ste4lth004 10 Posted July 17, 2010 (edited) The Aim, To remove the yellow, haze, Dull washed out effect, Have better color clarity, more detail. ---------------------------------------------------------------------- Mod completion ----- ----------- Zargabad ppEffect Mod [100% Finished] ------------------------------------------------------- Takistan ppEffect Mod [100% Finished] ------------------------------------------------------- Chernarus ppEffect Mod [WIP] ------------------------------------------------------- Chernarus Grass Mod V1.01 [99% Finished] ------------------------------------------------------- Chernarus Campaign Missions ppEffect Mod V1.01 [WIP] Missions: :C1_IntoTheStorm [100% Finished] :C2_HarvestRed [100% Finished] :C2B_RazorTwo [100% Finished] :C3_Manhattan [100% Finished] :C4_BitterChill [100% Finished] :C5_Badlands [100% Finished] :C5B_Badlands [100%Finished] :C6_DogsOfWar [100%Finished] :C6B_DogsOfWar [100%Finished] :C7B_SettingSail [WIP] ------------------------------------------------------- Codes, Instructions, Screens, Links all Below. =================================== [Zargabad map] [ppEffect Code] [screenshots] "colorCorrections" ppEffectAdjust[ 1, 1, 0.004, [0, 0, 0, -0.3],[0, 0, 0, 0.7],[0, 0, 0, 0]]; "colorCorrections" ppEffectCommit 0; "colorCorrections" ppEffectEnable true; http://img85.imageshack.us/img85/3608/comparemod1.jpg http://img16.imageshack.us/img16/6313/comparemod2.jpg http://img85.imageshack.us/img85/5668/comparemod3.jpg http://img94.imageshack.us/img94/3300/comparemod4.jpg ================================== [Takistan map] [ppEffect Code] [screenshots] "colorCorrections" ppEffectAdjust[ 1, 0.95, 0.001, [0, 0, 0, -0.7],[0, 0, 0, 0.7],[0, 0, 0, 0]]; "colorCorrections" ppEffectCommit 0; "colorCorrections" ppEffectEnable true; http://img413.imageshack.us/img413/296/takimod1.jpg http://img23.imageshack.us/img23/7025/takimod2.jpg http://img683.imageshack.us/img683/2862/takimod3.jpg http://img689.imageshack.us/img689/9773/takimod4.jpg ========================================= [Chernarus map] [ppEffect Code [Wip] [screenshots Include Grass Mod] "colorCorrections" ppEffectAdjust[ 1, 1, -0.002, [0, 0, 0, -0.3],[0, 0, 0, 0.8],[0, 0, 0, 0]]; "colorCorrections" ppEffectCommit 0; "colorCorrections" ppEffectEnable true; http://a.imageshack.us/img638/8600/stealthsmod1.jpg http://a.imageshack.us/img135/9785/stealthsmod2.jpg http://a.imageshack.us/img824/1420/stealthsmod3.jpg http://a.imageshack.us/img833/1787/stealthsmod4.jpg http://a.imageshack.us/img824/88/stealthsmod5.jpg http://a.imageshack.us/img713/7391/stealthsmod6.jpg ================================= [Chernarus Grass Mod V1.01][Chernarus map] Needs fixing ill update, when ive tested. ================================= [Chernarus] [Harvest Red Campaign] [Wip] [missions ppEffect Mod][screenshots Include Grass Mod] http://a.imageshack.us/img717/8717/mod1x.jpg http://a.imageshack.us/img844/8897/mod2a.jpg http://a.imageshack.us/img821/509/mod3.jpg http://a.imageshack.us/img838/1687/mod4.jpg http://a.imageshack.us/img641/7546/chernarusmod1.jpg http://a.imageshack.us/img202/8207/chernarusmod2.jpg http://a.imageshack.us/img686/3586/chernarusmod3.jpg http://a.imageshack.us/img834/2047/chernarusmod4.jpg http://a.imageshack.us/img571/7969/chernarusmod5.jpg http://a.imageshack.us/img409/9968/chernarusmod6.jpg http://a.imageshack.us/img836/6800/chernarusmod7.jpg http://a.imageshack.us/img836/7973/chernarusmod8.jpg http://a.imageshack.us/img202/4420/chernarusmod9.jpg http://a.imageshack.us/img409/5493/chernarusmod10.jpg http://a.imageshack.us/img836/6250/chernarusmod11.jpg http://a.imageshack.us/img412/4100/chernarusmod12.jpg http://a.imageshack.us/img409/6310/chernarusmod13.jpg http://a.imageshack.us/img571/3445/chernarusmod14.jpg =================================== How to, ppEffect Code, All you have to do is open the editor, choose Chernarus,Zargabad, Or Takistan map, place a unit down on the map, click on the unit to open it, in the units initiation box just copy(ctrl+c) and paste(ctrl+v) the code below, buy me a beer, then preview the map, no need to adjust the weather, time of day, just leave it on default. Cheers, Your Round Again, Enjoy The New Arma2 Look:). Edited August 7, 2010 by ste4lth004 Share this post Link to post Share on other sites
jumpinghubert 49 Posted July 17, 2010 thanks, i like true color. Looks great! Share this post Link to post Share on other sites
ste4lth004 10 Posted July 17, 2010 Thx Jumping, glad you like it. Share this post Link to post Share on other sites
sethos 2 Posted July 17, 2010 Isn't that just the movie filter module that is found in the game? Looks exactly like that. Share this post Link to post Share on other sites
hellfire257 3 Posted July 17, 2010 Yeah that looks great Stealth! Share this post Link to post Share on other sites
ste4lth004 10 Posted July 17, 2010 (edited) Isn't that just the movie filter module that is found in the game? Looks exactly like that. Well i tried to get the mod to look like that save screen, that was the aim in the first place but without it being too dark, and if you go to the link below,you will see where i was making a right cockup of the settings, adjusting the wrong ones, turning everything pink and oversaturating the colors(i was learning them at the time, and was doing the mod on a 32"lcd with tv color settings down 20/100 lolo bad move, so now im on my 23"monitor, evrythings good and im starting to learn that you only adjust 0.01 or 0.001 at a time to see a diffrence. anyway thx for your comments about looking like the save screen, means im doing a good job :) http://forums.bistudio.com/showthread.php?t=74243&page=308 ---------- Post added at 12:08 PM ---------- Previous post was at 12:02 PM ---------- Yeah that looks great Stealth! Thx, m8.:ok: Edited July 17, 2010 by ste4lth004 Share this post Link to post Share on other sites
wiggum2 31 Posted July 17, 2010 Great work ! I would suggest to reduce the yellow even more to give it a more realistic look. Share this post Link to post Share on other sites
ste4lth004 10 Posted July 18, 2010 Thx wiggum, took your advice, the latest is below, -------------------------- (Removes even more yellow) (testing) code. "colorCorrections" ppEffectAdjust[ 1, 1, -0.008, [0, 0, -0.03, -0.3],[1.8, 1.8, 0.3, 0.85],[0.2, 0.59, 0.11, 0]]; "colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable true; -------------------------- Now this is where i need everyones help, when i lower the -0.03 even more, i.e. -0.05 -0.07 it removes the yellow great but it also shows a white misty effect, so your losing clarity and sharpness, ive been testing that out for a few hrs and trying other settings to remove it but no good, if anyones got a advice, or found a solution, then great post the code and ill test it out, thx. Share this post Link to post Share on other sites
ste4lth004 10 Posted July 18, 2010 (edited) Huge update boys, ive completly removed the yellow haze effect, without losing clarity, and boy does arma2 look good in its real colours, go to front page for new screenys, cheers Edited July 18, 2010 by ste4lth004 Share this post Link to post Share on other sites
due-_- 10 Posted July 18, 2010 The new one is a bit too dark, otherwise it looks good ._. Share this post Link to post Share on other sites
ste4lth004 10 Posted July 18, 2010 Im testing now, m8 but im so glad i got rid of the yellow crap :) ---------- Post added at 09:48 PM ---------- Previous post was at 09:46 PM ---------- Im testing now. Share this post Link to post Share on other sites
jumpinghubert 49 Posted July 18, 2010 i think darkness depends on ingame gamma settings and editor weather conditions, not on pp-effects. Looks better than the first ones. Share this post Link to post Share on other sites
ste4lth004 10 Posted July 18, 2010 Hi Due and Jump :) I leave the gamma and brightness in video options on default, ive updated the code with time and date, can yous test please see what yous think, thx. Share this post Link to post Share on other sites
due-_- 10 Posted July 18, 2010 Well my gamma and brightness is on default 1.0 and ive testet it on various daytimes. But np ive just changed it abit to fit my liking ;) Anyways i guess its awsome sameone takes so much time into this :) cant wait to see the takistan version Share this post Link to post Share on other sites
ste4lth004 10 Posted July 18, 2010 (edited) Yer thx due, i like arma2 i just dont know how to play the damn game yet, football and f1 comes first hehe, anyway thx for testing the new code and giving feedback great help to me m8. another new update 22:21pm uk, can someone please try out the new code and give feedback on the darkness please, cheers. Edited July 18, 2010 by ste4lth004 Share this post Link to post Share on other sites
mrcash2009 0 Posted July 18, 2010 Could this be setup in a mod .pbo / Module form? So it can be placed on any map to execute the effect? That would be a nice package for it rather than current way, seeing as it acts just like a effects module :) Share this post Link to post Share on other sites
Max255 59 Posted July 19, 2010 (edited) I just converted this into .pbo... If ste4lth wants, I could send it to him to check it. At this stage addon is prepared for 4 different types : Takistan, Zargabad (only one turned on atm), Utes and Chernorus... When other sets are done they can be easily added to config... Edited July 19, 2010 by Max255[PL] Share this post Link to post Share on other sites
jumpinghubert 49 Posted July 19, 2010 with your new code I have no effect on takistan map, when I set weather to clear and time to 12.00. PP-Effects are set to "normal" ingame. Share this post Link to post Share on other sites
ste4lth004 10 Posted July 19, 2010 hi max thats a great idea, but first i got a strange problem needs sorting, whenever i make new mission in editor and start without any ppeffect settings, and go to preview, the map looks like the graphics mod and not the default yellow, ive even deleted the arma2 in my documents but still i cant get it back to default look, even in the damn campaign the yellow is gone lol, any help please, thx. ---------- Post added at 11:28 PM ---------- Previous post was at 09:52 PM ---------- Never mind ive found a solution, ive uninstalled and reinstalled arma2 and oa, it works, now i can take screenshots of each map on default (no ppeffect mod), and change the mod settings until the brightness matches the default brightness, ill update when ive done the maps, and then we can work out a pbo, cheers. Share this post Link to post Share on other sites
Max255 59 Posted July 19, 2010 Rgr, template for addon is just waiting for values. When done, plz send me PM and we'll make it a great addon... Share this post Link to post Share on other sites
ste4lth004 10 Posted July 20, 2010 ;1690050']Rgr' date=' template for addon is just waiting for values. When done, plz send me PM and we'll make it a great addon...[/quote']Yer m8 sounds good :) ---------- Post added at 03:49 AM ---------- Previous post was at 03:47 AM ---------- New update, Zargabad map finished :), dont forget to copy the new code on the 1st page in your editor, ive updated the new screenys aswell enjoy:D Share this post Link to post Share on other sites
DMC_RULEZ 10 Posted July 20, 2010 nice.. I remember messing around with colour correction..good fun and effect for a little script. http://forums.bistudio.com/showthread.php?t=97766 Share this post Link to post Share on other sites
ryguy 10 Posted July 20, 2010 Hey could we have a before and after picture? Share this post Link to post Share on other sites
ste4lth004 10 Posted July 20, 2010 (edited) Hey could we have a before and after picture? Go to the front page for new comparison screens. Edited July 20, 2010 by ste4lth004 Share this post Link to post Share on other sites
ste4lth004 10 Posted July 20, 2010 Takistan map completed.:) Share this post Link to post Share on other sites