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313 ExcellentAbout MoonieFR
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Private First Class
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Gender
Female
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Location
France
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Biography
3D Artist and Animation enthousiast
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MoonieFR
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Moonie
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custom character Dog - K9 Unit
MoonieFR replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The preview version of the dog mod is now available on the Steam Workshop. Please note that it's just a custom model with custom animations, it's missing all the scripts. I encourage you to script it yourself and if you want to share it with the community, I'll add your scripts directly in the mod (and put you as a contributor). https://steamcommunity.com/sharedfiles/filedetails/?id=2912186689 -
custom character Dog - K9 Unit
MoonieFR replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello, I don't have too much time to devote to the mod again, but since I announced that a public version would be available soon, I'm going to publish a version of the dog without scripts today. It doesn't do much for the game as it is, but it might be useful to some of you anyway. If any scripters would like to share their work so that it can be integrated into the mod, I'd be delighted to do so. -
custom character Dog - K9 Unit
MoonieFR replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I tested the parachute animation I made earlier and I'm quite happy with the FPP result - The third person view is not as cool for the moment, I'm working on it 🙂 -
custom character Dog - K9 Unit
MoonieFR replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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custom character Dog - K9 Unit
MoonieFR replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello, I'm a bit busy since last month but everyone is still working (slowly) on the mod. AMF made some tacticool accesories for the dog. They've already released the goggles, harness and collar in their latest update. Here is a quick look at AMF's accesories: -
custom character Dog - K9 Unit
MoonieFR replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
OPFOR/INDEP vest because why not -
custom character Dog - K9 Unit
MoonieFR replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I added a bark animation as a gesture. The unit can move freely while barking. Not perfect yet, I'm still working on the transition but it's pretty cool 🙂 In the video below, the unit switches from a slow walk to a trot to a run while barking. https://i.gyazo.com/c00fb3dfebfcb567bc94f4fdb5b6861a.mp4 -
custom character Dog - K9 Unit
MoonieFR replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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custom character Dog - K9 Unit
MoonieFR replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I worked on the textures for the harness yesterday. Someone (Aliasalpha) suggested to add a "rescue service vest" so I made an IDAP texture for the harness. I'll probably add more variants in the future. -
MoonieFR started following Dog - K9 Unit
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Hello everyone, Back in 2020, ArmaModFrance presented a new custom unit: The German Shepherd. Years have passed and the dog was never finished. Missing animations, no proper scripts, missing sounds... A lot of things made the release difficult but we always wanted to share this creation with all of you. I actually didn't really want to continue modding anymore but some kind people from the community convinced me to work on one last mod. So, after 2 years, I can finally say that the work on the "doggo mod" has resumed and we plan to release a preview version of this mod very soon. Diwako (AI/Scripts), Louis (QA), Krogar (3D art) and myself (3D art/anims) are now actively working on the mod and I'm happy to tell you that it will be made available as a standalone mod. AMF will also release another version of the dog that is made specifically for their mod with unique features. What you can expect: - A custom unit with cool and realistic anims and sounds - Equipments made specifically for the dog (harness, patches) - An AI that features multiple behaviors and actions - ACE compatibility What is planned but not really sure yet: - A kennel - A camera When will this mod be released? Giving release dates is ALWAYS tricky because we are not sure that we can actually make it in time. While I still can't give you a specific release date, I can tell you that we will release it in Early Access first (we will call this version "Preview") so you can already test it while we still develop the mod. If you want to help us, don't hesitate to contact me on discord: Moonie#7777 I'll be back soon with more information. And while you wait, here are some screenshots taken the last few days:
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After the horses, it's time for the rest of the animals to be made available in a standalone mod. 🐊 Libertad - SA – Animals is now available on the Steam Workshop. By combining it with our composition "Libertad - Predators", you can add predators and preys to your single, co-op or multiplayer missions. Link to download the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2818936121 - Projets Edaly
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Hello! You asked for it, here it is: Libertad's Horse is now available as a standalone mod on the Steam Workshop. We are working on separating other elements of the mod so that the whole community can enjoy our creations. We are happy to be able to give access to this element of Libertad to more people by making it independent. Feel free to join our Discord server if you want to chat with us or the rest of the community. If you are a modder, you can also share your creations on our discord. http://discord.gg/TkSnWdFJgC Link to download the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2817149713 See you soon! - Projets Edaly
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New Update Available Size: 4GB (200MB - Steam DL) Changelog: Added: Paths LOD - Tenement Added: Paths LOD - Town_hall Added: Paths LOD - Parking (Garage) Added: Paths LOD - Post office Added: Paths LOD - Car shelter Added: Paths LOD - Suburb House (Big) Added: Paths LOD - Marila House Added: Paths LOD - Hospital Added: Paths LOD - Stable Added: resLODs - Marila House Fixed: Broken paths LODs for some structures Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2734575927
- 45 replies
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Hello! 🙂 We will soon deploy a new update adding more LOD paths in some buildings. We continue to improve the existing structures. We are also working on improving the weapons (animations and sounds). We haven't improved the units yet, we are focusing on the structures for now. Regarding the separation of the "AIO" mod into smaller packs, this requires us to change the structure of the mod slightly. Of course, this is still planned, but it will take some time, we'll let you know when it's ready. Some people have also asked us if the mod will be ported to Reforger. We have no plans at this time to port Libertad to Reforger.
- 45 replies
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New Update Available Size: 1.4GB Changelog: Added: Small crocodiles to the predators list Added: Polish localization Added: Paths LOD - House_Campaign Added: Paths LOD – Police Station Added: Paths LOD – Shops Added: Map names and description to stringtable Improved: Predators behavior Fixed: Edaly_Marker_Base.name error Fixed: Missing ceiling in Tenements Fixed: Missing cars in Zeus Fixed: Missing font when playing the game in Cyrillic Fixed: height of the gas station of Marilla’s suburbs Fixed: Wild Horse’s shadow Fixed: Clipping dorms at St George’s Airstrip Fixed: Floating objects in the swamps Fixed: Beetle’s editor preview Fixed: Bollards in Marilla Fixed: Floating tents in the military outpost south of Marilla Fixed: Poorly placed walls in Gran Callao Fixed: Flying bush Fixed: Boar’s aggro sound Fixed: Boar’s armor Fixed: Cigars name Fixed: Tarmac’s length Removed: Custom font from the mod Removed: Palm on the tarmac - St George’s airstrip Removed: Capitol from the mod Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2734575927
- 45 replies
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