supergruntsb78 67 Posted April 2, 2011 Jeah dont know how i missed that one :/ its easy to miss something if you didn't see it :p this is one of the maps a play around on a lot i realy like it :) Share this post Link to post Share on other sites
commander1985 10 Posted April 2, 2011 Nice to hear that some people still like to play on it, after all those great maps that came out since its first release. I should have my Cicada update finished in the next days. Already fixed the Bridge bug posted above. Planning to add full Modulesupport and make this Island MSO-Ready too. Should not take that long :) Share this post Link to post Share on other sites
lightspeed_aust 681 Posted April 2, 2011 Legion of Sparta is currently using this for one of its ACE2 Dom maps Share this post Link to post Share on other sites
Greez 10 Posted April 2, 2011 Nice to hear that some people still like to play on it, after all those great maps that came out since its first release. I should have my Cicada update finished in the next days. Already fixed the Bridge bug posted above. Planning to add full Modulesupport and make this Island MSO-Ready too. Should not take that long :) cool :bounce3: Share this post Link to post Share on other sites
sickboy 13 Posted April 3, 2011 Added to Six Updater Network: http://updater.dev-heaven.net/mods/show/106f9fde-5dea-11e0-b617-001517bd964c Share this post Link to post Share on other sites
opprøreren 10 Posted August 5, 2011 will it forever be east west reflected, or are you going to make new 5 x 10 km area? Share this post Link to post Share on other sites
gossamersolid 155 Posted August 5, 2011 did this ever get fixed so it works on dedicated servers. I remember trying it on a dedicated server back near release and it didn't work. Share this post Link to post Share on other sites
niteshade 0 Posted September 25, 2011 i have put warfare on this island and i have 1 big problen at each end of the bridges all vehicals bounce up in the air and get hung up and all kinds of not to fun things making this map unsutable for warfare but i love this map is there a way to fix this or is there going to be a fix or did eney one even know of this problem Share this post Link to post Share on other sites
zamani532 1 Posted August 7, 2012 Love this island, So many different areas to fight in and you can do river fights etc. <3 I noticed Gossamer said it dident work on dedicated servers.. but that was a year ago. I wonder if it works now. Share this post Link to post Share on other sites
HitmanFF 6 Posted August 7, 2012 I noticed Gossamer said it dident work on dedicated servers.. but that was a year ago. I wonder if it works now.It's being used by ArmA War Games for the current campaign, working fine on the dedicated server. Share this post Link to post Share on other sites
zamani532 1 Posted August 7, 2012 It's being used by ArmA War Games for the current campaign, working fine on the dedicated server. Looks fun, I want to try and join. Share this post Link to post Share on other sites
eggbeast 3684 Posted September 26, 2012 RELEASED Evolution 22 playerco-op on Ovaron island - for combined ops with ACR lite mission release post here http://forums.bistudio.com/showthread.php?128994-GITS-Evolution-(new-main-thread)&p=2230208&viewfull=1#post2230208 general mods links etc here http://forums.bistudio.com/showthread.php?128994-GITS-Evolution-%28new-main-thread%29 Share this post Link to post Share on other sites
eggbeast 3684 Posted September 27, 2012 we are loving playing this island in evolution - great terrain. some feedback points: the housing/industrial sites are really great and immersive the hills and valleys are some of the best available for flight/heli/plane convoy attack missions etc (available in T/assignments in our mission) the symmetry isn't as noticeable as you might think, which is good terrain, forest, bridges are very well done and some nice features like rocky gorges and castles and power grids the rail bridge is a stroke of genius some minor improvement ideas approaching cities on foot is hard as the terrain around their outskirts is a little open/uncluttered/flat could we humbly suggest if you revisit the map that you consider adding some details: fencing/walls/hedges/outlying farms/huts/hayricks/power transformers/ruins/ gardens etc and rippling the terrain a little - dips, rocks, culverts, etc this would allow easier approach to cities chock full of enemy. At the moment we have to stand off and batter them with tanks/choppers and then rush in to a building - often ends in disaster! take a look at chernarus - lopatino for instance has thick woods in the south and west you can use to approach the town, with hedges/settlements/ gardens. pustoshka has a range of hedges, farm buildings and a pond that allow gradual infiltration... the other towns have similar and so do the cities in sahrani. this is the only improvement i could ask for. really good map mate well done! it's so good we'll be releasing a RACS version and a modded Red version (RHS tanks/Mi28/Su33/mig17/vilas aks/RH weapons/ omod units etc) in the coming weeks Share this post Link to post Share on other sites
gossamersolid 155 Posted September 27, 2012 Last Activity: Jul 11 2011 20:26 He hasn't been on the forum for over a year. You're going to have to contact him through other means. Share this post Link to post Share on other sites
Wastelander 10 Posted September 28, 2012 A Quick Fly Around IYek6WU5__A Share this post Link to post Share on other sites
eggbeast 3684 Posted November 14, 2012 it's so good we'll be releasing a RACS version and a modded Red version (RHS tanks/Mi28/Su33/mig17/vilas aks/RH weapons/ omod units etc) in the coming weeks released missions for this http://forums.bistudio.com/showthread.php?128994-GITS-Evolution-(new-main-thread)&p=2238208&viewfull=1#post2238208 Share this post Link to post Share on other sites