ProfTournesol 956 Posted June 4, 2010 Maybe that will be improved in the next relaise !Reagards (ST6)Predator Well for my part it's not a flaw but a feature that offers more options to the player. So no problem with this, not a question of who is allied to whom in real life. Share this post Link to post Share on other sites
1in1class 0 Posted June 4, 2010 (edited) Nice work guys. French helmets are same as US:oops: I know in your ArmA units you guys made some new helmets i think. Could we can see some french short helmets? Edited June 4, 2010 by 1in1class need Share this post Link to post Share on other sites
oldbear 390 Posted June 4, 2010 (edited) @scubaman3D : I think what you're trying to say is having them in "Independent" gives the player more options and that you're not shooting for 100% realism. Yes, that' right, even if what GMC is saying sound a bit strange due to intensive use of Google translator.:eek: Do not focus on BLUEFOR being US and about BLUEFOR vs Independents fights, do you remember that in ArmA2, NAPA were Independent ? Of course it opens more opportunities in missions building to play 3 sides missions ... And, think about Bluefor being, well... Black Element contractors turning rogues or Afrenians being suddenly hostiles after having called help to fight against Molassians :) Edited June 4, 2010 by Old Bear Share this post Link to post Share on other sites
WWIII 10 Posted June 4, 2010 (edited) Thank you very much for your excellent work, I made a female unit skin replacement using this mod, put this pbo in the same folder as ADO, [link removed], it will replace default USMC unit to ADO female unit, you can now play on any server with female units Edited June 5, 2010 by WWIII Share this post Link to post Share on other sites
corsair83 0 Posted June 4, 2010 (edited) Thank you very much for your excellent work,I made a female unit skin replacement using this mod, put this pbo in the same folder as ADO, it will replace default USMC unit to ADO female unit, you can now play on any server with female units you should not forget to ask permission to the author to perform is kind of editing ? :confused_o: matter of principle my friend! Edited June 5, 2010 by corsair83 Share this post Link to post Share on other sites
WWIII 10 Posted June 5, 2010 (edited) the replacement skin has not changed the ADO nor a standalone from the ADO mod, it is only replacing the default USMC skin without changing any of ADO's work, anyhow i have removed my link, Edited June 5, 2010 by WWIII Share this post Link to post Share on other sites
corsair83 0 Posted June 5, 2010 the replacement skin has not changed the ADO nor a standalone from the ADO mod, it is only replacing the default USMC skin without changing any of ADO's work, anyhow i have removed my link, I do not question your moddifications, just ask the author permission to manipulate the addons.;) I think it would not be cons if it will make Arma2 more beautiful.:) :D Share this post Link to post Share on other sites
CommanderYuri 10 Posted June 5, 2010 ??? in clear please ? Was referring to Call of Duty :D:D:D:D Share this post Link to post Share on other sites
corsair83 0 Posted June 5, 2010 Was referring to Call of Duty loool:D:D Share this post Link to post Share on other sites
mr burns 132 Posted June 5, 2010 I do not question your moddifications, just ask the author permission to manipulate the addons.;) Oh come on, please don´t pull a Yaciek here.. Replacements do not change original addons, they just complement the work of the original authors by giving users the option to exchange stock game models with someone elses work (for which the original unaltered addon .pbo is still required!). I say again: Replacements do not change original addons! They don´t even use materials or any other 'source' from addons, it´s just some lines of code replacing e.g. usmc_soldierWB with ado_soldierXY. Absolutely no need to ask for permission. Actually addon makers should embrace replacements as those expand the accessability of your work by having the option to play vanilla campaigns or mp missions with something new & shiny to look at without the need of forcing people to download 235423 addons just for one mission. Share this post Link to post Share on other sites
adogmc 0 Posted June 5, 2010 no matter, there is no loss of life. I would change in an upcoming patch in Bluefor. ^ ^ Share this post Link to post Share on other sites
lao fei mao 21 Posted June 7, 2010 (edited) Would it be possible to add the female voice and breath for female roles? Edited June 8, 2010 by Lao Fei Mao Share this post Link to post Share on other sites
adogmc 0 Posted June 7, 2010 yes, it is envisaged for a next correctiv. :) Share this post Link to post Share on other sites
manzilla 1 Posted June 12, 2010 I just got back and haven't had a chance to try these. Are they compatible with XEH and ACE2? Thanks fellas! I've always been a fan of ADO! Share this post Link to post Share on other sites
manzilla 1 Posted June 16, 2010 Still can't get these compatible with CBA, eh? I'd love to add these to my missions or make some for the units if the worked with other Mods. A damn shame these units have the same problem as they did in A1. Other than this they look great. Share this post Link to post Share on other sites
Col. 10 Posted November 15, 2010 Good! I like it! But...Where can I find the crossbow? I can't find the Ammo/Weapon Box in the Ammo folder in editor. Share this post Link to post Share on other sites