megagoth1702 252 Posted July 19, 2010 (edited) Hello! A SP campaign is running in the background, after playing A2 for a while I popped into AO again. And instantly was shocked by the new recoil. I love the new recoil, shooting on close/mid range on auto is much more challenging now. But when looking through an ACOG sight and shooting 1 shot every half to full second it feels nonnatural to pull the mouse down evey time. A shooter looses control over his gun AFTER having fired a few rounds, then he starts to get tired. Mostly this happens on full auto. Single shots though are easy to handle due to the traning the soldier has been through. The new recoil is loved by the community but most of them would like it less strong. My suggestion -> dynamic recoil. RateOfFire -> 0.4s single shots and above -> no extra "going up" for the barrel because the shooter is experienced and "feels" how to control the gun with such a rate of fire. Everything that is faster (below 0.4s) or on full auto -> the first 2-4 shots go straight to the spot, every single shot AFTER that starts getting the barrel higher, wth every shot it goes higher until the last ones crank it up like they do right now. So the recoil feels controllable. I am going back to game now, it is incredibly hard to shoot anything effectively through my M16 Acog , also because the mouse senstivity is a different one compared to the non-scoped view. The recoil although is the same one so I need more mouse movement to get the same elevation down again. I think there is a lot room for tweaking there. Excuse me for bad english please, I try hard to stay understandable. :) Have a very nice day dear Devs, thank you for your ongoing support! Edited July 19, 2010 by megagoth1702 Share this post Link to post Share on other sites
Nicholas 5 Posted July 19, 2010 I think this would do better in the suggestion forum. This doesn't really have anything to do with beta patch testing. Share this post Link to post Share on other sites
megagoth1702 252 Posted July 19, 2010 Whoops, wrong forum! Sorry, I am new to this forum, still a lot to learn... :-/ @MOD -> please move this thread to SUGGESTION forum, thank you very much in advance! Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 19, 2010 I was thinking that maybe a way to make the new recoil feel better is remove the play you have in vertical. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 19, 2010 Voted no. I think the current recoil system is just about fine. No need for "a new concept", considering some sort of weapon rest system is in the works. Share this post Link to post Share on other sites
AntalopeAUT 10 Posted July 19, 2010 Voted no. I think the current recoil system is just about fine. No need for "a new concept", considering some sort of weapon rest system is in the works. Many thanks for sparing me work, Mr. Gustaffa ! Same reason here. Share this post Link to post Share on other sites
PuFu 4600 Posted July 19, 2010 Voted no. I think the current recoil system is just about fine. No need for "a new concept", considering some sort of weapon rest system is in the works. what he said Share this post Link to post Share on other sites
arthur666 10 Posted July 19, 2010 Voted yes. Since they are working on the weapon rest system (yay!), they might as well tweak the current beta recoil while they're in there. I think the OP suggestion is solid. Share this post Link to post Share on other sites
megagoth1702 252 Posted July 19, 2010 Grab an M4/M16 with a scope on it, take a few shots and then tell me how you liked it. You just cant get a normal ROF up with that recoil looking through the scope. If the mouse senstivity when looking through a scope is different, the recoil has to be lower as well. Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 19, 2010 I think I mentioned this before,the mouse sensitivity is reduced as you zoom.Scopes are terrible because of it. Share this post Link to post Share on other sites
Chumba 10 Posted July 19, 2010 I think I mentioned this before,the mouse sensitivity is reduced as you zoom.Scopes are terrible because of it. Wolfstriked - in another thread I think you asked how recoils work in OFP? - I didn't or couldn't answer there, but in OFP the ironsight is much larger and "representative" as opposed to the "artistic" type of thing ARMA2 uses, and the recoil is very fast with resettling to the original aimpoint. You can "triple tap" and expect to see at least 2 - if not all three - bloodpuffs on a running enemy if you lead him properly. I know what people are saying about resettling to the original point being bogus, but I personally still find OFP to make me "feel" like I'm using a real gun as opposed to ARMA2 which "feels" like I'm shooting in a game.... Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 19, 2010 (edited) Chumba,download the RH M16 pack.You will find the M16-ACOG to feel sweet as is.The M4A1 is another that feels real good also.Then try the M14 and its too much.The recoil per shot amount of M16 and M4 is good for the weapon it represents or rather the ammo.Moving up to a 7.62 rifle in RH weapon pack though and the recoil per shot is way higher.Maybe 1 and 1/2 of the 5.56 would be good and make 7.62 rifles a bit harder in semi and a bitch in auto. We should have someone do a recoil mod and we can then all vote in as to what feels right per gun. Edited July 19, 2010 by Wolfstriked Share this post Link to post Share on other sites
Chumba 10 Posted July 20, 2010 Chumba,download the RH M16 pack.You will find the M16-ACOG to feel sweet as is.The M4A1 is another that feels real good also.Then try the M14 and its too much.The recoil per shot amount of M16 and M4 is good for the weapon it represents or rather the ammo.Moving up to a 7.62 rifle in RH weapon pack though and the recoil per shot is way higher.Maybe 1 and 1/2 of the 5.56 would be good and make 7.62 rifles a bit harder in semi and a bitch in auto.We should have someone do a recoil mod and we can then all vote in as to what feels right per gun. Absolutely! - overall I'm already a pretty happy camper - screen jump is a big thing I've wanted all along - and the general direction the whole thing is moving along is excellent - lots of very interesting discussion. It's hugely impressive that BIS are evidently taking notice too. Share this post Link to post Share on other sites
megagoth1702 252 Posted July 20, 2010 :D So what do you guys think about my solution ? The dynamic recoil? Share this post Link to post Share on other sites
Simon C 0 Posted July 20, 2010 I like the idea, it would be great if they could tie it into the stamina system that's already in place (you know, the aiming shake and heavy breathing, not necessarily ACE's stamina system, although that would be cool) so that the recoil is less controllable when tired from running. Share this post Link to post Share on other sites
megagoth1702 252 Posted July 20, 2010 I never sad anything about the stamina system -> I dont want to see it changed. It is good. Share this post Link to post Share on other sites
SkyDice 10 Posted July 20, 2010 Voted yes, a good suggestion I think. I pondered the stamina thing for a bit but running etc already has an effect on aiming, so I'd assume your dynamic recoil would kick in only when stationary/rested? Share this post Link to post Share on other sites
megagoth1702 252 Posted July 21, 2010 I simply dislike that the gun goes up that high although I pop scoped (means really stable) single shots with a slow rate of fire. It is neither realistic nor cool to play with. The exhaustment-shaking should stay in, but the gun should start going UP just after I shot several shots with a fast rate of fire, on auto for example or am completely wasted after running. Share this post Link to post Share on other sites
THEBLITZ6794 10 Posted July 22, 2010 its so hard to hit shit :( Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 22, 2010 I agree. Which is why I try to hit human/AI shapes instead :p Share this post Link to post Share on other sites
megagoth1702 252 Posted July 23, 2010 Bump, since I think it's a good idea. Share this post Link to post Share on other sites
DieAngel 0 Posted July 24, 2010 Every guns in the world kick after every shots no? Excepted this experimental HK gun that kick once per burst ? Share this post Link to post Share on other sites
megagoth1702 252 Posted July 24, 2010 Its a simulation. Simulating that the soldier can get his crosshair on the target after 1 shot in no time... Did you read the first post? The main idea? What do you think about it? Have you actually even tried the recoils? Share this post Link to post Share on other sites
megagoth1702 252 Posted July 25, 2010 Bump, important idea! Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 25, 2010 bUMPAREEOOOOOOOskI!!!! Share this post Link to post Share on other sites