Jump to content
Sign in to follow this  
LJF

A fix to allow for "hardcore" realistic missions

Recommended Posts

Ok so obviously the most ... ah ... damn have to say obvious again, the most obvious way to do realism and just about the only way is to make it so that when you die you're out right? Well, just got a fix for the problems associated with that.

Ok so you have a "hardcore" mission and you die halfway through, so, when this happens you respawn somewhere down the bottom of the map and you play a nice little game of Team Deathmatch down there with everyone who get's capped. If you join the server late then you also go down there until the mission starts over again. It's perfect :D

* You have two games simultaneously, one for the "living" and one for the deadies.

* Dead players join the deadies, obviously.

* JIP players join the deadies group, probably receiving a message saying that at the end of the round they will join the living again.

* Tension as you really don't want to die, yet when you DO die it isn't all that bad because you still have something to do yet you can do it without messing up the hardcore take-no-prisoners realism mission going on.

* At the end of the round the dead get to see whether their team won

* Obviously there's a big wall preventing the dead getting out of Hades' grasp and interfering with the living :D

We could finally *gasp* see hardcore realistic missions (hostage rescue with no respawns, ambush a convoy, assassinate a politician/military leader etc) with no respawning ... yet WITH respawning at the same time ;) It would work PvP or COOP too.

So, what do you think eh :)

Share this post


Link to post
Share on other sites

I like it, would be good to see a template with scripts so it could easily be incorporated/merged into any mission.

Share this post


Link to post
Share on other sites

Haha, don't look at me :D I haven't got a clue of how to do it, if anyone out there does though, feel free to pick it up and run with it.

Share this post


Link to post
Share on other sites

Well I would but I'm kind of knee-deep in another thing at the moment. Could be a job for galzohar. I think he already has a mission with an editor-manufactured urban environment and he's often bemoaning the fact that his P-v-P work doesn't get tested/used as much as he'd like. Done right something like this would get a lot of use if mission makers could just include a script and merge a walled-in environment to be repositioned on respawn_east/west.

---------- Post added at 12:09 PM ---------- Previous post was at 12:00 PM ----------

Actually developing it into something like the Gun Game from CSS might be a lot of fun and a nice counter-point to the ultra-real hardcore mission also going on.

Share this post


Link to post
Share on other sites

I'd rather have a good spectating script. Or alt+tab and look at some porn interesting Wikipedia articles.

Share this post


Link to post
Share on other sites

Not a bad idea at all mate!

You could even teleport the players to Skaltsy Island as swimming from there would result in loss of gear.

Share this post


Link to post
Share on other sites

Actually, just thought then, it would be pretty easy, all you'd need to do is place all of the spawns in the location for the TDM mode or whatever and then just run two different games, finishing when the main realism mission has ended. Would be doubly interesting as you'd never know (as a dead guy playing TDM) when your own game would end, it'd be like a random time limit :)

Share this post


Link to post
Share on other sites

Well it'd work with anything really, TDM or racing HMMWV or ... or poker, you could have anything really. Even make the gametype selectable if you had enough scripting knowledge I suppose.

Share this post


Link to post
Share on other sites

That is something I would actually use if it was made to work properly and if when you died you'd actually get into spectator script first and then you will get a message to "press esc to play TDM" so once you basically have a choice whether to spectate or to play TDM.

As for making it myself, unfortunately there are several things about it that I don't really know how to do. For example you'd need to make some of the respawned guys show as "enemies" and actually have a way to distinguish them from your friends. Also if there is any playable AI in the mission it would cause a lot of other problems.

Share this post


Link to post
Share on other sites

Not sure the option to spectate would be such a good idea unless it was limited to the first 2-3 ghosts, always the problem with any sort of P-v-P (even this) is having enough people. So maybe the second game starts as soon as the 4th (configurable) person has died, spectate until then. Yes forming enemy/friendly teams out of the ghosts would be a complete nuisance, probably better to go straight DM or, at the risk of harping on, Gun Game.

For anyone who hasn't played it Gun Game (IIRC) is a CS mod where everybody starts with the same shitty weapon and must score a kill to (instantly) upgrade to the next, first person to score a kill with every weapon wins. In CS the knife was last, in ArmA it would probably be a frag grenade, either way it's quite hard to get through the last few.

---------- Post added at 10:31 AM ---------- Previous post was at 09:54 AM ----------

Celery has just released a re-make of mp_shipment from COD4 which I'd suppose is probably an excellent starting point; a small walled in environment designed for DM which can be re-positioned on-top of respawn_west.

Share this post


Link to post
Share on other sites

That's indeed a bit of a problem galzohar, maybe it could be a coop mission then, one for each team in PvP. Or a psychotic free-for-all where GBU's occasionally drop out of the sky :) That's a hard one, can you change sides?

Edit: That's a good point Defunkt, perhaps though, AI could be somehow substituted until enough players get in. This could have the problem of making the first one to die have a bit of an advantage though, even if you amped up the AI. Shipment looks great and would be perfect :) Would Gun Game be possible?

Edited by LJF

Share this post


Link to post
Share on other sites

I'm now working on an after-death deathmatch (or AfterDM) plugin for coop missions. Most of the work is already done since my DM framework was easily converted to start when the player respawns for the first time. If anyone here wants to try this thing, expect a beta version soon. :supercool:

Share this post


Link to post
Share on other sites

Excellent, definitely the right mission-maker for this job. I'd certainly be up for trying it out.

Share this post


Link to post
Share on other sites

Sounds awesome Celery :)

Share this post


Link to post
Share on other sites

AfterDM is ready for testing.

>>DOWNLOAD BETA<<

Basic mechanics:

1) The trigger activates AfterDM's own init script at the start of the mission.

2) AfterDM fully executes when the player dies and respawns for the first time.

3) Dead players die (and respawn) if they try to leave the AfterDM area.

4) If a playable AI unit is within or near the respawn marker, it will be disabled for the rest of the game by having it leave its group and teleport 100 km to the north.

5) JIP players will get sent to the DM area if they join later than the grace period (default 120 seconds).

6) The first dead player will be lonely.

Unzip the folder into your Username\missions folder and read the readme that has the basic instructions.

If you use the beta, please report your experiences, comments, critique and suggestions here!

Share this post


Link to post
Share on other sites
Has anyone tried it?

Sorry, a no-respawn mission hasn't come up within our group yet but I still mean to for the next one. Had a look at your mp_shipment mission and it looks like fun, that's the layout I want to try it with first.

Share this post


Link to post
Share on other sites

Hi all

I think this is an excellent idea LJF. Well Done Celery for implementing it so fast and I am looking forward to Galz's version too. While the observer script and a shift to the deadfor channel in Team Speak is the current preferred post death option in Zeus this makes a possibly better alternative.

A sort of Valhalla option.

Kind Regards walker

Edited by walker

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×