MJK-Ranger 0 Posted July 8, 2010 (edited) And those were only altered through in-game settings? What kind of video card do you have?I'm uninstalling the betas and going to last WHQL as we speak. Look at my signature and click on "Show Spoiler" to see my ingame settings :) EDIT: And here is my settings from nVIDIA Control Panel Simple click on the "Restore" button and then apply it will set the global settings to default, i always use default settings in nVIDIA Control Panel. Edited July 8, 2010 by MJK-Ranger Share this post Link to post Share on other sites
jpinard 10 Posted July 8, 2010 (edited) So I cleaned my system and went back to V257.21 and anisotropic filtering now works correctly "in-game"- nice! An interesting thing I've found out however. With all these images I've discovered when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2:OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones. I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are not as nit-picky as me. --edited the above - no sleep for 24 hours not good-- Edited July 8, 2010 by jpinard Share this post Link to post Share on other sites
MJK-Ranger 0 Posted July 8, 2010 So I cleaned my system and went back to V.21 and anisotropic filtering now works correctly "in-game"- nice!An interesting thing I've found out however. With all these images I've found when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones. I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are as nit-picky as me. Hey, thanks for the clamp idea, i forgot that one... i use it on other games via nHancer :) Share this post Link to post Share on other sites
Dwarden 1125 Posted July 12, 2010 So I cleaned my system and went back to V257.21 and anisotropic filtering now works correctly "in-game"- nice!An interesting thing I've found out however. With all these images I've discovered when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2:OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones. I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are not as nit-picky as me. --edited the above - no sleep for 24 hours not good-- could you please provide screenshots for comparsion between AF application controlled + AF Very High ingame versus AF in drivers + Texture Clamp in drivers options + (no idea what you set in game) thanks in advance ... Share this post Link to post Share on other sites
MavericK96 0 Posted July 13, 2010 So I cleaned my system and went back to V257.21 and anisotropic filtering now works correctly "in-game"- nice!An interesting thing I've found out however. With all these images I've discovered when you override the application setting and set them in NVdia - the game looks a lot better because it's filtering all the way into infinity (with texture clamp). Whereas the A2:OA's in-game Anistropic filtering only goes about 40 yards ahead then stops and you see a distinct line where it ends... goes from sharp textures to blurry ones. I've written up a lengthy bug report for NVidia asking them to not release their beta as WHQL until they figure out what they broke. Probably affects others games too. But most people are not as nit-picky as me. --edited the above - no sleep for 24 hours not good-- I just started using the new 258.96 WHQL-candidate drivers and this AF problem seems to be fixed. I can see a difference when I switch from Disabled to Very High now in OA. Share this post Link to post Share on other sites
jpinard 10 Posted July 13, 2010 I just started using the new 258.96 WHQL-candidate drivers and this AF problem seems to be fixed. I can see a difference when I switch from Disabled to Very High now in OA. Holy COW. NVidia actually listened to me! I'm floored. I thought it'd get thrown back to some later release cycle. I'm a little worried about moving to that driver set as my game is running really nice after the last beta update. Share this post Link to post Share on other sites