Muecke 114 Posted March 18, 2010 (edited) we had that chopper in before but the problem is its to loud. you can here it over the whole island....thats what i can remember. use the MH60 to attach a tank ! Edited March 19, 2010 by Muecke Share this post Link to post Share on other sites
Przemek_kondor 13 Posted March 18, 2010 it's not the chinook that can transport vehicles ?http://www.military-today.com/helicopters/ch_47_chinook_l3.jpg postedit: maybe I've used bad word... load/unload instead attach/detach... You wrote heavy vehicles. Max takeoff weight: 50,000 lb (22,680 kg) M1A1 weight is about 60000kg Share this post Link to post Share on other sites
Herbal Influence 10 Posted April 10, 2010 (edited) Tooo bad the Chinook is tooo loud ... I love it. Misson runs fine, but Mando-Missiles are much too less arcadish for me ... :D It's THE PvP the world is looking for! (Sorry, Benny, but I need this better Unit Cam here!) Edited April 10, 2010 by Herbal Influence Share this post Link to post Share on other sites
Birdseye 0 Posted May 7, 2010 You scripting gurus did an incredible job with crCTI. It’s a great experience to play, proman-crCTI and KB-crCTI. It's a real shame, that not more dedicated servers are hosting these missions. Especially the missions, which do not require addons to be installed. Having this said, I just want to upper an impossible? idea. When selecting a crCTI mission, in multiplayer setup, a parameter to: - Select how many maximal (random?) towns the map should have. - Select the minimum distance between towns. - Maybe in which part of the map, the towns are orientated. So, if you don't want a long battle, you select i.e. 6 towns relatively close, and you have lots of action. Ofcourse,other factors come into play, start loctions need to be "relatively" close to the 6 towns. You can create these conditions, by creating several missions. However, being able to select them in 1 mission, it would bring true dynamics to the game. To finish this post, a link to promote crCTI with no addons, or an ACE version (mentioned by thhamm in another thread) http://www.vsbw.de/~arma/ Thank you for reading! Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 7, 2010 Yes id love a ACE version of this...Please.. Share this post Link to post Share on other sites
Muecke 114 Posted May 8, 2010 @Birdseye You are so right dude ! But i wont make a automatic mission to choose random towns.the point is that on every island you have diffrent distances of towns or diffrent hills,roads,woods.... This cant be choosen fair by random. But dont worry iam about to make smaller ones like we had in OFP the 5 towns rounds. @Andersson[sWEC] We had a Proman going on our server with ACE.it failed for cti.the main thing is that the ai is get very stupid.server was on ultra ai plus we seted the parameter on very high.still lame ! you can kill resistance with pistols.switch ACE of they kill you like chickens.... download the KB Version and test it... We have mostly all stuff done so far for the Proman. Xone made new configs for near all units so that we have a great balance now. i wait for KB to fix some issues with towngroups.after this the mission is ready. But no release till OA is out.I wait for those Bradleys and weststuff. You can find latest Addonpack and latest mission at our Homepage. Or come every sunday to our CTI Party on AngryInsects.de server. ps. there is another CTI called URR around wich is on the way to become the best cti ever. watch out for the United Real Ranger Clan.The guy´s name is Roehrenradio. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 8, 2010 Missing: Mando_missiles Share this post Link to post Share on other sites
Muecke 114 Posted May 9, 2010 ;1624389']Missing: Mando_missiles what about the readmefile ?;) Share this post Link to post Share on other sites
Birdseye 0 Posted May 9, 2010 Muecke, thanks for your response. I knew changing the number of towns with a parameter is almost impossible, because of the way crCTI is setup. As a solution, a mission with only 5 towns sounds pretty sweet! A question about using mando missles, you lose the ability to shift, or alt-shift clicks on the map to set/manage waypoints, after using them in a chopper. After opening mando_missiles.pbo, I changed in mando_missile_tv.sqf the “onMapSingleClick†to false (twice). However, map click to set/manage waypoints still doesn’t seem to work. Do you have any solution for this? Share this post Link to post Share on other sites
Muecke 114 Posted May 9, 2010 However, map click to set/manage waypoints still doesn’t seem to work. Do you have any solution for this? Alt + leftclick on Map = get a waypoint Alt + Shift + Leftclick on Map = opens a new Menue There you can change your Waypoints in Commpoints also... Share this post Link to post Share on other sites
Birdseye 0 Posted May 9, 2010 mmm, strange, alt and alt-shift left clicks on the map work fine when the mission starts. Just the way you say. And they keep working, as long as you don't get in a chopper ..and.. use the mando missles. so in example, buy an ah-1z. Just put it on the map with a gunner, get in as pilot, select the mma hell fire camera and fire. at that moment you lose the alt and alt-shift left clicks ability on the map to set waypoints and the waypoint setup menu. Share this post Link to post Share on other sites
mandoble 1 Posted May 9, 2010 MMA TV, MMA MMC and MMA MCC use onMapSingleClick commands. Best workaround would be the following code running from init.sqf in a script or spawn: while {true} do { while {vehicle player != player} do { Sleep 1; }; // Add Mission specific on map single click code here onMapSingleClick "whatever"; while {vehicle player == player} do { Sleep 1; }; Sleep 1; }; Share this post Link to post Share on other sites
Birdseye 0 Posted May 9, 2010 thanks for the suggested workaround, Mandoble. I will try to get it working. Share this post Link to post Share on other sites
Muecke 114 Posted May 10, 2010 thanks for the suggested workaround, Mandoble. I will try to get it working. please tell me if you found a sollution.;) Share this post Link to post Share on other sites
Muecke 114 Posted May 29, 2010 I did it now like this ! while {true} do { while {vehicle player != player} do { Sleep 1; }; // Add Mission specific on map single click code here onMapSingleClick ""[_pos, _units, _alt, _shift] call funcMapClickPlayer""; while {vehicle player == player} do { Sleep 1; }; Sleep 1; }; need to test it if it works...:rolleyes: Share this post Link to post Share on other sites
Birdseye 0 Posted June 1, 2010 I tried, and to be honest with my very basic scripting skills, your idea in a few different ways. Unfortunately, I didn't get it to work. But it's good to see you are still focused at this problem Muecke! Hope you get it fixed! Share this post Link to post Share on other sites
Muecke 114 Posted June 4, 2010 I tried, and to be honest with my very basic scripting skills, your idea in a few different ways. Unfortunately, I didn't get it to work.But it's good to see you are still focused at this problem Muecke! Hope you get it fixed! its fixed so far i can see.A friend helped me out with that and after a few tests there was no issue anymore with it... Share this post Link to post Share on other sites
l mandrake 9 Posted June 5, 2010 Trying this mission now - thanks. How do I change the view distance in-game? It is set to 2500m. Share this post Link to post Share on other sites
Muecke 114 Posted June 5, 2010 (edited) Trying this mission now - thanks.How do I change the view distance in-game? It is set to 2500m. You can change the viewdistance in the startparameters ! ---------- Post added at 10:30 PM ---------- Previous post was at 10:14 PM ---------- New Addonpack released ! Download Latest Mission Download changelog: -MMA Camera with CTI Issue fixed by Koyaanisqatsi -Rearmbug fixed (UH1Y) by Kastenbier -Random fixes (JIP) -Equiptmentbug gefixt (scalar) -Res Patrol added -Towngroups reworked -alot more startparameters -many small fixes to many to remember atm I will release some more Missions on diffrent Islands in the next days. Now its time for me play and enjoy real CTI flavor :cool: Stay tuned ! Edited June 5, 2010 by Muecke Share this post Link to post Share on other sites
l mandrake 9 Posted June 6, 2010 (edited) Thanks - this is a fantastic update. Request for next update - viewdistance 4000k? ;) Oh and can you plz add parameter so admin can force grass on for all players - otherwise some can 'cheat' with no grass... Edited June 6, 2010 by Mandrake5 Share this post Link to post Share on other sites
Muecke 114 Posted June 6, 2010 Armaholic mirror: - CRcti Proman (@) thx Armaholic for the mirror ---------- Post added at 08:59 AM ---------- Previous post was at 08:41 AM ---------- Thanks - this is a fantastic update.Request for next update - viewdistance 4000k? ;) Oh and can you plz add parameter so admin can force grass on for all players - otherwise some can 'cheat' with no grass... you can set viewdistance even to 10km if you like. problem with grass on is with the ai not with player ;) we had a long discussion and experience with this and came to conclusion that everbody could decide for himself. Share this post Link to post Share on other sites
Birdseye 0 Posted June 6, 2010 An awesome update with many enhancements! Thanks!! Share this post Link to post Share on other sites
Muecke 114 Posted June 11, 2010 New missionpack with 5 missions included. Chernarus with Sixteen und Fifteen towns Podagorsk with Eightteen towns Kulima with Seven towns Necro with Fifteen towns >>Missionsdownload<< <<Complete Moddownload>> -Watch out for further Missions at AngryInsects.de -For MP experience connect on our server :filter angry or 84.19.166.236:3500 Share this post Link to post Share on other sites
Muecke 114 Posted June 11, 2010 Armaholic mirror updated: - CRcti Proman (@) Share this post Link to post Share on other sites
qawa1967 0 Posted June 14, 2010 A big thanks for your fantastic "CRcti PROMAN" works Muecke !!!!! :) Share this post Link to post Share on other sites