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misch

Make Arma2 more realistic ...

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@pravinrocks4u: I agree AI is a mess with editor placed objects. Never even tried a gate, but they will keep hitting a road block with vehicles :( But I have seen them open gates and doors etc on buildings that are placed on the map (not via the editor).

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While its true that the AI cannot take opening doors into account in their pathfinding, you could argue that they never need it ingame. Hence the wall of containers on a fucking runway to actually try this.

Sure but why do people already claim that the AI use stairs inside buildings and go into them?

Dont they need to open up a door to get inside?

Your right.

They just walk through them, problem solved.

:rolleyes:

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Do what i do... Make a LAN server of Benny Warfare, on that then if you die you respawn like in MP. However your PC may overload if you have too much AI fighting at once (happens to me and my '10 second' respawn time turns into about 3 minutes.... I need more RAM :()

Tried this. But it makes me mad that I have to respawn because AI fucks up. I'd rather reload to correct this error.

I also think it is ridiculous that the battle actually continues after me leaving the server. Imagine: Two (three) armies, confined in a piece of RAM real estate, fighting a war for no reason with nobody watching. I am afraid, that some morning, I'll find the server blown to pieces because somebody in that virtual war decided to drop a super nuke :)

Back to the Matrix?

Cheers

Michaela

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Why were there multiple gate options?

I don't have a single clue why F**k there were so many options even though I put only ONE gate in the editor. Since it was nearest gate I ordered my unit no 2 to open gate 1..and you saw how he messed it up :D

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Sure but why do people already claim that the AI use stairs inside buildings and go into them?

Dont they need to open up a door to get inside?

Your right.

They just walk through them, problem solved.

:rolleyes:

Using an object-action and walking to a buildingpos are completely different things. And they do walk into buildings once in a while, but that is just a matter of chance AFAIK.

However, if you lock them in (Like in the video) and leave only one of those house objects with the front and backdoor open as the only way in/out, they will walk through that house properly since they can use the pathway-lods of the house. But they already did that in OFP.

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They just walk through them, problem solved.

Physics? Where we're going, we don't need physics!

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i'm always here when someone ask more realism in A2.you know,is supposed to be a simulative game apparently.

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i'm always here when someone ask more realism in A2.you know,is supposed to be a simulative game apparently.

By your statement do you mean that Simulations are bound to have BUGs ?? Sorry my mistake Fucking Bugs??

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Yes, most simulations have bugs because they're usually not made by mainstream developers who have all the money they want to work on a game. ;)

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Yes, most simulations have bugs because they're usually not made by mainstream developers who have all the money they want to work on a game. ;)

The Bugs with which Iam bugged with are not with the simulation, they are campaign related bugs like we faced Mannhattan & Dogs of war ..

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The Bugs with which Iam bugged with are not with the simulation, they are campaign related bugs like we faced Mannhattan & Dogs of war ..

ah there is something more than a simple bug on campaigns.but fortunately most of them are fixed with the current patch.

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Can we disable enemy re-spawning in Missions like War Welcome and Dogs of War.? What I observed is that enemy can re spawn almost anywhere on the map unlike player. I mean if player buys a unit it only spawns near the HQ. Right?

Enemy re-spawns means enemy commander has purchased a unit..so why this rule doesn't applies to enemy. Because enemy can re-spawn almost anywhere on the map these missions are UNPLAYABLE.

let me know how many of you have completed missions Dogs of War, War Welcome and missions after War Welcome.

If enemy re-spawns at his HQ it will be very sensible as player won't have to be afraid of getting hit certainly..what do you guys think?

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AI visibility is a problem usually. They can see right through bushes and leaves on a tree. this needs to be discussed because it makes moving through tree cover or bushes a vulnerability instead of providing concealment. I find that the visibility of AI needs additional work and tweaking (does anyone know any mods that fixes this without more work for the cpu?)

Also, throw in a snow terrain in addition with some snow skins. I also think that for Arma 3 they need to get into more indoor combat as well. I find the indoor combat pretty difficult to work with as is.

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AI cannot see through bushes and leaves on a tree. AI also sees enemies worse when they are in the forest.

Edited by metalcraze

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I don't think we must discuss this for the 16453rd time. AI can not see through bushes and bushes don't provide cover like rocks.

There is no read to dig out a more than one year old thread.

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