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Everything posted by mrpictolin
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[RELEASE] T8 Units - a less dynamic AI creator
mrpictolin replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Problem solved, thanks ! -
[RELEASE] T8 Units - a less dynamic AI creator
mrpictolin replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks !! But I think something happens with the script, because when I try to execute missions in multiplayer I receive this error. https://gyazo.com/6c49797b7c60d15bef17d2cc44b3b032 I haven't used this script in a while, but maybe the latest updates to Arma 3 have left it outdated. Let's see if T8 tells us something ... -
[RELEASE] T8 Units - a less dynamic AI creator
mrpictolin replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi !! I am getting this problem with any version or mission of the T8 units, Does anyone else have it or know how to fix it? https://gyazo.com/44c9415d9eb3f39f339ec9b6dc657d05 -
Layers generation problem (Can't load image from file 'P:\': file does not exist)
mrpictolin posted a topic in ARMA 3 - TERRAIN - (BUILDER)
WhenI try to generate layers in terrain builder, I get this error: Can't load image from file 'P:\': file does not exist. Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\" ) Unable to open the image file. Layers generation - Unable to load the file "P:\". Here is my code; class Layers { class gdt_rock { texture = "S_A\data\gdt_rock_co.paa"; material = "S_A\data\gdt_rock.rvmat"; }; class gdt_beach { texture = "S_A\data\gdt_beach_co.paa"; material = "S_A\data\gdt_beach.rvmat"; }; class gdt_forest { texture = "S_A\data\gdt_forest_co.paa"; material = "S_A\data\gdt_forest.rvmat"; }; class gdt_runway { texture = "S_A\data\gdt_runway_co.paa"; material = "S_A\data\gdt_runway.rvmat"; }; class gdt_grass_short { texture = "S_A\data\gdt_grass_short_co.paa"; material = "S_A\data\gdt_grass_short.rvmat"; }; class gdt_reddirt { texture = "S_A\data\gdt_reddirt_co.paa"; material = "S_A\data\gdt_reddirt.rvmat"; }; }; class Legend { picture="S_A\Source\mapLegend.png"; class Colors { gdt_rock [] = {{255, 0, 0}}; gdt_beach [] = {{255, 255, 0}}; gdt_forest [] = {{255, 0, 255}}; gdt_runway [] = {{0, 0, 255}}; gdt_grass_short [] = {{0, 255, 0}}; gdt_reddirt [] = {{0, 255, 255}}; }; }; and some pictures about my Terrain info; https://gyazo.com/d9d710839f4395ced697d939557b68d4 https://gyazo.com/80ffb9e6e96b470800fa8a85e5108d47 -
Layers generation problem (Can't load image from file 'P:\': file does not exist)
mrpictolin replied to mrpictolin's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi, I check all the P drive, reinstall terrain builder, buldozer, etc. I only use Arma tools, among other things becouse I'm really noob making maps for Arma 3... m1lkm8n, until this moment I don't have any config, only "data" and "source" folders, as said before, I'm really noob in all of this. The only thing that I can make so you don't waste time is upload all the files to mega for you can see what I have. -
Layers generation problem (Can't load image from file 'P:\': file does not exist)
mrpictolin replied to mrpictolin's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi m1lkm8n, thanks for your reply, I made all your advices but I still having the problem... and I don't find on internet or topics the solution for my problem -
Can't load image from file 'P:\': file does not exist.
mrpictolin replied to Swedish Pyromaniac's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi, I'm having the same problem and I really don't know how to resolve this !! Here is my code; class Layers { class gdt_rock { texture = "S_A\data\gdt_rock_co.paa"; material = "S_A\data\gdt_rock.rvmat"; }; class gdt_beach { texture = "S_A\data\gdt_beach_co.paa"; material = "S_A\data\gdt_beach.rvmat"; }; class gdt_forest { texture = "S_A\data\gdt_forest_co.paa"; material = "S_A\data\gdt_forest.rvmat"; }; class gdt_runway { texture = "S_A\data\gdt_runway_co.paa"; material = "S_A\data\gdt_runway.rvmat"; }; class gdt_grass_short { texture = "S_A\data\gdt_grass_short_co.paa"; material = "S_A\data\gdt_grass_short.rvmat"; }; class gdt_reddirt { texture = "S_A\data\gdt_reddirt_co.paa"; material = "S_A\data\gdt_reddirt.rvmat"; }; }; class Legend { picture="S_A\Source\mapLegend.png"; class Colors { gdt_rock [] = {{255, 0, 0}}; gdt_beach [] = {{255, 255, 0}}; gdt_forest [] = {{255, 0, 255}}; gdt_runway [] = {{0, 0, 255}}; gdt_grass_short [] = {{0, 255, 0}}; gdt_reddirt [] = {{0, 255, 255}}; }; }; and some pictures about my Terrain info; https://gyazo.com/d9d710839f4395ced697d939557b68d4 https://gyazo.com/80ffb9e6e96b470800fa8a85e5108d47- 3 replies
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- terrain builder
- terrain
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What's hapend with this BDU ???
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RHS Escalation (AFRF and USAF)
mrpictolin replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Finally what's happend with this truck ??- 16577 replies
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- Weapons
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Exist some patch or something that solve the problem of guns in the floor ?
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[RELEASE] T8 Units - a less dynamic AI creator
mrpictolin replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, can somebody help me? I recibe the message "Something went seriously wrong!, Error in Unit's spawning definition" when I try to make an Attack spawn. But I don't know what I'm writting bad in my code: ataque1 = [ [ [ grupopeque, "c1", true, EAST ], [ "ATTACK", "B_1" ] ], [ [ grupopeque, "c2", true, EAST ], [ "ATTACK", "B_2" ] ] ]; And in the trigger: null = [ ataque1 ] spawn T8U_fnc_Spawn; Thanks for your time !! -
Solve the problem of the vest is "easy", in our clan we have adden this lines to the config addon. PLACAS class HitpointsProtectionInfo { class Chest { hitpointName="HitChest"; armor=30; passThrough=0.5; }; class Diaphragm { hitpointName="HitDiaphragm"; armor=30; passThrough=0.5; }; class Abdomen { hitpointName="HitAbdomen"; armor=30; passThrough=0.5; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; KEVLAR class HitpointsProtectionInfo { class Chest { hitpointName="HitChest"; armor=20; passThrough=0.80000001; }; class Diaphragm { hitpointName="HitDiaphragm"; armor=20; passThrough=0.80000001; }; class Abdomen { hitpointName="HitAbdomen"; armor=20; passThrough=0.80000001; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; We are try to respect the original values
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[RELEASE] T8 Units - a less dynamic AI creator
mrpictolin replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great help the interface mod, T-800a. Do you have raised the idea of create an APP for the script version? Something like this: http://lostvar.com/AISSP/AISSP.html -
[RELEASE] T8 Units - a less dynamic AI creator
mrpictolin replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks so much, in my name and in the name of my Arma group (Grupo Armados). A salute from Spain. PD: If I don't say yet, Congratulations for your script, one of the most complete AI script for Arma -
[RELEASE] T8 Units - a less dynamic AI creator
mrpictolin replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://mega.nz/#!MM12VaRK!nZxdhS6Pal-JfGjFfIpJUVt2lPvHZmtdaNt1VWP0WQM I'm waiting for your answer !! PD: The mission use some mods like RHS .. -
[RELEASE] T8 Units - a less dynamic AI creator
mrpictolin replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't have so clear what I need to do to call an Attack with a Radio Trigger in MP. I have defined in T8_missionEXEC the group and the "attack" : _grupopeque = [ "LOP_AFR_Infantry_AT", "LOP_AFR_Infantry_Corpsman", "LOP_AFR_Infantry_Rifleman" ]; ataquecampamento = [ [ [ _grupopeque, "p1", RESISTANCE ], [ "ATTACK", "campamento" ] ] ]; and the trigger in act : if ( !isNil "T8U_fnc_Spawn" ) then { [ ataquecampamento ] spawn T8U_fnc_Spawn; }; But only work in single player, when I test the mision in MP nothing happend... Can somebody help me ? Thx -
[WIP] Terrain Diyala province Iraq
mrpictolin replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you going to used the OPX buildings ? -
Thanks Delta Hawk !! Becouse it's relly unconfortable die with only one chot ... :,(
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US Military Mod (80s 90s)
mrpictolin replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In first, I'm so apologize about my comment, I'm not English speaker and my phrase don't mean the same in my mind... Sorry Delta Hawk and sorry Bohemia community. In second, thanks for answer my "bad explained" question, it's a really good new your response. A salute (and sorry). -
US Military Mod (80s 90s)
mrpictolin replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are some news about the release of this mod ? We are near the end of the year and since August we don't have any notice .... I hope so much this USMC mod for Arma 3... ;_________; -
Close Air Support Field System v0.4b
mrpictolin replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I've some type of problem, I am doing a mission with non-respawn but if I don't put this in the description non appear the "Option menu" to solicitate CAS in the mission. respawn = "Base"; respawndelay = 1; disabledAI = 1; respawnDialog = 0; Who I can resolve this ? Thanks. -
US Military Mod (80s 90s)
mrpictolin replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice work !! Are day of departure ?? Thanks ! -
TRYK's Multi-Play Uniforms
mrpictolin replied to teriyaki's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work !!! Are you going to upload this type of vest ?? Thanks, and I hope your answer !!