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pokemon77

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Everything posted by pokemon77

  1. pokemon77

    [MP][CTI-COOP] Liberation (continued)

    Hi, thx for taking over the development of this mission, Wyqer, I was always a big fun of this mission but... I've got annoying stuttering every a dozen or so seconds in this mission only. Constantly. Game ver. 1.68. It doesnt matter if I play vanilla (all mods disabled) or with mods and it doesn't matter also if I play original or KP ver. 0.94 or KP experimental 0.95. First I thought its because of units spawning somewhere in the area but it is not. Maybe there is a script running every dozen or so seconds which causes this? My PC is kind low end though but vanilla Arma runs quite good and smooth. I don't remember if it happens from the beginning of playing this mission or I just become so sensitive lately... ;) Can You help, please?..
  2. pokemon77

    [MP][CTI-COOP] Liberation (beta)

    Zbug, I'm guite new to this mission so forgive me if I missed something but please do: - fast travel to captured blue places and available in these spots - after session resuming/loading mobile respawns stay where they were placed before (it is really pain in the ass to set them up again every time...) - player's AI squad can respawn in mobile respawns, fast travel and HALO jump with player - maybe same for captured prisoners (of course only respawn and fast travel) because it can be frustrating to breake current mission and transport them on long distances to the FOB for interrogation... ... and after session restart I have previously captured prisoners at FOB - they're not hostile but they are armed...
  3. NATO F-16s Pack isn't even complete - lack of Polish version which you can find in original Firewill's F-16C Fighting Falcon Pack your work is based on. I think Polish version from this pack is the only one you "forgot" to retexture. Let me guess - you don't like Poland & Poles?..
  4. Exchange this russian developed PK/PKM with Polish UKM-2000P for NATO rounds or better with modified UKM-2000M ASAP, please. There are already plenty of P version in Polish Army...
  5. Is THIS thing working with ALIVE? If Yes then what is faction name? PSZ_PolishArmedForces ? (found in readme.txt)
  6. pokemon77

    Middle East Warfare

    I can confirm, I also have exactly the same problem with Middle East Warfare and ALIVE as mobile medic has. Struggling with it whole day and cba_enable_auto_xeh doesn't seem to work. :( Also I've noticed that in MCC ALL these HD factions are listed as EAST, while standard ones (not HD) are listed properly as WEST, GUER, EAST. I believe they were probably also duplicated on the list in MCC before enabling this cba thing ;P. But beside this your mod is AWESOME as your whole work, massi, pls marry me. ;)
  7. Thx for quick reply, SaOk. Well, I think I did everything good, but will check if using correct vehs for sides once again. I've got also one more question. I've noticed that if you install a mod, enable it on the veh/units lists via "Mods" and then "Save" button, and then when you remove this addon, its units/vehs stay on the lists. I mean you can't see them, they look like empty spaces beetween other (installed) ones, but if you put a cursor over such an "empty space" you can see a name of unit which comes from this uninstalled mod (addon). My question is: can I leave them on the lists (for future use for example)? Or do I have to remove these "empty spaces" from lists to avoid any errors during mission? Btw, I've got also small suggestion: can you replace "remove last" button with... "remove current" on the mods lists? :) In order to just check on the list a vehicle/unit you don't want to use and disable/delete it from this list. I know this is probably hard to implement but it would make life easier, especially if a thing you want to remove is on top of the list... :) Another small request is for rearming your teammates and yourself via "Customize gear" button. This is a great thing which personally works for me and my weak PC much better and faster than Virtual Ammobox System, but currently you can't see how much empty space your units have in their gear, so you can't evaluate how many mags (for example) you can give them yet... Edit: I didn't notice "No room to add the item" message appearing during gear customization - this should be fine enough when dealing with items. You probably know well all of these suggestions but its hard for me to read the whole thread with over 300 posts, I'm too lazy.:p Thx again for this great mission and keep up your good work!
  8. Please help, I can't get this mission to a proper work with mods such RDS tanks, Massi OPFOR units, etc. For example at the beginning I always have green forces (which are mostly default) using red vehicles i.e. Takistani BMP-1s. Or vice-versa. So I see them in High Command mode and I can even issue orders for them. For example carrier vehicle is from red forces but its crew or passengers are from green pool, or vice-versa. Once I had friendly Mi-8 parachuting enemy paratroopers. Today I had this early task of "taking out nearby AA" but that was... a friendly (green) Shilka (when I destroyed it my teammates executed me :D ). Shortly - sides are using wrong vehicles which are not in their pool. That's funny but annoying, one big mess. What am I doing wrong? I hit "Mods" button, right at the beginning of a mission (in choper), made changes to units/vehicles/air line up, then hit "Save" button and "Reset vehicles zones". I think it doesn't matter how many zones are set in "Options" menu, tried both settings, 1 and 6 zones. I'm pretty sure I'm using proper units/vehicles for a proper side, checked most of them in the editor. There is a note that one should leave one class to avoid errors but should it be default class or may it be any (mod) class? I have no empty spaces in units/vehs line up. Besides this I really love this mission, I have lot of fun with it. (Sorry for my English, I'm not native English speaker.)
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