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Everything posted by alganthe
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They actually are already there but are not documented, yet. Check: Creating an action Adding it to an object Adding it to a class All of them are local and need to be globaEvent'd or remoteExec'd to work on all machines properly. -
Questions regarding "BIS_fnc_unitHeadgear"
alganthe replied to sparfell_19's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The new function (it was a script previously) support backward compatibility, the guide was written for the script before it was put into a function and refactored. It's better used as described above since it makes the unit config more readable and it's easier to modify. If you want to have your addon XEH compatible but don't want to add it as requirement you can create an adapter addon For more informations about the function params check the wiki page about it. -
Questions regarding "BIS_fnc_unitHeadgear"
alganthe replied to sparfell_19's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
BIS_fnc_unitHeadgear support backwards compatibility but it's easier to ditch all the old stuff and only use the arrays when calling it. like this init = "[_this select 0, ['TRYK_H_pakol2',1],['TRYK_Beard_BK',0.2,'TRYK_Beard_BK2',0.2,'TRYK_Beard_BK3',0.2,'TRYK_Beard_BK4',0.2]] call BIS_fnc_unitHeadgear"; The first array being headgear and the second one being facewear. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That is not an ACE3 issue but a battleye one, starting the game once through the Arma 3 launcher fixes it. It might also refuse to update itself even when launching through the Arma 3 launcher, this happens when their servers are down and multiple users (including me) suffered from it today. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check in your ace settings if it's enabled. You'll find the option next to medical, it'll be called medical menu. -
danil-ch that video is pretty old and that behavior was fixed in 1.46.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you CREATE the action THEN you add it, for more help hop in slack or pm me. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When creating the action the code block cannot be empty. _action = ["Logistic","Logistic","",{code},{true}] call ace_interact_menu_fnc_createAction; -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actions need to be created before being added. It goes like this Create the action -> add it to a class / object -> the menu is compiled -> the condition and code are true / non empty. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For captives it's normal, the module is set like that by default, just place the module and tweak it / change it via the settings framework. -
(SMA) Specialist Military Arms
alganthe replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's no need to "merge" both projects since you can add ACE3 native support without adding a dependency, a compat pbo is also possible. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep it's bugged atm and will be fixed in the next version. On the topic of some medical variables that changed (as pointed above) ACE3 doesn't have a public API for medical yet, they are subject to change and will not be "fixed". -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
in basic CPR is only available when revive is enabled and it reset the revive timer, that way you can CPR the unit until the medic get to you and the patient and fixes him. -
RHS Escalation (AFRF and USAF)
alganthe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Absolutely not Redphoenix this is not the case, ACE3 doesn't touch ANYTHING related to tracked vehicle physx configs. I can also confirm after some testing that WITHOUT any other mods than RHS 0.3.9 the BMPs CAN drive around water.- 16550 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Meaty that's not an issue caused by ACE, we do not force you to update nor we have anything in place to do it. @zriel what he meant is that we do not have public APIs for wounds, meaning that the current functions are subject to changes and are not documented on the wiki. -
RHS Escalation (AFRF and USAF)
alganthe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE3 issue do not try to use 3.3 at the moment and wait for a hotfix.- 16550 replies
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MFFA 1.3.0.0 (More Factions For Arma3)
alganthe replied to alganthe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It was only a temporary measure to avoid the upload of early WIP work, this condition is now lifted, any released package can now be uploaded on the steam workshop. Workshop full support is going to be added next update. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That was also fixed, I just made sure of it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All of the issues mentionned above are now fixed, a hotfix is on the way. The documentation for the frameworks and usage of the new features should come in end of this week / next week. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's a known issue :D -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The current release was NOT done properly and is being investigated, please refrain from updating. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The compatibilty pbos are not assured to work with this version, they were mostly example for modders until they introduced ACE3 native compatibility themselves see HLC weapons, BWMod. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nou has it on his todo list but It won't be fixed in 3.3 -
RHS Escalation (AFRF and USAF)
alganthe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
since i didn't saw it in the changelogs it's fair to assume you didn't fixed the fov issues on your weapons, or did you?- 16550 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mod makers I have the pleasure to announce that we worked on the ACE3 frameworks documentation for an easier integration of ACE3 native support.They are available at http://ace3mod.com/wiki/framework/ and are classed by pbo name. Note that not all of them are present, we'll work on fixing that ;)