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Hop1ite

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    4
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10 Good

About Hop1ite

  • Rank
    Rookie

core_pfieldgroups_3

  • Interests
    Drums, Games, Ultimate
  • Occupation
    SPAWAR Contract Specialist

Contact Methods

  • Yahoo
    kilohoplite
  • Biography
    Avid gamer, drummer, and ultimate frisbee player.
  1. Hop1ite

    AC-130 Script for ARMA2 (0.3)

    This script is wonderful, and the last version worked perfectly for me, but for some reason with this newest version, I rarely ever see units on the ground, from the AC130 which wasn't a problem before! My viewdistance is fine, and OUT of the AC130 I can see units from plenty far away. Also, the vehicle boxes don't appear even if I press the button. Any ideas / help? Thanks again for this script though, it's a huge addition to the game ... if I could get it to work!
  2. worked perfectly! Thanks for the help!
  3. I was toying with something like this, couldn't get it to work though. player addEventHandler ["killed",{[] spawn {waitUntil {alive player}; execvm "ca\air2\halo\data\Scripts\HALO_init.sqs"};}]; I don't have a very good handle (no pun intended) on eventhandlers so any help would be great!
  4. Hi, I've searched for this idea and found many threads about Halo jumping which I can get to work just fine, but is there a way to respawn falling from the sky at a certain height? Any help would be much appreciated! (I apologize if this has been covered before but I couldn't find it) -Gary ---------- Post added at 10:46 AM ---------- Previous post was at 10:39 AM ---------- Oh, I've been using this to start units mid Halo drop, if that helps. [this, 5000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs";
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