BountyHuntA
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Possible fix for the "3 FPS Drop" Issue
BountyHuntA replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
I used plain main branch and also main + tbb4 dll from 10th october from this source: https://forums.bistudio.com/topic/160288-arma-3-stable-server-164-performance-binary-feedback/page-86 I still can experience the 5fps bug. I can relatively fast provoke it with this: In a busy mission with lots of AI fly around with admin spectator cam (splendid cam?). Do jumps via clicks on the spectator map. Also turn spectator cam off and on multiple times. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
BountyHuntA replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I used plain main branch and also main + tbb4 dll from 10th october from this source: https://forums.bistudio.com/topic/160288-arma-3-stable-server-164-performance-binary-feedback/page-86 I still can experience the 5fps bug. I can relatively fast provoke it with this: In a busy mission with lots of AI fly around with admin spectator cam (splendid cam?). Do jumps via clicks on the spectator map. Also turn spectator cam off and on multiple times. -
Ok, thanks. If the replaced vehicles are automatically integrated into you reputation system (destroyed vehicles reduces reputation, respawn of replaced chinook...) than everything is okay. Would it be possible to make the OPFOR side playable with another base somewhere? Greetings, BountyHuntA
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Hi @Vdauphin. Thanks for the reply. Regarding the replacement of vehicles. Is this just as easy as you mentioned? I mean are replaced vehicles captured by your reputation system? I think russian vehicles have differen object identified than us ones. I am a bloody beginner to scripting and mission making so I didn't changed your mission to put the US as enemy into your parameters :) Greetings, BountyHuntA
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Could you make an additional parameter to set playable side to Russia? After starting the mission with this parameter we have russian vehicles in base like BMP/BTR, MI-24. In addition to this option "US" in enemy parameter would be nice. Or maybe not only a parameter but make the OPFOR side playable, too? So we can play as CSAT/Russian with CSAT/russian vehicles? Would this be possible from your side? Greetings, BountyHuntA
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DynaSound - A sound mod by LAxemann (Release)
BountyHuntA replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hope there is a variable to get the time point of gear shifts so that the sound can have gear shifts in it :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
BountyHuntA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this correct? Can someone pls. confirm this?! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
BountyHuntA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah. I have to be more precise... 1) go under water 2) place satchel via self-interact 3) try to ace-interact with satchel (not self-interect, I mean other-interact) You can't even find an interaction point on the satchel under water. Is this right? Can someone confirm this? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
BountyHuntA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi. First, I want to ask here if this is a bug. Than I can write a bug report on Git. Is it possible to interact with explosives under water? I placed a Satchel Charge via self-ineract menu, but couldn't interact with the explosive to put a fuse on it. Greetings -
ACE3 - A collaborative merger between AGM, CSE, and ACE
BountyHuntA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know but I think so... for sure: GBU locking with A-10/Wipout isn't functionable... even no vanilla locking ... https://github.com/acemod/ACE3/issues/1363 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
BountyHuntA replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It look like only the Blackfoot helicapter can lock on targets with ace laser. so no chance with a-10 (?!) look here : github.com/acemod/ACE3/blob/master/addons/laser/CfgVehicles.hpp