BudArmed 10 Posted May 10, 2010 Great idea AnimalMother92 :) Some examples of "reliable" mixing would be precious for us rookies! Nothing adds so much immersion to ARMA2 like a great sound mods... P.S. It seems that some sound mods are not really updated, with a 1.05 they crash the game to desktop... or it's my clumsy installation ? Share this post Link to post Share on other sites
HyperU2 11 Posted May 10, 2010 SOW is my favorite, I just wish it didn't change aircraft cannons to burst fire. Share this post Link to post Share on other sites
domokun 515 Posted May 10, 2010 mrcash2009: I'd be very interested in trying your sound-mod compo. Do you have them zipped together in an archive? If so, would you mind uploading them to share with others? If not, could you maybe provide a list of which files you've used? Share this post Link to post Share on other sites
BudArmed 10 Posted May 10, 2010 mrcash2009: I'd be very interested in trying your sound-mod compo. Do you have them zipped together in an archive? If so, would you mind uploading them to share with others? If not, could you maybe provide a list of which files you've used? +1:bounce3: Share this post Link to post Share on other sites
mrcash2009 0 Posted May 10, 2010 (edited) I cannot share is its other mod makers work, you need to source and download yourself. But ... heres what I have: Following are links and then the spoiler sections list what I have put into my own created mod folder (I simply copy and paste into new named mod folder "@Soundmix/addons" I then add in the command line this sound folder ONLY at top priority after CBA: @CBA;@Soundmix;@ACE; ... then acex (Although no ACE_SM)... then other additions etc etc... I do not use ACE_SM (ACE sounds) as this can conflict and you get vanilla guns back and other odd things. TRSM Rotary Wing Sounds (helis) http://www.armaholic.com/page.php?id=9190 TRSM Tracked Vehicles http://www.armaholic.com/page.php?id=9189 TRSM Wheeled Vehicles http://www.armaholic.com/page.php?id=9188 What I have taken from TRSM and added to my own sound folder (pretty much all of them): TRSM.bikey trsm_fixedwing_ac.pbo trsm_fixedwing_ac.pbo.TRSM.bisign trsm_fixedwing_ac_cfg.pbo trsm_fixedwing_ac_cfg.pbo.TRSM.bisign trsm_rotarywing_ac.pbo trsm_rotarywing_ac.pbo.TRSM.bisign trsm_rotarywing_ac_cfg.pbo trsm_rotarywing_ac_cfg.pbo.TRSM.bisign trsm_tracked_vehicles.pbo trsm_tracked_vehicles.pbo.TRSM.bisign trsm_tracked_vehicles_cfg.pbo trsm_tracked_vehicles_cfg.pbo.TRSM.bisign trsm_wheeled_vehicles.pbo trsm_wheeled_vehicles.pbo.TRSM.bisign trsm_wheeled_vehicles_cfg.pbo trsm_wheeled_vehicles_cfg.pbo.TRSM.bisign VOP Sounds 2.1 http://www.armaholic.com/page.php?id=5884 What I have taken from VOP and added to my own sound folder (just the walking, impacts and gear sounds when walking .. to me these are the best and the most convincing ive used out of many): Vops_c_Gear.pbo vops_c_gear.VopSound.bisign Vops_c_Impact.pbo vops_c_impact.VopSound.bisign Vops_s_Gear.pbo vops_s_gear.VopSound.bisign Vops_s_Impact.pbo vops_s_impact.VopSound.bisign HIFI FX Mod: http://forums.bistudio.com/showthread.php?t=79301 Unless mirrored (search the thread for standard mirror) you need YOMA or Six updater to get the mod. What I used from picking out from all parts of HIFI: HiFi_AK107.pbo HiFi_AK107.pbo.HiFi_weapons_BETA.bisign HiFi_AK47.pbo HiFi_AK47.pbo.HiFi_weapons_BETA.bisign HiFi_AK74.pbo HiFi_AK74.pbo.HiFi_weapons_BETA.bisign HiFi_AK74GL.pbo HiFi_AK74GL.pbo.HiFi_weapons_BETA.bisign HiFi_AKM.pbo HiFi_AKM.pbo.HiFi_weapons_BETA.bisign HiFi_AKS74.pbo HiFi_AKS74.pbo.HiFi_weapons_BETA.bisign HiFi_AKS74U.pbo HiFi_AKS74U.pbo.HiFi_weapons_BETA.bisign HiFi_AKS74UN.pbo HiFi_AKS74UN.pbo.HiFi_weapons_BETA.bisign HiFi_BIZON.pbo HiFi_BIZON.pbo.HiFi_weapons_BETA.bisign HiFi_BIZONSD.pbo HiFi_BIZONSD.pbo.HiFi_weapons_BETA.bisign HiFi_Bullethits.pbo HiFi_Bullethits.pbo.HiFi_weapons_BETA.bisign HiFi_DMR.pbo HiFi_DMR.pbo.HiFi_weapons_BETA.bisign HiFi_DSHK.pbo HiFi_DSHK.pbo.HiFi_weapons_BETA.bisign HiFi_FFAR.pbo HiFi_FFAR.pbo.MkXIII.bisign HiFi_G36A.pbo HiFi_G36A.pbo.HiFi_weapons_BETA.bisign HiFi_G36C.pbo HiFi_G36C.pbo.HiFi_weapons_BETA.bisign HiFi_G36K.pbo HiFi_G36K.pbo.HiFi_weapons_BETA.bisign HiFi_G36MG.pbo HiFi_G36MG.pbo.HiFi_weapons_BETA.bisign HiFi_G36SD.pbo HiFi_G36SD.pbo.HiFi_weapons_BETA.bisign HiFi_GAU8A.pbo HiFi_GAU8A.pbo.MkXIII.bisign HiFi_GAU8B.pbo HiFi_GAU8B.pbo.MkXIII.bisign HiFi_GBU12_A10.pbo HiFi_GBU12_A10.pbo.MkXIII.bisign HiFi_GP25.pbo HiFi_GP25.pbo.HiFi_weapons_BETA.bisign HiFi_HG.pbo HiFi_HG.pbo.HiFi_weapons_BETA.bisign HiFi_H_RIFLE.pbo HiFi_H_RIFLE.pbo.HiFi_weapons_BETA.bisign HiFi_IGLA.pbo HiFi_IGLA.pbo.HiFi_weapons_BETA.bisign HiFi_Javelin.pbo HiFi_Javelin.pbo.HiFi_weapons_BETA.bisign HiFi_KSVK.pbo HiFi_KSVK.pbo.HiFi_weapons_BETA.bisign HiFi_M1014.pbo HiFi_M1014.pbo.HiFi_weapons_BETA.bisign HiFi_M107.pbo HiFi_M107.pbo.HiFi_weapons_BETA.bisign HiFi_M136.pbo HiFi_M136.pbo.HiFi_weapons_BETA.bisign HiFi_M16.pbo HiFi_M1911.pbo HiFi_M1911.pbo.HiFi_weapons_BETA.bisign HiFi_M203.pbo HiFi_M203.pbo.HiFi_weapons_BETA.bisign HiFi_M24.pbo HiFi_M24.pbo.HiFi_weapons_BETA.bisign HiFi_M240.pbo HiFi_M240.pbo.HiFi_weapons_BETA.bisign HiFi_M240COAX.pbo HiFi_M240COAX.pbo.HiFi_weapons_BETA.bisign HiFi_M249.pbo HiFi_M249.pbo.HiFi_weapons_BETA.bisign HiFi_M2HMG.pbo HiFi_M2HMG.pbo.HiFi_weapons_BETA.bisign HiFi_M40.pbo HiFi_M40.pbo.HiFi_weapons_BETA.bisign HiFi_M4A1.pbo HiFi_M4A1.pbo.HiFi_weapons_BETA.bisign HiFi_M4AIM.pbo HiFi_M4AIM.pbo.HiFi_weapons_BETA.bisign HiFi_M4RCO.pbo HiFi_M4RCO.pbo.HiFi_weapons_BETA.bisign HiFi_M4SD.pbo HiFi_M4SD.pbo.HiFi_weapons_BETA.bisign HiFi_M9.pbo HiFi_M9.pbo.HiFi_weapons_BETA.bisign HiFi_M9SD.pbo HiFi_M9SD.pbo.HiFi_weapons_BETA.bisign HiFi_Maverick.pbo HiFi_Maverick.pbo.MkXIII.bisign HiFi_METIS.pbo HiFi_METIS.pbo.HiFi_weapons_BETA.bisign HiFi_Mk19.pbo HiFi_Mk19.pbo.HiFi_weapons_BETA.bisign HiFi_MK48.pbo HiFi_MK48.pbo.HiFi_weapons_BETA.bisign HiFi_MP5.pbo HiFi_MP5.pbo.HiFi_weapons_BETA.bisign HiFi_MP5SD.pbo HiFi_MP5SD.pbo.HiFi_weapons_BETA.bisign HiFi_PK.pbo HiFi_PK.pbo.HiFi_weapons_BETA.bisign HiFi_PKT.pbo HiFi_PKT.pbo.HiFi_weapons_BETA.bisign HiFi_PM.pbo HiFi_PM.pbo.HiFi_weapons_BETA.bisign HiFi_PMSD.pbo HiFi_PMSD.pbo.HiFi_weapons_BETA.bisign HiFi_RPG7V.pbo HiFi_RPG7V.pbo.HiFi_weapons_BETA.bisign HiFi_RPK.pbo HiFi_RPK.pbo.HiFi_weapons_BETA.bisign HiFi_S12K.pbo HiFi_S12K.pbo.HiFi_weapons_BETA.bisign HiFi_Sidewinder.pbo HiFi_Sidewinder.pbo.MkXIII.bisign HiFi_SMAW.pbo HiFi_SMAW.pbo.HiFi_weapons_BETA.bisign HiFi_Soniccracks.pbo HiFi_Soniccracks.pbo.HiFi_weapons_BETA.bisign HiFi_SPR.pbo HiFi_SPR.pbo.HiFi_weapons_BETA.bisign HiFi_Stinger.pbo HiFi_Stinger.pbo.HiFi_weapons_BETA.bisign HiFi_STRELA.pbo HiFi_STRELA.pbo.HiFi_weapons_BETA.bisign HiFi_SVD.pbo HiFi_SVD.pbo.HiFi_weapons_BETA.bisign HiFi_SVDCAMO.pbo HiFi_SVDCAMO.pbo.HiFi_weapons_BETA.bisign HiFi_VSS.pbo HiFi_VSS.pbo.HiFi_weapons_BETA.bisign CSM2 Chammy Soundmod: http://www.armaholic.com/page.php?id=9049 I only used the evironment sounds, nice rain and thunder is great, plus some nice exras with birds and widlife thatseem to fit really well: CSM2_c_EnvSnd.pbo CSM2_c_EnvSnd.pbo.CSM2.bisign CSM2_s_EnvSnd.pbo CSM2_s_EnvSnd.pbo.CSM2.bisign As regards GL4this is actualy an AI mod but has some audio effects within it, I use the whole thing, but for sounds it does have a nice radio comms feature for all vehicles for extra immersion, church bells in towns and other small ambient effects that add to the whole feel of things. You can turn everything else off and only use sound if you wish, thats entirely up to you but its here: http://forums.bistudio.com/showthread.php?t=92269 The readme that comes with the download shows how to edit and turn things off, but for people new to it all it might be a lot of messing for just some ambient sounds, this one is up to your personal pref. Again, this is all subjective and not to everyone's taste, I respect all the sound modders and i would say check them all out and see what YOU like the most, I only posted as you asked what I had and where it was, hope it helps. Edited May 10, 2010 by mrcash2009 Share this post Link to post Share on other sites
Nightrain 10 Posted May 10, 2010 @mrcash2009: I would love to hear a video of what your game sounds like with such a mix of mods. Have you made any? Share this post Link to post Share on other sites
mrcash2009 0 Posted May 10, 2010 (edited) Heres a video of my mixed sounds: pDIvprhQOkI EDIT: Select 480p for best audio. Edited May 10, 2010 by mrcash2009 Share this post Link to post Share on other sites
Nightrain 10 Posted May 10, 2010 Thanks dude, thats pretty awesome. I might try something like that. Share this post Link to post Share on other sites
Chumba 10 Posted May 10, 2010 Hmm - I was about to start bringing in sounds from the Battlefield Insane soundmod for OFP but I'll check out some of these combos first. Share this post Link to post Share on other sites
domokun 515 Posted May 11, 2010 MrCash: that's exactly what I was hoping for. Cheers m8. Will download & test later this week. Will keep you posted. Share this post Link to post Share on other sites
MirindoR 10 Posted May 11, 2010 (edited) CSM2 with ACEX_SM what happens if u combine them? i thought the soundmods overrode each other but i guess it isnt like that, but if you mix those two what do you get? i'm looking for a soundmod too wondering what i should get -nvm watched that video and im quite impressed, i'll be getting the same config, though i can't seem to find any direct links to the hifi sound mods. i found some here http://www.kellys-heroes.eu:9000/Arma2/downloads/addons/ but some are missing Edited May 11, 2010 by MirindoR Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 11, 2010 There are some "worries" with combinations: 1) Inconsistencies. I.e. in sound levels used and occlusion factors. You might end up with tanks reaching farther in the soundscape than choppers, because one sound modder had different ideas than the other. 2) Much easier to find servers that doesn't allow mods, or not all of them. 3) Sound mod may not easily support other mods, i.e. ACE. You could end up with ACE sounds for a certain type of vanilla weapon, and a completely different sound for basically the same weapon. Haven't seen (ehh, heard) this, but it is easy to imagine it could happen. 4) I guess in some cases you could end up with competing mods, meaning that the mod sequence (in your shortcut icon) can become important. Share this post Link to post Share on other sites
MirindoR 10 Posted May 11, 2010 i guess i'll just have to try and jope for the best, dling already ^^ Share this post Link to post Share on other sites
mrcash2009 0 Posted May 11, 2010 (edited) CSM2 has been created to work "with" ACE_SM ... so you just need to place them together in the mod exe line only, no need to merge them physically into one folder at all. When you merge anything make sure you keep the original folders and pbo's in place (via copy and paste) especially if you are using Six updater/Yoma etc. CSM has its own config switch in order for it to look and override ACE_SM or simply work with it. Pretty neat actually. I have been testing latest CSM with ACE_SM latest and I didn't really take it much on a good test, I think this mod was made to be far more of an impact via headphones, for that I was very impressed. CSM when on speakers without boost or EQ seem to be lacking a little in first person gun when firing, yet put some boost on (I use Xfi) and throw on some headphones and its lovely. So not to add bias I will knock up this combination too as a video ... im getting back into messing with video's so might as well have a play. Couldn't fault a lot of it especially bullet cracks and explosions, its nice to be torn between options :) For me its either the mix of a few (my view only), or CSM2 with ACE_SM ... those two camps are a nice option. Edited May 11, 2010 by mrcash2009 Share this post Link to post Share on other sites
BudArmed 10 Posted May 11, 2010 Just wondering how would perform HIFI weapons - with ACE_SM... Share this post Link to post Share on other sites
mrcash2009 0 Posted May 12, 2010 Heres the CSM2 + ACE2 Sound-mod combination vid: FdyP_U1LtLw Share this post Link to post Share on other sites
Laqueesha 474 Posted May 12, 2010 In order precedence. :D 1. ACEX_SM 2. SOW 3. CSM Share this post Link to post Share on other sites