Jump to content
Sign in to follow this  
roberthammer

How to create laser visible by the eye or colourful thermal?

Recommended Posts

Hello,

I just thinking about these things : How to create laser to be visible in normal day (not only nvg)?

lightmode = X;

0 //no light / laser possible 

1 //visible to the naked eye

2 //visible only with NVGs 

3 //visible with either NVGs or the naked eye

In VBS2 was simple , add one of these lines and you got it ,but why OA doesnt have same thing?

Another thing - the colourful thermal - is there way to create in OA? Again from VBS2

thermalmap_02.jpg

If you know something about it , let me know :)

Share this post


Link to post
Share on other sites

you probably can change the way it is projected since the FLIR are textures just change the coloration and you could have that albiet the thermal view would be inaccurate for most military equipment.

Share this post


Link to post
Share on other sites

You can use thermalMode to define which thermal vision modes can be used IIRC

List courtesy of TeRp

0: Black and White, White = Hot

1: Black and White, Black = Hot

2: Green and White, White = Hot

3: Green and Black, Black = Hot

4: Red, White = Hot

5: Red, Black = Hot

If you want your tank to have Black and White with White = Hot and Green and White with White being hot, you'd use: thermalMode[]={0,2}

Xeno took some pics of the results, there may be more than the 6 listed above so it might be worth trying some other numbers to get the correct kind of effect (if its there).

2

th_Green_WhiteHot.jpg

3

th_Green_BlackHot.jpg

4

th_Red_WhiteHot.jpg

5

th_Red_BlackHot.jpg

Share this post


Link to post
Share on other sites

I would love to see a mod that allowed the player to cycle through different colors on vehicle mounted FLIR systems. (black & white, green, red, and blue with the ability to select white hot or black hot)

What sort of equipment in VBS2 uses the multi-color temperature dependent FLIR?

Edited by ReconTeam

Share this post


Link to post
Share on other sites

@RH

For the IR strobes, at least, there's a config entry

onlyInNvg = 1;

I wonder what would happen if you were to try setting this to 0?

Share this post


Link to post
Share on other sites
@RH

For the IR strobes, at least, there's a config entry

onlyInNvg = 1;

I wonder what would happen if you were to try setting this to 0?

Yea , i spotted that before , but not yet tested :)

---------- Post added at 11:33 ---------- Previous post was at 11:27 ----------

I would love to see a mod that allowed the player to cycle through different colors on vehicle mounted FLIR systems. (black & white, green, red, and blue with the ability to select white hot or black hot)

What sort of equipment in VBS2 uses the multi-color temperature dependent FLIR?

Thermal goggles got multi-color flir in VBS2

Share this post


Link to post
Share on other sites

You can do it with a tracer line. Look at the way how tracers are done. They have onlyInNvg = 1 but that should give you idea how to do it.

Share this post


Link to post
Share on other sites

Would it be possible to create three tracer lines visible to nakedeye+NVG? And starting from model's shoulder, aiming where the gun points? ;)

Share this post


Link to post
Share on other sites

there is (or was at least) a pistol in the ACE PLA ammobox that had a yellow "laser" coming out of it. this was before OA and i must say it was pretty ugly, might be worth seeing if theres any difference now.

the idea is a good one, i remember in call of duty 4 there is a cheat that allows red lasers to appear out of the barrel of every weapon, and it was simply awesome. problem is in arma 2 the IR lasers dont look like solid strings rather than lasers, so they look much uglier. if you compare it to cod's you'll see what i mean.

Edited by MirindoR

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×