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kotaco

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Everything posted by kotaco

  1. kotaco

    Wrong color with .paa files

    If your image isn't proper dimensions it can cause this. Like 256x255 instead of 256x256 (or whatever you're using)
  2. I do, but its still pretty :P but the files for it and some other great ones are available for download to any skilled modder who wants to make dreams come true http://www.deviantart.com/morelikethis/593693983(mediafire download links in the comments of the images)
  3. Will be following, well done.
  4. kotaco

    EricJ Release thread

    Hey there, just wanted to share a few missing files from the latest UH pack in case you missed em. Doesn't seem to affect much either way: UH_60.pbo: In File P:\uh-60\model.cfg: Trailing , in multiple (18) arrays Missing File Summary ej_MH60L.p3d : \uh-60\data\mat\glass.rvmat ej_MH60L.p3d : \uh-60\data\mat\minigun.rvmat ej_MH60L.p3d : \ \a3\data_f\proxies\heli_light_02\cargo01.p3d ej_MH60L.p3d : \ \a3\data_f\proxies\heli_light_02\cargo01.p3d ej_MH60L.p3d : \ \a3\data_f\proxies\heli_light_02\gunner.p3d ej_MH60M.p3d : \uh-60\data\mat\optics_shine.rvmat ej_MH60MDAP16H.p3d : \uh-60\misc\agm114hellfire.p3d ej_MH60MDAP4.p3d : \uh-60\data\agm114hellfire_metal.rvmat ej_MH60MDAP4.p3d : \p:\uh-60\misc\weapons\agm114\agm114hellfire.p3d ej_MH60S.p3d : \a3\data_f\proxies\heli_light_02\cargo01.p3d ej_MH60SI3.p3d : \uh-60\data\ah1z_engines.rvmat ej_MH92.p3d : \ad_helos\data\ch47_monitory.rvmat ej_MH92DAP.p3d : \3\data_f\penetration\armour_plate.rvmat S92Wreck.p3d : \uh-60\data\mat\uh60m_fuselage_destruct.rvmat ej_FlareGun.p3d : \uh-60\data\revolver.rvmat ej_FlareGun.p3d : \uh-60\data\revolver_handle.rvmat UH_60_c.pbo: SOCOM_PVS15_F_ON.p3d SOCOM_PVS15_F_OFF.p3d SOCOM_PVS15_F_ON_D.p3d SOCOM_PVS15_F_OFF_D.p3d All return: p3d error Premature EOF Missing Files: Warning: P:\uh-60_c\NVG\config.cpp Line 84: \uh-60\data\uniforms\mcam_co.paa Warning: P:\uh-60_c\UH60\config.cpp Line 2217: PATHTOEF(medical,UI\icons\medical_cross.paa) Nice work on the mod, love it :)
  5. kotaco

    UK Police Uniform & Vest

    The PBO was obfuscated unfortunately
  6. kotaco

    Searchlight Not Working?

    I've noticed this as well, specifically in the Medium Utility Helicopters mod. Looking to find out what the changes were in that woud affect this since Apex Edit: It's been reported here as well for a month: https://feedback.bistudio.com/T118330
  7. kotaco

    Medium Utility Helicopters

    Trying to get the searchlights working on these and hang no luck yet, anybody know of any updates since this release that would have affected reflectors by chance?
  8. Definitely would be nice to be able to utilize the squad.xml for the unit patch and the insignia for morale patches.
  9. kotaco

    Arma 3 Medals

    The ribbons just need a touch of texture for the fabric, otherwise lovely. Disregard, after the download I see that the actual models do indeed have em, just looked a tad different in the preview :)
  10. kotaco

    Arma 3 FanArt

    photo manip: http://spartac.net/forums/uploads/monthly_2016_06/SPARTACELEMENT.thumb.png.0b2d839e7fcd7097b9c712f15731ca5c.png
  11. Glad to see Tanoa on the radar in the future :)
  12. When you edit a mission with the Kimi HMD mod loaded, it automatically puts a call to patcho_skins.pbo and causes issues if it's not a required mod by the server. Just an editor quirk. Fix is to open mission.sqm and remove the patcho_skins.pbo line (you can find it easily with search) and in the future repeat this step or disable Kimi HMD prior to loading a mission in the editor to avoid it in the first place. Not sure if that's along the lines of your issue, but it was something we ran into when we were working on our server.
  13. Our mission maker prebuilds his missions to deploy on our server at a later date, since 1.6 he says he can place items and units fine, but they are not saving in MCC for some reason. No other changes to mods or the server other than the 1.6 update, worked fine before.
  14. Had a similar issues once without MCC, couldn't spawn any modded stuff, issues was we didn't have Zeus setup properly had to add a gamemaster module to the mission via the editor and set it to allow all the assets to be used rather than just what was on the map. The other thing could be your command line (in addition to what is stated above) if you have mods with spaces you need to put that in quotes: "-mod=@My mods;@Go here" I believe
  15. 1.6 broke/improved (depending on who you ask) the way mods are stored, they are no longer in the arma root folder, they are in steam cache files so you have to copy them over to the root folder now each time there is an update.
  16. That may be true, but I downloaded the mods for my server through steam on my dedicated server. I don't use the launcher. Regardless, I had to update my server copy or ARMA to 1.6 and despite not ever having used the launcher the mods were still moved... So it's not like there was much of a choice offered there.
  17. It is probably an issue with how 1.6 loads mods from steam cache files now instead of the arma 3 root.
  18. kotaco

    Arma 3 - Server Sales

    Does anybody still use these guys? Any comments on service lately? Checked out their forums and its inactive, full of spam.
  19. mXm Tactical a.k.a Clan mXm & mXm Gaming http://www.clanmxm.com/ mXm is starting an ARMA III division and looking for like minded individuals to become part of our growing gaming family! Founded in 2004, mXm has become a psuedo-family of gamers. We are relaxed, casual and enjoy games for the sake of playing games with friends. But don't let that fool you, we also enjoy getting serious, playing the objective, and winning. We got our start on SOCOM II: US Navy SEALs for PS2, we have always had a preference for games requiring effective communication, tactics and teamwork over the mindless run n' gun shoot em ups that have been so popular in the mainstream. Flash forward to 2016 and that remains the same. We have found something special in ARMA that no other game can provide and want to expand on that. When you become a part of our team, you become part of a family that has been around for the past 12 years. Our values are simple: Altruism, Honor & Commitment. We know that life happens, if you have to take a leave of absence for a few days or a few months, we'll always have a spot for you. If you're having a hard time, we'll do our best to be there for you. In other words we won't make you call us sir, we won't roleplay, we won't hold you to mandatory trainings or interviews, we won't drop if you aren't active for a week in a row. ​We will expect you to communicate, to call out tangos, to advise of the current situation in the area of operation and so on. We will expect you to operate as a part of a team, to know your role and cover your sector. We will expect you to follow orders if a plan is being executed just as we will expect you to contribute your own ideas if you feel it can be executed better a different way. We will expect you to have fun and have a good time. If a relaxed, semi-causal, structured group of gamers who enjoy military style tactics, communication and teamwork, give us a try. We are currently enjoying working as a unit in large scale operations as well as taking part in our own smaller COOP servers. (Members are primarily US timezones) "Aeterna Est Fides" http://ClanmXm.com
  20. I would very much like to see someone take on a EC135 Medevac variant. This seems like a great pack to tackle that in! Reference: Corner View: http://i176.photobucket.com/albums/w171/hooknladderno1/JeffSTAT/137LN-1.jpg Rear: http://www.ainonline.com/sites/default/files/uploads/_mmp6482.jpg Side: http://i.ytimg.com/vi/UvL_meooyZU/maxresdefault.jpg
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