calo_mir 10 Posted May 17, 2010 More (as in any) use of cover by the AI please. It's embarassing... z08xUsYx_fY Share this post Link to post Share on other sites
Laqueesha 474 Posted May 17, 2010 More (as in any) use of cover by the AI please. It's embarassing. LOL @ the annotations. :D But still, the point is valid. Nobody in their right mind would go prone and stay perfectly still when a sniper is zeroed in on their position and firing accurate shots. Maybe some of the anims could be implemented into the game engine to be played when a certain action occurs, it could add a lot of immersion. ;) Share this post Link to post Share on other sites
calo_mir 10 Posted May 17, 2010 I think it might just be a case of running to the nearest hard cover as a first priority. Laying down on the spot and taking fire isn't a great survival tactic... Share this post Link to post Share on other sites
Laqueesha 474 Posted May 17, 2010 Laying down on the spot and taking fire isn't a great survival tactic... Agreed. Share this post Link to post Share on other sites
SteveJA 12 Posted May 17, 2010 Loved the Vid, yeah something needs to be done about this me thinks lol Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 17, 2010 For now, just put the AIskill in the difficulty menu on 1. Share this post Link to post Share on other sites
calo_mir 10 Posted May 17, 2010 For now, just put the AIskill in the difficulty menu on 1. Only problem with that is that the AI stay stupid whilst becoming impossibly accurate. Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 17, 2010 (edited) Thats why there are precisionFriendly= precisionEnemy= options in your ArmA2profile file, just set them to 0.55. EDIT: And i dont have a clue why there isnt an ingame option for those settings. Edited May 17, 2010 by NeMeSiS Share this post Link to post Share on other sites
Flash Thunder 10 Posted May 17, 2010 (edited) LOL @ the annotations. :DBut still, the point is valid. Nobody in their right mind would go prone and stay perfectly still when a sniper is zeroed in on their position and firing accurate shots. Maybe some of the anims could be implemented into the game engine to be played when a certain action occurs, it could add a lot of immersion. ;) Yet people still say the AI is good without scripting. ZING! This happens even when im at close range with an m16, the dumb AI will just take a knee or lay down and start crawling away from any cover (HUGE H-BARRIERS) that i've put near them. AI still needs alot of work, and my gosh you can reload that sniper rifle almost as fast as I can blink my two eyes! Sleight of hand perk ala Modern Crapfare 2 much? This isnt my video but this sums up what i was explaining above. FIX THE AI! Edited May 17, 2010 by Flash Thunder Share this post Link to post Share on other sites
max power 21 Posted May 17, 2010 Is your definition of good ai, ai that is faultless? Share this post Link to post Share on other sites
Flash Thunder 10 Posted May 17, 2010 Is your definition of good ai, ai that is faultless? Come on now really? AI cant drive, pilot a helicopter use simple cover and even cross bridges. Where did I say the AI needs to be faultless? Its needs to be fixed in areas (some of these issues from OFP 10 years ago) I think its safe to say that 80% of the people who bought this game play it mainly with AI not PVP since pvp is a giant mess. amirite? Share this post Link to post Share on other sites
max power 21 Posted May 17, 2010 OFP's 'terrain following' flight model was far inferior and even made it so the helicopters were difficult to crash by humans. Share this post Link to post Share on other sites
calo_mir 10 Posted May 18, 2010 AI still needs alot of work, and my gosh you can reload that sniper rifle almost as fast as I can blink my two eyes! I thought it seemed fast. I'm only running ACE and Lost Key (for debugging). Is this some recent change in ACE? (I don't update often). ---------- Post added at 05:46 AM ---------- Previous post was at 04:29 AM ---------- Would also like to ask that this not turn into an all out war against the AI. There's enough of that here already. The criticism I'm putting forward here is just of the tactics the AI use when engaged: Poor or no use of cover. No AI soldier should just lay down on the spot when shot at. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 18, 2010 AI should be notified to what is shooting at them and from what distance. If shot is sniper fire, and distance is "too far to react on", then move fast to a place (i.e. behind a building) from where the expected shooter position can't react. Remember also that even if Chernarus is better than any other vanilla island, the places to find solid cover is still limited compared to the real world (micro terrain). Finding cover is rarely a good option. If it's not sniper fire, then it would make sense to make yourself a smaller target by laying down, while MG/AR tries to suppress the area. I feel they laid down more often in Arma1, but since we are snipers with any rifle, they just become easy targets. But yeah I agree, just standing there completely ignorant on what is going on, that just saddens me. Share this post Link to post Share on other sites
An Fiach 10 Posted May 19, 2010 You can also make the AI so stupid that it doesn't do anything when you fire near it, especially when you have the shooter set as a friendly faction. Sure the AI can be stupid but it can also be absolutely brilliant. Share this post Link to post Share on other sites
nkenny 1057 Posted May 19, 2010 Its a well known fact that the AI does not recognize (and indeed has trouble navigating around) editor placed objects. That includes sandbags and bunkers :P What the OPs video neatly illustrates is how easy it is to 'outrange' the AI. Also showing why the DMR is such a beast in vanilla A2. [tongue]Having said that the AIs action did seem reasonably effective given the video makers marksmanship. :D[/tongue] -k Share this post Link to post Share on other sites
Pain0815 10 Posted May 19, 2010 (edited) Try giving the AI combat behavior and a random seek and destroy waypoint over that area. So they will disperse, take cover, lean around corners and cover each other. In the stadard behavior when you put down ai in the editor they wont break formation (in game 7-3) with combat behavior (7-2) they will act diffrent. Change behavior in the waypoint settings, btw. Thats it, not a big problem.... Edited May 19, 2010 by Pain0815 Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 19, 2010 Try giving the AI combat behavior and a random seek and destroy waypoint over that area.So they will disperse, take cover, lean around corners and cover each other. In the stadard behavior when you put down ai in the editor they wont break formation (in game 7-3) with combat behavior (7-2) they will act diffrent. Thats it, not a big problem.... I replayed this scenario and when there are only 3 people in a group and with or without any waypoints their reactions arent much better than this even with their skill on one. A full group without waypoints reacts alot better, and with or without waypoints they will take cover*, counterattack and flank. I got the best results with a hold or guard waypoint though i didnt try them all. *take cover 'arma style', which isnt perfect but ok. Share this post Link to post Share on other sites
Pain0815 10 Posted May 19, 2010 Try move waypoints slope with combat behavior, multiple small 3-5 man groups instead of a big group. There are still mods which adress this ai behavior, just try those mods too. Combine them, change them whatever, to make the ai you (in this case) or the player (in any case) want... But thats a bit more work then Share this post Link to post Share on other sites