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arb

Afghanistan Green Zone 10km Island WIP

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May be something to ask the ACE boys, because they seem to be adding alot of stuff to the soldiers load-outs i.e the snipers whith their rang-finder which they can deploy, granted it aint a ladder but hopefully similar concept.

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May be something to ask the ACE boys, because they seem to be adding alot of stuff to the soldiers load-outs i.e the snipers whith their rang-finder which they can deploy, granted it aint a ladder but hopefully similar concept.

thier was something very simular from arma1! it was a real deployable ladder that was on you back..and you had the action to "deploy latter" in which it could be placed on walls and once u got to th top u could collect it and move on!

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I own around 10 books written by UK soldiers/NCOs and I believe many of the stuff can be recreated on this map ;)

p.s. too bad we will stay in FOBs most of the time fending off Talibans controlling the entire region ;)

The paras did mount a few air assaults which could make for some interesting missions.

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No I mean if you look at OPX's walls, there is a little line to represent his walls. I think you will have to creat your own little picture that will show up in the editor like you have to do with custom units.
I think, and this is just a thought, you need to creat a little picture of it, like with units in the editor, that shows what it is. Im not 100% sure though :S

set!

Checked config, def not in there, tried BIS sample models and they show up on mission editor without using a config file so it has to be set in O2 somewhere. anyone got any ideas? :confused:

Thanks

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I'd love to help arb but i know nothing about any of this sorry.

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Checked config, def not in there, tried BIS sample models and they show up on mission editor without using a config file so it has to be set in O2 somewhere. anyone got any ideas? :confused:

Thanks

Its due to a named property in the geometry lod. Add this only in your geo lod:

fencelines.jpg

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Its due to a named property in the geometry lod. Add this only in your geo lod:

Excellent, thanks for that. sorted.

Edited by arb

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another problem, when shooting the wall. any ideas?

I think I have the view geo setup right, it doesn't do this all the way along the wall...

4413451429_61c7f146e9_o.jpg

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Been playing around making some walls/ buildings in O2, does anyone know where I can find some textures I can use for afghan compound walls like the one shown in this pic? :D

Found this website:

http://mayang.com/textures/Architectural/html/Walls/index.html

These textures may be of intrest:

http://mayang.com/textures/Architectural/images/Walls/mud_wall_190135.JPG

http://mayang.com/textures/Architectural/images/Walls/wall_190150.JPG

http://mayang.com/textures/Architectural/images/Walls/mud_wall_190151.JPG

Hope they help!

EDIT: Found this aswel:

http://www.openwebgraphics.com/resources/data/1/1024x1024_seamless_texture_01.jpg

Edited by Schancky

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cheers Schancky, these are quality, just what I need, those mud ones look perfect but will probably need to be toned down as I think they will be too much in game.:D

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cheers Schancky, these are quality, just what I need, those mud ones look perfect but will probably need to be toned down as I think they will be too much in game.:D

No problem mate, anytime :)

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LOL

Doesn't look right at all...

4415460094_a87082649c_o.jpg

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LOL

Doesn't look right at all...

Hmmmmm.... You could always try rescalling it, or try a lighter colour.

You could also try OPX's textures from his pack.

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lol yeah there are some other ones that might be better on that site

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... the thing about mudbrick walls is... they're made of mud... the same stuff as the ground... so they're essentially the same colour... and not far off the same texture - except for loose stones and stuff...

You could try using your ground texture... just blend it up a bit in photoshop or something...

just an idea...

B

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been having a play with texture, still some work to do on the actual modelling though (too square).

4416941995_9a29208314_o.jpg

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