Jump to content
Sign in to follow this  
mcnools

[OA]M4A3 with Acog and IR-laser

Recommended Posts

Sure i can do that, but if he edited the p3d with notepad++ or something like that, its just very important that what you replace needs to be the same character length. Like:

Here i have the path to the texture in the p3d file:

ca\weapons_e\m4a3\data\m4_co.paa

And here is the one for my texture:

JEL_M4\data\JellizM4_camo_co.paa

Now, if i hadnt changed the filename to "JellizM4_camo_co", and kept it "M4_camo_co", the length wouldnt match, and it would cause a crash.(Most times without a error message).

ca\weapons_e\m4a3\data\m4_co.paa

JEL_M4\data\M4_camo_co.paa <--- Too short, will cause crash.

-------

ca\weapons_e\m4a3\data\m4_co.paa

JEL_M4\data\JellizM4_camo_co.paa <---Same amount of characters as the original file path, this works.

Share this post


Link to post
Share on other sites

Yeah, I know about that. :) could you add the weapon to my config, and the model to my pbo etc.? I'd appreciate it, I don't really have the energy to mod right now, as I've mentioned in my Tier 1-thread, so I'd be happy if you joined in. :) and it's better to release it in the same pack.

Share this post


Link to post
Share on other sites

done, check PM's dude. ;)

EDIT: Forgot to add the readmes and the rest to the PBO i sent you.. Sorry:p

Share this post


Link to post
Share on other sites

Nice job, BIS have this annoying tradition of combining acog's with grenade launchers so if you want everyone to have these sights available you end up with a full squad of grenadiers... wich sucks.

Share this post


Link to post
Share on other sites
Nice job, BIS have this annoying tradition of combining acog's with grenade launchers so if you want everyone to have these sights available you end up with a full squad of grenadiers... wich sucks.

Im actually more annoyed that they didnt bother to include these fine models in the game, but i guess they had their reasons. Just would like to know why:p

Share this post


Link to post
Share on other sites

So are we to assume that there will be an update for this addon? If so, those added models will be great.

Share this post


Link to post
Share on other sites
So are we to assume that there will be an update for this addon? If so, those added models will be great.

Yes, an update will be out shortly with the ironsights version of the M4A3. :)

Edit: And the update is up, enjoy, thanks again to Jelliz for his help. :)

Edited by McNools

Share this post


Link to post
Share on other sites

Will the one with the reflex sight ever be released? Great work getting these out.

Share this post


Link to post
Share on other sites
Will the one with the reflex sight ever be released? Great work getting these out.

I'm not sure, if it's ever possible to fix the reflex-sight, then yes, maybe. :)

Share this post


Link to post
Share on other sites

Great Work! I'd like to play with it. I just have one problem, excuse me i'm a beginner... I didn't understand that :

"Simply put McM4A3Acog.pbo and McM4A3Acog.McNoolskey.bisign in your addons folder."

Where is the addon folder? Do i have to create a new folder? Where? What is the folder's name?

Thx a lot!

Share this post


Link to post
Share on other sites
Great Work! I'd like to play with it. I just have one problem, excuse me i'm a beginner... I didn't understand that :

"Simply put McM4A3Acog.pbo and McM4A3Acog.McNoolskey.bisign in your addons folder."

Where is the addon folder? Do i have to create a new folder? Where? What is the folder's name?

Thx a lot!

http://www.armaholic.com/plug.php?e=faq&q=18

Share this post


Link to post
Share on other sites

Is it me or is Filefront crap today, couldn't download the Tier1 V2.2 earlier, now can't download this............

Rifle looks good btw.......

Share this post


Link to post
Share on other sites

Thanks Cole.

So i have to create a "Addons" folder in the main directory of the game, then to copy the pbo and bisign files in it.

What do i have to do with the bikey file?

Thanks!

Share this post


Link to post
Share on other sites
Thanks Cole.

So i have to create a "Addons" folder in the main directory of the game, then to copy the pbo and bisign files in it.

What do i have to do with the bikey file?

Thanks!

The addons-folder should already be there. :) the bikey file is just for servers etc. so you don't need that as far as I know.

Share this post


Link to post
Share on other sites

Great thanks!

But it's not there because i don't have addons. I have the steam version of ArmA2OA, could it be the reason?

Share this post


Link to post
Share on other sites
Great thanks!

But it's not there because i don't have addons. I have the steam version of ArmA2OA, could it be the reason?

could be, if it's not there, try creating it and see if it works. :)

Share this post


Link to post
Share on other sites

Please never install addons into your main AddOn folder. That only causes problems, especially if you ever make a mission that you intend others to use.

Follow the easy instructions linked above, create a folder in your main OA install folder called MyGuns then create a folder under that one called AddOns and put all the PBOs and bisign files in that folder. Then add -mod=MyGuns to your startup string and safely use your new guns. If you're not running a server, you can ignore the bikey files.

Share this post


Link to post
Share on other sites

Great news! I got the M4A3 reflex to work. All I did was copy and paste the .p3d file from the weapons.pbo and placed it into the addon pbo and changed the config to this (main change in bold text):

#define _ARMA_

//Class config.bin{

class CfgPatches

{

class McM4A3Acog

{

weapons[] = {"M4A3_ACOG_EP1","M4A3_EP1","M4A3_REF_EP1"};

units[] = {};

requiredVersion = 1.5;

reqiuredAddons[] = {"CAWeapons_E"};

};

};

class CfgWeapons

{

class M4A3_CCO_EP1;

class M4A3_ACOG_EP1: M4A3_CCO_EP1

{

scope = 2;

displayName = "M4A3 ACOG";

model = "\McM4A3Acog\m4a3acog.p3d";

handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\SCAR\Data\Anim\SCAR.rtm"};

picture = "\McM4A3Acog\Data\m4a3acog_CA.paa";

modelOptics = "\Ca\weapons_E\SCAR\ACOG_TA31_optic_4x.p3d";

opticsPPEffects[] = {"OpticsCHAbera2","OpticsBlur2"};

opticsZoomMin = 0.0623;

opticsZoomMax = 0.0623;

distanceZoomMin = 300;

distanceZoomMax = 300;

opticsFlare = 1;

opticsDisablePeripherialVision = 1;

irDistance = 200;

class OpticsModes

{

class ACOG

{

opticsID = 1;

useModelOptics = 1;

opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};

opticsZoomMin = 0.0623;

opticsZoomMax = 0.0623;

opticsZoomInit = 0.0623;

memoryPointCamera = "opticView";

visionMode[] = {"Normal"};

opticsFlare = 1;

opticsDisablePeripherialVision = 1;

distanceZoomMin = 300;

distanceZoomMax = 300;

cameraDir = "";

};

class Kolimator: ACOG

{

opticsID = 2;

useModelOptics = 0;

opticsFlare = 0;

opticsDisablePeripherialVision = 0;

opticsZoomMin = 0.25;

opticsZoomMax = 1.1;

opticsZoomInit = 0.5;

memoryPointCamera = "eye";

visionMode[] = {};

};

};

};

class M4A3_EP1: M4A3_CCO_EP1

{

scope = 2;

model = "\McM4A3Acog\m4a3";

displayName = "M4A3";

picture = "\ca\weapons_E\Data\icons\m4a3_CA.paa";

handAnim[] = {};

};

class M4A3_REF_EP1: M4A3_CCO_EP1

{

scope = 1;

model = "\McM4A3Acog\m4a3ref";

displayName = "M4A3 Reflex";

picture = "\ca\weapons_E\Data\icons\m4a3ref_CA.paa";

};

};

class cfgVehicles

{

class ReammoBox;

class M4A3_ACOG_EP1: ReammoBox

{

scope = 2;

accuracy = 1000;

displayName = "M4A3 box";

model = "\ca\weapons\AmmoBoxes\USBasicWeapons.p3d";

class TransportMagazines

{

class 30Rnd_556x45_stanag

{

magazine = "30Rnd_556x45_stanag";

count = 200;

};

};

class TransportWeapons

{

class M4A3_ACOG_EP1

{

weapon = "M4A3_ACOG_EP1";

count = 12;

};

class M4A3_EP1

{

weapon = "M4A3_EP1";

count = 12;

};

};

};

};

//};

The only negative is that you can't see through the reflex sight because it is filtered blue for some reason, but the weapon fires and works. I tried to get some screenshots, but FRAPS is acting silly. McNools, you may want to look at it and my game did not crash at all.

Edited by bugkill

Share this post


Link to post
Share on other sites

I think Jelliz got it working a while ago, but like you said, the reflex sight doesn't work properly, and I don't think there was any way to fix it without MLODS, which we don't have. :(

Share this post


Link to post
Share on other sites

You can see through the sight in 3rd person, but not in 1st person. I have not been able to figure out why.

Share this post


Link to post
Share on other sites

Well, I have assigned the weapon to some units that I normally do not use for missions. It just looks too cool to leave out, lol.

Share this post


Link to post
Share on other sites
It just looks too cool to leave out, lol.

True, it is a shame it was not finished by BIS. :p

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×