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fyrgon

Former Developer
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About fyrgon

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    BI Developer

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  1. fyrgon

    Line Drawing

    mute various aspects of network communication (map markers are basically network comm) is on the way so anyone annoyed by anyone's drawing (even by commander if he/she is a kid too) can get rid of it. Its still work in progress thou and it may take some time as in game communication is being upgraded a lot.
  2. fyrgon

    Line Drawing

    he​Hey guys. I'm one of those responsible for line drawing and I'm glad that you like it and I want to apology to those whom I caused any problems. As killzonekid explained we dont have the timestamp so we cant display it for now but wouldnt be that much of problem to add it if NEEDED. Not need so far, so maybe in the future. Sry, this functionality was not planned. Players should now how to behave or the drawing should be disabled. Pls be patient, server config param is coming out to disable drawing on servers: drawingInMap = 0; If you realy need to disable drawing before that you can mod the game. Pls take a look at thees settings: class RscMapControl { idcMarkerColor = -1; //Determines which control will serve as ComboBox for setting color of map marker in the display where map is used. idcMarkerIcon = -1; //Determines which control will serve as ComboBox for setting texture of map marker in the display where map is used. textureComboBoxColor = "#(argb,8,8,3)color(1,1,1,1)"; //Texture used in ComboBox for setting marker color. ComboBox is placed in the top panel of diary. showMarkers = true; //Determines if markers are displayed in the map. } class RscDisplayMainMap { class controlsBackground { class CA_Map: RscMapControl { idcMarkerColor = IDC_DIARY_MARKER_COLOR; idcMarkerIcon = IDC_DIARY_MARKER_ICON; }; } } overriding CA_Map for RscDisplayMainMap would help to set your maps as you need. Setting idcMarkerColor OR idcMarkerIcon to -1 would disable putting down new markers, setting showMarkers to false would disable support for markers with that display. I hope I helped to answer some Qs and that my advice to you would make your experience with Arma even better. Cheers
  3. Hi. We are sorry for inconvenience. This is a result of considering system KB layout for key labels/names in Configure-Controls menu as we use your KB layout (so no more QWERTY on your AZERTY keyboard). Right now, all the keys of the layout are taken from your system so it also takes your national symbols instead of digits. We are in process of evaluation of the next move here so pls be patient. BI programmer
  4. Hello. I'm the one responsible for changes that led to this. At first I would like to explain one thing: Our problem is that when you are using key combos (2xUp, LShift+W) we register all keys from that combo at the same time so when there are 2 continuous actions like Forward and Slow Forward we have to pick which one that should be active (as you can't run and walk at the same time) Now to the actual problem: Before, when 2xUp was working fine for you, there was no way to use slow forward using "W" and modification keys (LAlt). Soldier was still running. Now Slow Forward have priority over Forward and Fast Forward (Sprint) over them all. My suggestion: Use 2xUp for Fast Forward, Up for forward and Up+Down for Slow Forward Or you can use speed modifiers "Sprint" - RShift (for RShift+Up sprinting) and "Walk or run temporary" - RCtrl (for RCtrl+Up for walking) Feel free to suggest better solution or just shout if you want back old functionality
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