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megagoth1702

Dynamic Recoil possible?

Do you like the idea of "dynamic recoil"?  

98 members have voted

  1. 1. Do you like the idea of "dynamic recoil"?

    • No
      21
    • Yes
      69
    • I do not care
      9


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Hello!

A SP campaign is running in the background, after playing A2 for a while I popped into AO again. And instantly was shocked by the new recoil.

I love the new recoil, shooting on close/mid range on auto is much more challenging now.

But when looking through an ACOG sight and shooting 1 shot every half to full second it feels nonnatural to pull the mouse down evey time.

A shooter looses control over his gun AFTER having fired a few rounds, then he starts to get tired. Mostly this happens on full auto.

Single shots though are easy to handle due to the traning the soldier has been through.

The new recoil is loved by the community but most of them would like it less strong.

My suggestion -> dynamic recoil.

RateOfFire -> 0.4s single shots and above -> no extra "going up" for the barrel because the shooter is experienced and "feels" how to control the gun with such a rate of fire.

Everything that is faster (below 0.4s) or on full auto -> the first 2-4 shots go straight to the spot, every single shot AFTER that starts getting the barrel higher, wth every shot it goes higher until the last ones crank it up like they do right now.

So the recoil feels controllable.

I am going back to game now, it is incredibly hard to shoot anything effectively through my M16 Acog , also because the mouse senstivity is a different one compared to the non-scoped view. The recoil although is the same one so I need more mouse movement to get the same elevation down again.

I think there is a lot room for tweaking there.

Excuse me for bad english please, I try hard to stay understandable. :)

Have a very nice day dear Devs, thank you for your ongoing support!

Edited by megagoth1702

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I think this would do better in the suggestion forum. This doesn't really have anything to do with beta patch testing.

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Whoops, wrong forum! Sorry, I am new to this forum, still a lot to learn... :-/

@MOD -> please move this thread to SUGGESTION forum, thank you very much in advance!

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I was thinking that maybe a way to make the new recoil feel better is remove the play you have in vertical.

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Voted no. I think the current recoil system is just about fine. No need for "a new concept", considering some sort of weapon rest system is in the works.

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Voted no. I think the current recoil system is just about fine. No need for "a new concept", considering some sort of weapon rest system is in the works.

Many thanks for sparing me work, Mr. Gustaffa !

Same reason here.

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Voted no. I think the current recoil system is just about fine. No need for "a new concept", considering some sort of weapon rest system is in the works.

what he said

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Voted yes. Since they are working on the weapon rest system (yay!), they might as well tweak the current beta recoil while they're in there. I think the OP suggestion is solid.

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Grab an M4/M16 with a scope on it, take a few shots and then tell me how you liked it. You just cant get a normal ROF up with that recoil looking through the scope. If the mouse senstivity when looking through a scope is different, the recoil has to be lower as well.

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I think I mentioned this before,the mouse sensitivity is reduced as you zoom.Scopes are terrible because of it.

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I think I mentioned this before,the mouse sensitivity is reduced as you zoom.Scopes are terrible because of it.

Wolfstriked - in another thread I think you asked how recoils work in OFP? - I didn't or couldn't answer there, but in OFP the ironsight is much larger and "representative" as opposed to the "artistic" type of thing ARMA2 uses, and the recoil is very fast with resettling to the original aimpoint. You can "triple tap" and expect to see at least 2 - if not all three - bloodpuffs on a running enemy if you lead him properly. I know what people are saying about resettling to the original point being bogus, but I personally still find OFP to make me "feel" like I'm using a real gun as opposed to ARMA2 which "feels" like I'm shooting in a game....

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Chumba,download the RH M16 pack.You will find the M16-ACOG to feel sweet as is.The M4A1 is another that feels real good also.Then try the M14 and its too much.The recoil per shot amount of M16 and M4 is good for the weapon it represents or rather the ammo.Moving up to a 7.62 rifle in RH weapon pack though and the recoil per shot is way higher.Maybe 1 and 1/2 of the 5.56 would be good and make 7.62 rifles a bit harder in semi and a bitch in auto.

We should have someone do a recoil mod and we can then all vote in as to what feels right per gun.

Edited by Wolfstriked

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Chumba,download the RH M16 pack.You will find the M16-ACOG to feel sweet as is.The M4A1 is another that feels real good also.Then try the M14 and its too much.The recoil per shot amount of M16 and M4 is good for the weapon it represents or rather the ammo.Moving up to a 7.62 rifle in RH weapon pack though and the recoil per shot is way higher.Maybe 1 and 1/2 of the 5.56 would be good and make 7.62 rifles a bit harder in semi and a bitch in auto.

We should have someone do a recoil mod and we can then all vote in as to what feels right per gun.

Absolutely! - overall I'm already a pretty happy camper - screen jump is a big thing I've wanted all along - and the general direction the whole thing is moving along is excellent - lots of very interesting discussion. It's hugely impressive that BIS are evidently taking notice too.

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I like the idea, it would be great if they could tie it into the stamina system that's already in place (you know, the aiming shake and heavy breathing, not necessarily ACE's stamina system, although that would be cool) so that the recoil is less controllable when tired from running.

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I never sad anything about the stamina system -> I dont want to see it changed.

It is good.

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Voted yes, a good suggestion I think. I pondered the stamina thing for a bit but running etc already has an effect on aiming, so I'd assume your dynamic recoil would kick in only when stationary/rested?

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I simply dislike that the gun goes up that high although I pop scoped (means really stable) single shots with a slow rate of fire. It is neither realistic nor cool to play with.

The exhaustment-shaking should stay in, but the gun should start going UP just after I shot several shots with a fast rate of fire, on auto for example or am completely wasted after running.

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Every guns in the world kick after every shots no? Excepted this experimental HK gun that kick once per burst ?

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Its a simulation. Simulating that the soldier can get his crosshair on the target after 1 shot in no time... Did you read the first post? The main idea? What do you think about it? Have you actually even tried the recoils?

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