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MitchDB

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Everything posted by MitchDB

  1. Hi all, Creating a trigger to delete Opfor AI & Vehicles when they enter a trigger. I have this on the Trigger's on Activation: {if ((side (effectiveCommander _x) == east) && (!isPlayer effectiveCommander _x)) then {deleteVehicle _x}} forEach vehicles; {if ((side _x == east) && (!isPlayer _x)) then {deleteVehicle _x}} forEach allUnits; However, this deletes all Opfor on the entire scenario where I only want AI that enter this trigger to be deleted. Can anybody help? (laments terms please, quite new to this level of scenario creation.) Thanks!
  2. Thanks - where does this go - condition or on Activation? EDIT - Just tried this and it still does deletes every single one of the AI outside of the trigger. I'm using AliVe to populate the map and the blacklist does not work.
  3. Credit to Swurvin for this very, very pretty cinematic!
  4. Rest is Key Please note, units used in this are NOT IFA, they are from FOW.
  5. http://steamcommunity.com/sharedfiles/filedetails/?id=909893746
  6. If anyone is looking for an updated version, there's a new edited version of gcam on workshop.
  7. Yeah, I can't get a scroll option either, loaded the mod just by himself and no option, was working yesterday :(
  8. Hey, I'd love to help out with PR side of things, whether it be communicating with: WW2 Milsim groups, mission creators, server hosts etc. Or the creation, publication or distribution of media of new updates, objects or terrains. I'd be more than happy to help with the steam group, sharing new information or gathering research for new assets or items to add to the mod. I'm a little WW2 buff if I do say so myself. I'm so happy this is being done and I hope we can revive WW2 Arma! P.S - PM me if you want to talk about anything!
  9. MitchDB

    STALKERGB's British Infantry

    Anyone know how to make the Comms backpack and Bowman radio pack actually have TFAR capabilities?
  10. MitchDB

    CH-46 Knight

    Literally can't wait for this to be released for my group. #hype
  11. Hey, I'm trying to take the F18 F model off from land and it just doesn't move, anyone know how to fix it?
  12. Squad name:- 2nd Parachute Regiment Timezone/location : UK GMT 00 Gamemode preference (eg coop or pvp): coop Contact email: 2ndparas@gmail.com Website address: http://the2ndparas.enjin.com/home Short description: 2nd parachute regiment offer a realistic, mature and fun milsim expirence. We our a British based unit that follows real British Armed Force's tactics and Chain of Command. Language: English
  13. Squad name:- 2nd Parachute Regiment Timezone/location : GMT +00 Gamemode preference: COOP Website address: the2ndparas.enjin.com Short description: A new, realistic, British based realism using tactics and ranks adopted from the actual Parachute Regiment. Language: British
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