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stumpysequoia

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About stumpysequoia

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    Lance Corporal

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  1. stumpysequoia

    [WIP]A-10 Warthog Series Standalone

    I asked for projected release date which would typically entail a time frame as broad as a quarter of a year. It is also a time frame that is expected to change hence the "projected" part...
  2. stumpysequoia

    US Naval Warfare Pack [WIP]

    I'm just waiting for a new plane :D Although the destroyer would be cool, a different plane on the deck would be nice. Even better if we get it as a Christmas present! (Yes I'm aware planned release of the F/A-18C & F-35C are in January).
  3. Flight deck Crew mod is WAY better than Futarm. Futarm uses 2035 crew gear and gives the units guns on default spawn... flight deck crew mod has quite realistic uniforms.
  4. stumpysequoia

    US Naval Warfare Pack [WIP]

    I get that but it becomes increasingly annoying when you have a packed deck with upwards of 30 aircraft. I've been landing and launching off the Carrier for 10 months now with my unit.
  5. stumpysequoia

    US Naval Warfare Pack [WIP]

    In NAV mode on all aircraft with a HUD, will there be something in place so that there isn't the HUD clutter you get on John's F/A-18? (Very frequent problem among new pilots in my unit {AKA their primary excuse to how they didn't land on the carrier...})
  6. stumpysequoia

    US Naval Warfare Pack [WIP]

    Just for the Launch bar to be deployed before an option to "Connect to Catapult #" comes up. Maybe something to work with TeTeT on for the blocking the catapult connect script if the launch bar isn't lowered.
  7. stumpysequoia

    US Naval Warfare Pack [WIP]

    No. Launch bar on the nose of the aircraft.
  8. stumpysequoia

    US Naval Warfare Pack [WIP]

    It may be a small detail but will the launch bars on the fixed wing aircraft have an animation?
  9. stumpysequoia

    US Naval Warfare Pack [WIP]

    Prob about 10~ pages back. I was informed that Instructor seat will be the renamed Pilot so that Instructor has full control.
  10. stumpysequoia

    US Naval Warfare Pack [WIP]

    In the T-6 mod, the Front seat (Trainee) can lock it, not the Instructor.
  11. stumpysequoia

    US Naval Warfare Pack [WIP]

    The purpose is so that the Instructor can lock controls from the Trainee. AKA if you think your Trainee shouldn't be a pilot, or if the trainee is being a goof, you can prevent them from flying anymore.
  12. stumpysequoia

    US Naval Warfare Pack [WIP]

    It was said previously that for the T-45 the back sit will be set as Pilot, but the name for the variable will be "instructor" rather than "Pilot."
  13. stumpysequoia

    US Naval Warfare Pack [WIP]

    Won't that kind of defeat the purpose of having hard mode for realism units if their newer / less trusted members are able to change the plane usage difficulty at any point in time?
  14. stumpysequoia

    US Naval Warfare Pack [WIP]

    Will there be an option in the module to lock the vehicle to a certain difficulty?
  15. stumpysequoia

    US Naval Warfare Pack [WIP]

    Well then... I did not expect that kind of a Monday update. Very pleasing to see that using modules you will allow it to appeal to people who play with mods for fun, all the way to realism unit level. Very nice. Now as an aid to those who don't usually use modules, will you be setting aircraft default (No linked modules) to Easy mode? (Figured someone would want to know.)
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