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phxdefcon

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Everything posted by phxdefcon

  1. phxdefcon

    War Sim Studios

    Final look for the OPH Frigate :) https://imgur.com/a/WcqiN
  2. phxdefcon

    War Sim Studios

    WIP / New Texture / OHP Frigate :D
  3. phxdefcon

    U.S.MARINES SUEA 2016 (wip)

    Nice ! But, if i'm remember the Marines don't use the multicam (maybe MARSOC because this spec ops, only AIR FORCE and US Army) but the regular marines use only the AOR1 / AOR2 / M81 (Marsoc only ?)
  4. phxdefcon

    New York City

    World in conflit *-* this game !!!! The map look really good! Good job ;)
  5. All ground vehicle removed :o I waited for this mod for vehicles ground --' .... I am just going to wait for the CH-43K and still ...
  6. phxdefcon

    Sikorsky S-97 Raider - EARLY WIP

    A lot of good things for you ! Congrats :D Take all the time you need :)
  7. phxdefcon

    Sikorsky S-97 Raider - EARLY WIP

    Hey ! Any new pics for you'r mods :D ? I like this little copter but i hate him because he go replace the most beautiful copter of the us army .... the Black Hawk *-* <3
  8. phxdefcon

    1.54 changelog question

    Hi, I have a problem after the 1.54 update : Tthe animation of the bipod once opened don't works and when fate of the vehicles my soldier takes binoculars. Someone else with this problem ? :s
  9. phxdefcon

    RC 1.54 (Nexus Update) testing - feedback

    New sounds are nice. The fatigue is deceived. Then, I do not know if is only with me but the animation of the bipod once opened don't works and when fate of the vehicles my soldier takes binoculars. strange update ^^
  10. Woah ! Very good job with this :)
  11. *-* US Marines .... :slaver: ^^
  12. phxdefcon

    Zee Identity Pack

    Love you'r works :D I can't wait for the update ^^ You'r NVG is so .... HOT !
  13. Thanks for you'r reply but i don't know where is the "rift module" Can you tell me the path for use it please ? Thanks
  14. phxdefcon

    Sangin WIP

    Hey, Any news here ? :)
  15. Hi guy's ! I have a question about you'r "ambiance module", when this module is in my mission, the crew & jet is VANILLA object .... How i change that please :s ? Thanks !
  16. phxdefcon

    [COOP] Dynamic Combat Generator

    I have test another mission (Patrol Ops 3.1) and i don't get this problem, i have test the basic mission (DCG) and i have the problem too. i don't have change any script, only change the userconfig file for the units and modify the mission.sqm (for the Base) :S I give you the list of the mods (server) : @cba_a3; @PRKZ; @Bornholm; @ace3; @rhs_usf3; @rhs_afrf3; @zee_identity; @leights_opfor; @hafm_hmmwv_a3; @task_force_radio; @ffaa_a3; @sma; @plp_containers; @cha_lav25; @xCam; @allinarmaterrainpack; @ASR_AI3; @ares; Tell me if you need more info
  17. phxdefcon

    [COOP] Dynamic Combat Generator

    Little update, The arsenal show ony the stuff of the used mods on the server :/ This problem is only available in the DCG mission.
  18. phxdefcon

    [COOP] Dynamic Combat Generator

    Hello guy's ! I have a little problem with the VA. When i open the Virtual Arsenal (where you see you'r character) i have ONLY the RHS Stuff in the list (gear, weapon, backpack etc) I don't know why :/ Any idea ? Thanks
  19. Hey guy's, I have see the "fast rope" are the "WIP" tag on you'r feedback's web site, do you have any news about it ? Thanks
  20. phxdefcon

    Zombies & Demons 5.0

    Hey, Thanks for this fun mod ^^ But i have a problem with zombies : SPAWN BY ZEUS : Inde zombies = not attack Player OPFOR zombies = not attack Player SPAWN BY LOGIC : Zombies = not attack Player Any idea please ? :s Thanks
  21. phxdefcon

    US 75th Rangers

    I think for the moment, use you'r mod with SPEC4VEST can be very good and beautiful ;) And for the next, you can make you'r own vest but for now you can "recommend" the Spec4Vest's mod.
  22. Thanks for you'r reply :)
  23. phxdefcon

    PLP Containers

    Great :) Because, i have check with xcam and i see this object :s With Zeus, i don't have the "misc" and "pallet" category Hope that help you :)
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