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max power

X-Com reimagined... as an FPS.

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Well, it was a rich experience, too, and you really sort of got a feel about what X-Com was all about and how it worked. Also, with the music and the way everything was shrouded in darkness, it really gave a sense of this tactical horror game. This was also kind of apparent in the grizzly autopsy scenes, and even more so in the second game.

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X-Com... a tacticians paradise!

If you thought selling the idea of OFP to your Sega Genesis Madden/NHL '91 drinking pals was tough, you missed the uproarious round of laughter when they saw you playing this little gem with a straight face.

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I always used to struggle with funding in XCom.

Then my brother told me one day: "XCom is a business". Once I learned to produce loads of stuff strictly to sell, all went well.

They don't make them like they used to. I still play the Jagged Alliance series, too.

ZF-

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  Zad Fnark said:
I always used to struggle with funding in XCom.

Then my brother told me one day: "XCom is a business". Once I learned to produce loads of stuff strictly to sell, all went well.

They don't make them like they used to. I still play the Jagged Alliance series, too.

ZF-

After sorting an enemy crash site or terror site i would immediatly sell corpses, clips and guns and only have weapons that were enough to equip my team. You can seriously make well over 5 million in a month and thats not with government funding, and apart from ships and ship weapons I pretty much never had to manufacture anything because after recovering alien artifacts and researching them i could stock up quite quickly with verything i needed

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I loved to respond to "Terror" missions. And as a big Aliens fan I've loaded the transporter with 30+ guys in basic marine outfit, equip them with standard rifles and incendary/HE grenades. Usually only couple of them survived and they were promoted to "elite" squad where they recieved best armor and equipment ;) ahhh... good times :)

Hopefully at least one indie project will suceed, for example this or this iphone app :)

Edited by IceBreakr

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I hated terror missions I remember one i started and on the aliens very first turn they launched a guided fussion missile into my skyranger wiping out my whole squad before they could do anything. Alien bases are fun, i oly attempt it if i have had a quiet month as far as ufo activity goes and i do it to show the government that im making an effort. usually with full armor high weaponary ad trained soldiers. The worse fights were when the aliens would attack your own base because most of the time they would catch me with low supplies or unarmed unarmoured rookies to defend the base.

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The worst terror missions were when they were on a ship. Provided you survived getting off the fantail, the hunt for the last alien could take forever. Usually he would be tucked away behind a door in a closet somewhere.

Once, lobstermen decided to hit my base three days into the campaign. Fortunately, when I moved a tank into the hanger, most of them surrounded it trying to claw it to death. One of the geniuses then fired a stun grenade into the mob, helping my cause immensely.

Fun times...

ZF-

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I wasn't a great commander in X-Com and I used to name my squaddies after people I knew. Before I knew it I was up to like Nick 2, Chris 4, Morgan 3, etc.

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Take2 are producing it? Didn't they also produce the Hidden & Dangerous series? They had an innovative system where you could cue up & synchronise commands over a 4-man squad, essentially orchestrating a maneuver. One soldier moves into position and covers an arc, when he gets there two others move up, when these two are ready some other guy opens up on the enemy, another guy plants an explosive etc. You then take over the role of one of the soldiers and hope that the maneuver goes more or less to plan. That sounds like a system that might work in the context of X-Com.

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  Max Power said:
I wasn't a great commander in X-Com and I used to name my squaddies after people I knew. Before I knew it I was up to like Nick 2, Chris 4, Morgan 3, etc.

lol thats exactly what i did, you got so much more attached to your characters when they were named and actually tried to make them survive each mission.

And yes the lobsterman one of the hard to kill enemies from terror of the deep. Very hard to take on a battle cruiser mission full of those things.

Nostalga anyone?

http://ufopedia.csignal.org/ufopedia/

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  DMarkwick said:
Take2 are producing it? Didn't they also produce the Hidden & Dangerous series?

H&D was published by them but made by Illusion Softworks. On the other hand Illusion Softworks = 2K Czech nowadays.

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  Archamedes said:
lol thats exactly what i did, you got so much more attached to your characters when they were named and actually tried to make them survive each mission.

And yes the lobsterman one of the hard to kill enemies from terror of the deep. Very hard to take on a battle cruiser mission full of those things.

Nostalga anyone?

http://ufopedia.csignal.org/ufopedia/

Same here. I would always name the initial bunch. After that, they were expendable cannon fodder.

The cheap handheld drill thingy always cut the lobsters up pretty good. You didn't really need the later expensive (and high-MP) advanced drills. It used so few MPs that you could keep hitting them 'til they died.

ZF-

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I think that the new game will be based in the 50s. I was hoping for something different given the (IMO) terrible visual design choices of X-Com Apocalypse. Why would someone want to play a horror game in what amounts to be a giant kitchy jetsons retro-diner?

At any rate, the new screen shot features a man in brown slacks, a white shirt and a brown vest being immolated. To his left is a 1940s era Cadillac. On the official page, it features a concept shot (horray for photoshop's bevel feature :/ ) of a man in horn rimmed glasses. These style elements date the images to post world war 2, early cold war America.

I wonder if we will be able to research alien gadgets and eventually raise our tech level to like jet aircraft or automatic rifles... or maybe even vehicles that are started by a battery instead of with a manual crank. At least this way X-Com will be able to make money by inventing the television and the refrigerator- unfortunately that will put the ice delivery service out of work.

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I've played the "Lost Hope" mod for HL2 but never could find people to play against. And that was only after piecing together the hard to find alpha release.

http://www.moddb.com/mods/x-com-last-hope

http://www.xcomufo.com/index.html Is a gold mine for X-com music. Been using that site's goodies since my OFP days of trying to mod an X-COM fps.

I might have to reinstall ARMA 1 now ,just to use all the alien/ufo packs again....I NEED MORE HD SPACE!!!!

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There is quite an interesting Blended Reality game similar to the one that coincided with NIN's Year Zero album. People around the globe were selected to receive mail correspondence with pieces to a Internet puzzle. Some people were given a data card with a bar code like pattern on it. In order to access certain parts of the puzzle, a webcam is needed to display the bar code pattern.

The game seems to be an evidence gathering game. It looks like some of the material sent to various people include reel-to-reel tape of audio recordings of phone conversations, etc.

The game has a tracking thread located here: http://forums.2kgames.com/forums/showthread.php?t=68166

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  Max Power said:
There is quite an interesting Blended Reality game similar to the one that coincided with NIN's Year Zero album. People around the globe were selected to receive mail correspondence with pieces to a Internet puzzle. Some people were given a data card with a bar code like pattern on it. In order to access certain parts of the puzzle, a webcam is needed to display the bar code pattern.

The game seems to be an evidence gathering game. It looks like some of the material sent to various people include reel-to-reel tape of audio recordings of phone conversations, etc.

The game has a tracking thread located here: http://forums.2kgames.com/forums/showthread.php?t=68166

Sounds like "Majestic"....still have memories of strange people calling me up at night from that one.

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