da12thMonkey 1943 Posted July 12, 2010 Is this just a multiplayer mod, or can these units be used in the SP mission editor? I have followed the instructions for mod folders but not seeing any Aussies in the BLUFOR range for the editor... Do you have ArmA 2 or only Operation Arrowhead? A lot of ArmA 2 addons wont show up in Standalone OA because the ArmA 2 classes that they are based on, are not present in OA. For example the AAW Infantry inherit from class USMC_Soldier, which isn't in Arrowhead. Share this post Link to post Share on other sites
road runner 4344 Posted July 12, 2010 (edited) I have both mate, but I've tried making the folders system and now keep getting an error about cba :S and I have NO idea what on earth CBA actually is.. LOL Edited July 12, 2010 by Road Runner Share this post Link to post Share on other sites
sabre 244 Posted July 12, 2010 (edited) The weapons pack requires CBA; http://www.armaholic.com/page.php?id=6231 Install that and it should be good to go. EDIT: and also requires Inko's Disposable weapons if your not using ACE2, you can get that here; http://www.armaholic.com/page.php?id=6973 Edited July 12, 2010 by Sabre Share this post Link to post Share on other sites
Banderas 0 Posted July 31, 2010 Hey guys! I have some problem with these units, whenever I try to place ANY unit in the editor it gives a "No entry 'model.optics'" message, I use Combined operations and your ACE weapon pack. Share this post Link to post Share on other sites
r3volution 0 Posted August 1, 2010 Are you using ACE 1.5 or 1.3? I had to revert back to 1.3 cause 1.5 kept throwing that error at me as long as I was using the Aussie troops. Share this post Link to post Share on other sites
Banderas 0 Posted August 1, 2010 Since I have Combined operations I have 1.5 now. Share this post Link to post Share on other sites
norrin 9 Posted August 2, 2010 Hi guys, We are just in the process of updating the weapons and the infantry units to make them compatible with OA - hopefully you won't have to be patient for too much longer. norrin Share this post Link to post Share on other sites
AussieSausage 10 Posted August 2, 2010 amazing work guys, thanks for the hard work :yay: Share this post Link to post Share on other sites
reconteam 19 Posted September 4, 2010 Great pack, I've always liked the camo the Aussies use. What map is that screenshot on the front page taken in? Share this post Link to post Share on other sites
gnarly_rider 0 Posted October 12, 2010 Nice work guys. Have checked thorugh the additional rtf files, have found weapon class names, but not units? Anywhere anyone can point for this? Also, I believe that 'SoldierWMedic' is a global medic class (at least for BI units) so we are using this in Norrin's revive for units that can revive. However it doesn't work for the AAW medics, so we have been specifing specific units (which is annoying if using a clan-wide mission template). ie _can_revive_2 ="aawInfantryMedic1_dpdu"; _can_revive_3 = "aawInfantryMedic2_dpdu"; Share this post Link to post Share on other sites
soninvn 10 Posted July 5, 2013 Nice work guys.Have checked thorugh the additional rtf files, have found weapon class names, but not units? Anywhere anyone can point for this? Also, I believe that 'SoldierWMedic' is a global medic class (at least for BI units) so we are using this in Norrin's revive for units that can revive. However it doesn't work for the AAW medics, so we have been specifing specific units (which is annoying if using a clan-wide mission template). ie _can_revive_2 ="aawInfantryMedic1_dpdu"; _can_revive_3 = "aawInfantryMedic2_dpdu"; Help me !!! Soilder don't have helmet Share this post Link to post Share on other sites