YOURMOD_Uniform_Base_Wood"}; weapons[] = {"YOURMOD_Uniform_Wood"}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Data_F","A3_Weapons_F","A3_Characters_F_BLUFOR"}; }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { class B_Soldier_F; class B_Soldier_base_F; class YOURMOD_Uniform_Base_Wood: B_Soldier_F { scope = 1; scopeCurator = 0; modelsides[] = {3,2,1,0}; uniformClass = "YOURMOD_Uniform_Wood"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\YPURPATH\data\standard_wood\YOURMOD_uniform_wood_co.paa"}; hiddenSelectionsMaterials[] = {"\YOURMOD_\data\standard_wood\soldier.rvmat"}; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","a3\characters_f_epb\blufor\data\clothing1_dirty.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\characters_f\civil\data\c_poloshirt.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Civil\Data\hunter.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","a3\characters_f_beta\indep\data\ia_soldier_01_clothing.rvmat","A3\Characters_F_Beta\INDEP\Data\ia_soldier_01_clothing_injury.rvmat","A3\Characters_F_Beta\INDEP\Data\ia_soldier_01_clothing_injury.rvmat","a3\characters_f_gamma\guerrilla\data\ig_guerrilla2_1.rvmat","A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla2_1_injury.rvmat","A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla2_1_injury.rvmat","a3\characters_f_gamma\guerrilla\data\ig_guerrilla3_1.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","a3\characters_f_epb\guerrilla\data\ig_guerrilla4_1.rvmat","A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla4_1_injury.rvmat","A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla4_1_injury.rvmat","a3\characters_f_bootcamp\guerrilla\data\ig_guerrilla_6_1.rvmat","A3\Characters_F_Bootcamp\Guerrilla\Data\ig_guerrilla_6_1_injury.rvmat","A3\Characters_F_Bootcamp\Guerrilla\Data\ig_guerrilla_6_1_injury.rvmat","a3\characters_f_beta\indep\data\officer.rvmat","A3\Characters_F_Beta\INDEP\Data\officer_injury.rvmat","A3\Characters_F_Beta\INDEP\Data\officer_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; }; class cfgWeapons { //class ItemInfo; class Uniform_Base; class UniformItem; class YOURMOD_Uniform_Wood: Uniform_Base { author = "$STR_YOURMOD_Author_Name"; scope = 2; displayName = "Combat Uniform (Wood)"; picture = "\YOURPATH\data\standard_wood\ui\YOURMOD_uniform_wood_icon_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_blufor_co.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "YOURMOD_Uniform_Base_Wood"; containerClass = "Supply40"; mass = 40; }; }; }; //};
  5. -> https://forums.bistudio.com/forums/topic/205566-configcpp-line-42-error/
  6. Put this: class ItemInfo: HeadgearItem { in place of: class ItemInfo ; class HeadGearItem { Also change this: hiddenSelectionsTextures[] ={"\addons\Veeta_beret.paa"; to: hiddenSelectionsTextures[] ={"\addons\Veeta_beret.paa"};
  7. bhcluster

    Tank porting tutorial

    Maybe some one who has successfully used this tutorial makes a video?
  8. bhcluster

    Tank porting tutorial

    Hi, great work. Any chance of a video tutorial for this?
  9. Scratch that its working OK, it seems it was a glitch on the other PC. Thanks for all your help m8.
  10. I have tried this and it does not give me warning message but units end up having different beret and my texture does not show up. This what they have in characters_f config.cpp file of Arma 3 and it seems to work with out warning message. class H_Beret_blk: HelmetBase { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "H_Beret_blk"; scope = 2; displayName = "$STR_A3_H_Beret_blk0"; picture = "\A3\characters_f\Data\UI\icon_H_Beret_blk_CA.paa"; hiddenSelectionsTextures[] = {"\a3\characters_f\common\data\headgear_beret01_co.paa"}; model = "\A3\Characters_F\Common\headgear_beret01"; allowedFacewear[] = {"",7.5,"G_Aviator",1,"G_Balaclava_blk",1,"G_Balaclava_oli",1,"G_Bandanna_aviator",1,"G_Bandanna_beast",1,"G_Bandanna_blk",1,"G_Bandanna_khk",1,"G_Bandanna_oli",1,"G_Bandanna_shades",1,"G_Bandanna_sport",1,"G_Bandanna_tan",1,"G_Shades_Black",1,"G_Shades_Blue",1,"G_Shades_Red",1,"G_Shades_Green",1}; class ItemInfo: ItemInfo { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; }; };
  11. Hi Rabid Squirrel, I have follows your example but no luck, I still get that warning message. This is the cod that I have: class ARBiH_Beret_Officer_Red: HelmetBase { author = "$STR_RBiH_Author_Name"; _generalMacro = "H_Beret_blk"; scope = 2; displayName = "ARBiH Beret Officer (Red)"; picture = "\CLUSTER\ARBiH_Equip\data\beret\ui\arbih_beret_officer_red_icon_ca.paa"; hiddenSelectionsTextures[] = {"\CLUSTER\ARBiH_Equip\data\beret\arbih_beret_officer_red_co.paa"}; model = "\A3\Characters_F\Common\headgear_beret01"; allowedFacewear[] = {"G_Aviator","G_Balaclava_blk","G_Balaclava_oli","G_Bandanna_aviator","G_Bandanna_beast","G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli","G_Bandanna_shades","G_Bandanna_sport","G_Bandanna_tan","G_Shades_Black","G_Shades_Blue","G_Shades_Red","G_Shades_Green"}; class ItemInfo: ItemInfo { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; }; }; Any help is greatly appreciated.
  12. I don't know if you got this sorted but I had the same problem. What I did to fix it was to go into File->Options->Path for textures and in the Value box bellow added P:\
  13. I am intrigued, can you please suggest a link to this example? Also would it be possible to add the .50 cal from the tank to the M 113?
  14. So there is no easy way of attaching .50cal onto unarmed version of this vehicle?
  15. Would it be something in the config.cpp or the new model would need to be made?
  16. Is it possible to get M113 in CUP Vehicles to look like this?
  17. Thanks Silola for your reply but no go, I have even reinstalled the X-Cam but no luck could it be Apex thas causing this?
  18. I still get those error, about half of the CUP object in my project show (the once I have previously placed) I can place them again from the list but cannot delete the entries that are not showing. Here is the pastebin (http://pastebin.com/yeZYRc7T) to my project if anyone can have a look I would be so grateful.
  19. Did you manage to load xcam_objects.pbo?
  20. For what ever reason when I load my project in X-Cam it does not load CUP objects (I have reloaded library but still nothing). Also I get this error when I click on the missing object loaded from my project: Any help is greatly appreciated.
  21. Try reinstalling xcam.
  22. After an update to v1.21, my project cannot be loaded and I am getting these errors: ... any help is greatly appreciated.
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