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Everything posted by Mozkelby
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If I understand correctly, you want to edit the colour but without taking away the detail as simply painting over it would? Like the others said, Photoshop is your friend in this case, but more specifically, on a separate layer set your blend mode to 'Multiply', then begin adding colour to it. That way you can sustain the image detail while completely manipulating the terrain colour: (Not a terrain, but you get how it works...)
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EPM RCon Tool (Beta) Changelog and Information
Mozkelby replied to cortez471's topic in ARMA 3 - SERVERS & ADMINISTRATION
Would anybody here happen to know what the maximum kick message / ban message length is? We'd like to include as much detail as possible in our bans so the player thoroughly understands the reason. -
For everything that is holy PLEASE turn down or MUTE the darter engine sounds.
Mozkelby replied to alleycat's topic in ARMA 3 - GENERAL
Seventh. -
New sounds a great IMO. One cannot simply, dislike, new sounds.
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Arma 3 2DEditor and you! Please leave feedback!
Mozkelby replied to Repetence's topic in ARMA 3 - GENERAL
I honestly don't see why you would want the 2D editor anyway. Everything can be done the same, if not better in Eden Editor. -
Why was ARMA 3 set in the future?
Mozkelby replied to bezzer's topic in ARMA 3 - QUESTIONS & ANSWERS
I guess we all have our definitions of a 'realistic' game, I clearly am quite strict about what I label as realistic. -
Why was ARMA 3 set in the future?
Mozkelby replied to bezzer's topic in ARMA 3 - QUESTIONS & ANSWERS
I can completely agree with this. I was hugely dissapointed to hear Arma 3 would be set slightly in the future, and to this day I still wound not define it a 'realism' simulator due to its slight tinge of futuristicness. It would be great if BI could set the next Arma at present date, and use the REAL names of vehicles and REAL names of weapons. -
Latest Arma 3 update: Gains not worth the loss
Mozkelby replied to LuckyArma's topic in ARMA 3 - GENERAL
I'm still sticking with JSRS3 Dragonfyre, the new sounds are good, but not better than some of the community sound mods. -
Is Zeus purely for human vs human multiplay?
Mozkelby replied to pooroldspike's topic in ARMA 3 - ZEUS
Hi again, As mentioned in your previous question, Zeus, can be used in an editor-made mission by using a mod such as MCC Sandbox. So in short, no, it is not just for Human vs Human. -
Is there a freecam that we can issue orders from?
Mozkelby replied to pooroldspike's topic in ARMA 3 - GENERAL
I believe you can use a mod such as Mission Control Center Sanbox to activate Zeus in a single-player editor-made mission. From my rather short experience with Zeus, I do believe it's completely functional with both editor-made scenarios and multiplayer scenarios. -
How to board a ship from ship
Mozkelby replied to jabeitor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Perhaps, one could simply exit the boat, and use the scroll wheel to enter the next? Nailed it. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Mozkelby replied to Placebo's topic in ARMA 3 - GENERAL
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Mozkelby replied to Placebo's topic in ARMA 3 - GENERAL
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Mozkelby replied to Placebo's topic in ARMA 3 - GENERAL
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Finding servers with specific mods
Mozkelby replied to M.Andersson(SWE)'s topic in ARMA 3 - SERVERS & ADMINISTRATION
I'm afraid this is currently not possible at this time. -
Mission Starts looking top down on AO
Mozkelby replied to bloodymess's topic in ARMA 3 - EDEN EDITOR
Also experienced this problem as well, but fixed it through uninstalling a refined selection of mods, and therefore came to conclude it was some sort of mod conflict...- 4 replies
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- troubleshooting
- help
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This would be helpful, I'd be intrigued to see both as well.
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Make a meter deep trench in terrain build?
Mozkelby replied to scottdog62's topic in ARMA 3 - TERRAIN - (BUILDER)
You cannot do this in Terrain Builder, however if you were to create a completely new map, you can edit the heightmap to create trench-like crevasses in the terrain. -
Is there a way to place roads on a running mission?
Mozkelby replied to Seltiix's topic in ARMA 3 - TERRAIN - (BUILDER)
I'd give the above a try first, but although not directly mid-mission, with the Eden editor you are able to place roads (this could be a mod, I don't know as I have roughly 200 loaded). -
Interesting, currently the background for my client is just plain ocean. Changing it to something a little more interesting would be a great addition.
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Swifty : the simple and no-hassle mod updater
Mozkelby replied to headswe's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Good work, but doesn't the current Arma 3 launcher already updated mods automatically? -
Well, I'd have to agree with that in a lot of cases too.
- 5 replies
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- king of the hill
- new server
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I know this thread is a little dead, but my 2 cents on this would be to use something like ACE3. Before death, teammates will lie in an injured position, to which you may revive them, in an unfortunately complicated manor that even I myself have yet to get my head around...
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Well in that case you are probably better off just using Fraps. Even if the community has disappeared, the software is still totally usable.