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sbsmac

If you don't like dead-bodies disappearing immediately in OA...

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Please vote (click on the green arrow) for this issue. (You need to be logged in.)

This is more than just a cosmetic problem - it breaks flag-based games and games that use a revive-system.

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I voted, very important to fix!

Edited by Mosh

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oh dear :-)

Voted, its a script and gamebreaker alright

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Dead bodies need to stick around forever. I'm a big looter.

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I can't say that I have seen this myself. So you are sure that it is default game behaviour, and not a body removal script in the mission?

If so, it needs to go!

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Yes, absolutely not a body-removal script. It _may_ be related to the respawnDelay/type specified in description.ext (will do some testing later) but note that the same pbos which ran correctly under A2 are now showing this behaviour in OA :)

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This has NEVER happened for me, I'm pretty sure it's a script used in the mission you played.

Unless this only happens in PVP missions, i haven't played a lot of those in Arrowhead yet.

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No need to keep voting, it's marked 'in progress' with a target version etc.

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should be fixed since b72074

Thar you go. :D

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Hurrah !! :-)

>This has NEVER happened for me, I'm pretty sure it's a script used in the mission you played.

No offence, but if you don't know what you're talking about, best to keep quiet. "Absence of evidence != evidence of absence" and I know for a fact it's not one of the scripts because I wrote them all! :)

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No, it's there. I have no scripts running in my own TDM that modify the deletion of bodies, and they still are removed as soon as the player respawns. It's in every MP mode.

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its fixed already? because I played since almost the first day online and I dindt see dead bodies instantly dissapear in MP, well, I only played Domination, I little bit of Warfare and some coop missions

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No, it's not fixed already (but hopefully soon). I suspect the bodies disappear after the delay specified by the respawnDelay of the mission which may be why it's not so obvious in some kinds of missions.

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Excellent news - this seems to be fixed in the new beta :-) http://www.arma2.com/beta-patch.php

---------- Post added at 02:19 PM ---------- Previous post was at 02:05 PM ----------

Even better news - looks like this is a client-side fix so you don't need to upgrade your server to see the benefits.

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