Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

viper1799

Member
  • Content Count

    1
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About viper1799

  • Rank
    Newbie
  1. hey bud im running the perf v3.7 server.exe I am in need of some major help bud I am trying to get my server to have good server fps so its not so laggy can you just point out what I might have set wrong this is what im running in the basic.cfg. also we are on a dedi box>intel xeon L5639 100gb of system ram raid 5 array ssds aka have 3 hooked with a raid card and it is a 12 core physical 24 core logical system with a gigabyte connection what in gods name am I screwing up. MinBandwidth = 1097152; MaxBandwidth = 1073741824; MaxMsgSend = 2048; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 1300; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 1024; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.002; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.02; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect.
×