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LurchiDerLurch

AC-130 Script for ARMA2 (0.3)

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This is a really great addon! Does anyone know of some good missions using the script as support, or the main mission?

Someone should remake the CoD 4 mission :p

Here in a few weeks I'm going to release a SP Campaign that will feature LDL's AC-130, keep an eye out for it ;)

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This is a really great addon! Does anyone know of some good missions using the script as support, or the main mission?

Someone should remake the CoD 4 mission :p

totally agree :yay:

I'm also looking forward for a mission ^^

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This script is wonderful, and the last version worked perfectly for me, but for some reason with this newest version, I rarely ever see units on the ground, from the AC130 which wasn't a problem before!

My viewdistance is fine, and OUT of the AC130 I can see units from plenty far away.

Also, the vehicle boxes don't appear even if I press the button. Any ideas / help?

Thanks again for this script though, it's a huge addition to the game ... if I could get it to work!

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This script is wonderful, and the last version worked perfectly for me, but for some reason with this newest version, I rarely ever see units on the ground, from the AC130 which wasn't a problem before!

My viewdistance is fine, and OUT of the AC130 I can see units from plenty far away.

Also, the vehicle boxes don't appear even if I press the button. Any ideas / help?

Thanks again for this script though, it's a huge addition to the game ... if I could get it to work!

I have the same problem, I can not get into the AC-130

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My viewdistance is fine, and OUT of the AC130 I can see units from plenty far away.

Also, the vehicle boxes don't appear even if I press the button. Any ideas / help?

hm... the viewdistance was always a problem with the camera but I don't know what could cause the problem from 0.3 to 0.4 ...

The vehicle boxes are disabled by default. You will have to set the LDL_options in your init and enable them. Have a look at the help on page one.

I have the same problem, I can not get into the AC-130

This is not the same problem :confused:

Where's the exact problem? More information please.

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What's next on the agenda for the AC130 script then lurch?

So far:

- A lot of codes have been optimized

- Finally there's a minimap. :yay: With the ability to change altitude and radius (Also possible with your arrow keys)

- Delay for the mapclick AC130 to arrive

- Marker for the AC130 (also for the AI controlled with a marker where it's pointing at)

- Slow down AI aiming

- Fix camera on target (either on a position or a target)

Just the most important changes. ;) We'll see what I'm going to implement as well.

At the moment I'm working on the ability to give the AI controlled AC130 targets via lasermarker.

Lurchi

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Sounds good Lurchi. If you need any testing then just ask.

Looking forward to minimap most of all!

Perhaps an option for AI to unleash hell and then hold fire (if danger close for instance)

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Hey uhmmm... I have downloaded your mod and scripts and dunno how to configure the ammo , FOV range for all weapons etc... you mention "Put them in your init" which init would that be ? init from the AC130 or the LDJinit... also i cant open the sample missions included in the download... its for Utes map and Utes no longer exist in my ArmA II Operation Arrowhead

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The script won't run with OA alone anyway... ;)

The init.sqf of your mission... there's no need to change ANYTHING in the LDL_ac130 folder. (unless you know exactly what you do) Everything else can be set by overwriting values. For example the LDL_options.

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Lurchi,

Great work. Thank you. Posted this once, never got answer,

How do you get "clear" MFD or NO film grain??

Thank you.

Scott

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if the variable "LDL_cameraEffect" is 1 you must execute "LDL_cameraEffect = 0" and "[]call LDL_createCamEffects;"

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Lurchi,

Thanks, I edit init to "start up camera" to:0 and I get clear screen, but when I swititch modes, it goes back to "film grain".

Please give me example and where to edit it or add it.

Great work,

Thank you

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Put this code at the end of your init.sqf:

//ScottD5800's Script

[]spawn

{

while{true} do

{

waitUntil{sleep 0.1; (LDL_ac130_active && LDL_cameraEffect == 1)};

LDL_cameraEffect = 0;

[]call LDL_createCamEffects;

sleep 1;

};

};

should work fine.

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hey i am using your script in the latest domination on our public servers! the script by "laptop" is working fine!

but the c130J doesn't have the ac130 autopilot option!

and the option to have it in your scrollwheel menu only works till you die! then its gone!

how do i fix these 2 problems! i've read through this entire topic

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hey i am using your script in the latest domination on our public servers! the script by "laptop" is working fine!

but the c130J doesn't have the ac130 autopilot option!

and the option to have it in your scrollwheel menu only works till you die! then its gone!

how do i fix these 2 problems! i've read through this entire topic

Are you using addon version or script version?

The player will loose the action if he dies. You will have to check that in a script and then reatttach it.

Maybe I'll make an option for the addon in the future.

this setVariable ["LDL_planeInUse", false, true];

This line should make the C130J to an AC130...

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Good news everyone.

Version 0.5 is ready :)

And here's a little surprise: The SP Mission "Death From Above", not perfect but more interesting than the boring test maps ;)

The zip file comes with the AddOn, a test map for the AddOn, a test map for the script only version and the SP Mission "Death From Above".

Download page v.0.5:

- Link

Download Death From Above

A new Video:

2IFrZ_S_cnU

Changelog v.0.5:

Added:

  • Minimap
  • Set height and radius in the map
  • Delay for mapclick AC130 to arrive
  • Marker for AC130 / AI AC130
  • Fix camera on target (or position)
  • Give AI AC130 orders
  • New 25mm gun sound (still bad)
  • Disable sound
  • Optical zoom (BETA only for rotating AC130)

Fixed:

  • Sound "amb07" was missing
  • Slow down AI aiming
  • Removed engine sound when calling mapclick AC130
  • Limit the amount of times the mapclick can be called

LDL_options added:

  • Delay for mapclick AC130 to arrive
  • Sequence at startup
  • Available mapclicks per player
  • Disable sounds
  • Enable optical zoom

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This no longer works with OA standalone? :(

I use to be able to put the game logic thing on the map, press preview, and it worked... but now it doesnt. I dont have usmc in editor menu... there isnt ac130...

Edited by MrAgentGuy

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