Murmur2k 0 Posted August 10, 2010 Totally in awe with what you guys can do with this - looks fantastic! Share this post Link to post Share on other sites
Smurf 12 Posted August 10, 2010 NouberNou: Still stunned by this project. If you don´t mind, can I ask for your (and ACRE team in general) background? I mean, are you programmers, telecommunication engineer, military personal related to communication? Just curious... I would take a look at DevHeaven for it, but its down. =\ Share this post Link to post Share on other sites
noubernou 77 Posted August 11, 2010 I am a programmer by trade, and Jay is as well (security specifically). We are both military aficionados and enjoy good coms as well as radio technology. Share this post Link to post Share on other sites
Rafalski 10 Posted August 11, 2010 did you try to install ts3 64 bit ? it can be a TS3 problem versionyeahwin7 64bit, arma2, ts3 beta26 The ACRE plugin is visilbe in plugins, looks ok, but TS crashes in about 1-2 min of start. See spoiler. Problem signature: Problem Event Name: BEX64 Application Name: ts3client_win64.exe Application Version: 1.0.0.0 Application Timestamp: 4c613fd8 Fault Module Name: acre_x64.dll Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4c5ce579 Exception Offset: 0000000000023a8f Exception Code: c0000409 Exception Data: 0000000000000000 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 2057 Additional Information 1: 10f2 Additional Information 2: 10f26c693a3d1e1c32299b7dfdeee468 Additional Information 3: 212f Additional Information 4: 212f09349a9c5935eedb4357dc3a28b2 Share this post Link to post Share on other sites
MaXyM 10 Posted August 11, 2010 Since v1.0.7 was stated as TS3 crash is fixed I want to inform that I got a TS3 crash on Sunday. Killing TS3 process and start it again helped. W7 64bit best regards Share this post Link to post Share on other sites
Dogmeat of Finland 10 Posted August 11, 2010 Ya, just busted out most of the underlying retransmission code last night. Using an RTO's backpack radio will soon be possible as well. :) Thats pretty awesome. Thanks for that. Share this post Link to post Share on other sites
jaynus 10 Posted August 13, 2010 Version 1.0.8 is now released! -- 1.0.8 --- * TS3 no longer needs to be ran as an administrator * Complete engine re-organize for performance re-write - No longer relies on ArmA2 script scheduler, runs every frame regardless - Fixed delays when a lot of AI is on the map - Fixed excesive script/scheduler lag - Messages should all be "real time" now * Retransmission subsystem has been implemented with API functionality to add a retrans point * Updated for TS3 B26 * Fixed text error where at starting without the addon should say "ACRE TS3 Plugin is not started" instead of "bad ts3 version" * Version mismatches should now should on 1.0.7 clients if 1 person is running 1.0.8 * Fixed issue where dead bodies/other players were giving duplicate lower/raise headphones actions * combat deafness, wounding and ear plugs compat are now all enabled by default - Wounding causes 75% volume muffling when unconcious - Combat deafness makes you 'go deaf' - Ear plugs muffle sound by 15% * Fixed a randommly occuring script error with antennaLength * Fixed a script error where inputing a bad frequency would throw an error * Fixed multiple TS3 crashes and hangs * ACE on-back now partially works - A mission *cannot* put a radio on the back in the init line - but you can now move a radio on/off your back in game and it still works * ACE weights added to all radio types * ACRE_PRC119 and ACRE_PRC117F are now also ACE rucks * ace_sys_rucks_hasRadio will now flag true for ACRE items Share this post Link to post Share on other sites
Guest Posted August 13, 2010 Updated release frontpaged on the Armaholic homepage. ACRE - Advanced Combat Radio Environment v1.08Community Base addonsJayArma2Lib - Jaynus' ArmA2 Extended Library (included) Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 13, 2010 the cto touch bug is fixed ? i didn't see it in changelog Share this post Link to post Share on other sites
jaynus 10 Posted August 13, 2010 the cto touch bug is fixed ? i didn't see it in changelog 119 programming? Yes. Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 13, 2010 if you mean by programing we can't save frequency because the button cto clear yes it's that Share this post Link to post Share on other sites
jaynus 10 Posted August 13, 2010 if you mean by programing we can't save frequency because the button cto clear yes it's that Yes, That is all fixed. Read the new programming manuals on the Wiki. Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 13, 2010 (edited) thanks jaynus , i go read it ! edit : i don't find the new document , and prc-119 didn't work ! Edited August 13, 2010 by M1n1d0u Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted August 13, 2010 Any perticular order on startup? Do i need TS active? Do i have to be logged in on a TS server holding ACRE? I started TS3 Started ArmA2 OA CO with Ace and ACRE TS3 crash And yes i did as the install notes said. Didnt find any EXE so i did it manual.. V1.0.8.126 Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 13, 2010 sorry to say that but we can't programing prc-119 ... Share this post Link to post Share on other sites
cross 1 Posted August 13, 2010 I've added the latest version to our Community YAS Repo... **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. Do not forget to remove extra files through YAS after you update. . Share this post Link to post Share on other sites
sagitarius_2k 10 Posted August 13, 2010 hallo all, i got problem with this mod, it say "jayarma2lib; incompatible version of arma 2, unable to check version" oh, i got ArmA 2 CO my parameter "arma2oa.exe" -nosplash -world=empty -exThreads=7 -cpucount=4 -mod=@CBA;@ACE;@ACEX_PLA;@ACEX_SM;@GL4;@ZEUSAI;@SLX;@DAC;@MMA;@MMA_XEH;@SOUNDMOD;@OTHER;@JayArmA2Lib;@ACRE Share this post Link to post Share on other sites
Portnoy 10 Posted August 13, 2010 already works with the beta version of arma2 OA? Share this post Link to post Share on other sites
rexehuk 16 Posted August 13, 2010 hallo all, i got problem with this mod, it say "jayarma2lib; incompatible version of arma 2, unable to check version"oh, i got ArmA 2 CO my parameter "arma2oa.exe" -nosplash -world=empty -exThreads=7 -cpucount=4 -mod=@CBA;@ACE;@ACEX_PLA;@ACEX_SM;@GL4;@ZEUSAI;@SLX;@DAC;@MMA;@MMA_XEH;@SOUNDMOD;@OTHER;@JayArmA2Lib;@ACRE If you have a sprocket install make sure you install the 1.52 patch EVEN if your game reports 1.52 at the moment. You could also be getting this because you're running the new beta in which case JayArma2Lib is not compatible with it at the present time (afaik). Share this post Link to post Share on other sites
jaynus 10 Posted August 13, 2010 sorry to say that but we can't programing prc-119 ... Yes it does, it works fine. 1. hit FREQ 2. type in your digits 3. hit CTO done. Thats the same way its always been. I have a feeling you forgot about hitting FREQ ---------- Post added at 08:34 AM ---------- Previous post was at 08:33 AM ---------- ;1716804']Any perticular order on startup?Do i need TS active? Do i have to be logged in on a TS server holding ACRE? I started TS3 Started ArmA2 OA CO with Ace and ACRE TS3 crash And yes i did as the install notes said. Didnt find any EXE so i did it manual.. V1.0.8.126 We are still having some persistent issues with the reload/multi-server/reconnect-disconnect from TS3. Best to get fresh starts on all with the ACRE plugin active in TS3. Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 13, 2010 no no i hit FREQ but when you click on cto after entring your freq it clear your freq and 0 flashing Share this post Link to post Share on other sites
jaynus 10 Posted August 13, 2010 no no i hit FREQ but when you click on cto after entring your freq it clear your freq and 0 flashing Thats because your entering a non-standard freq. The frequencies are spaced by 0.025 now. You can only have a freq on a a value divisible by 0.025 class frequencyLimits { class default { frequencyLimitBottom = 30.000; frequencyLimitTop = 87.975; frequencySpacing = 0.025; }; }; That was mentioned in one of the previous changelogs :| Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 13, 2010 i try in first channel to set frequence 55.555 and it doesn't work flashing 0 after press cto Share this post Link to post Share on other sites
jaynus 10 Posted August 13, 2010 i try in first channel to set frequence 55.555 and it doesn't work flashing 0 after press cto .............. I said it has to be divisible by 0.025 ..... simple math. Stay with me here. 55.555 / 0.025 = 2222.2 That is NOT divisible by 0.025 55.500 / 0.025 = 2220 That IS divisible by 0.025 :j: Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 13, 2010 (edited) oh oki sorry i'm french, sometimes it's hard to me to understand edit : try with frequence 55.500 and still flashin 0 and sorry to say that but entroduce some math in the GAME was not a god idea it's a game not the real life don't ruin the gameplay Edited August 13, 2010 by M1n1d0u Share this post Link to post Share on other sites