icebreakr 3159 Posted March 24, 2010 We have F2000 and FN Minimi done for our Slovenian Army mod and we're using it for the past few months. Aeneas you already have a contact. Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 24, 2010 yeh thanks breakr...i'll make contact with the right guys :D Share this post Link to post Share on other sites
papanowel 120 Posted March 24, 2010 Good to hear that, thanks anyway to the modder community. Share this post Link to post Share on other sites
Nicolai 10 Posted March 25, 2010 will you script them so that they don't pull pins out of grenades before they throw them ? Just kidding :p Keep up the good work, Nicolai Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 25, 2010 quick questions: a) do you guys have a small belgian flag patch on your left arm above the sleeve pocket? I notice it on some refs and not on others. b) is the helmet webbing worn on all helmets, my refs only show it about 20% of the time. Share this post Link to post Share on other sites
DeZzErX 0 Posted March 26, 2010 quick questions: a) do you guys have a small belgian flag patch on your left arm above the sleeve pocket? I notice it on some refs and not on others. b) is the helmet webbing worn on all helmets, my refs only show it about 20% of the time. A) good question, I'll consult my mate in the army tommorow and let you know, might be that it's not worn on certain occasions. B) It's rather new so it hasn't been issued to everyone yet (except for the desert cover which everyone who is going somewhere and needs the desert camo gets). But it's standard issue now. Could be good to have a few guys with the old cover running around for the temperate version. Adds some diversion and such. Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 26, 2010 well ive given the all the new covers but i havent give anyone the flat webbing you guys have yet...because ill be honest its a pain in the ass to do lol ---------- Post added at 10:01 PM ---------- Previous post was at 09:03 PM ---------- Little update for you Share this post Link to post Share on other sites
DeZzErX 0 Posted March 26, 2010 well ive given the all the new covers but i havent give anyone the flat webbing you guys have yet...because ill be honest its a pain in the ass to dolol ---------- Post added at 10:01 PM ---------- Previous post was at 09:03 PM ---------- Little update for you Hehe, looks very well! Would it be possible to desaturate the desert camo a bit? I can imagine the webbing being a pain in the ass to do :p Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 26, 2010 (edited) to my eyes in game the camo is actually a little under saturated compared to my refs...perhaps you should wait to see them in game for yourself. p.s. one of the reasons they look a little deeper and darker in this screenshot is the lighting i picked. I made the day overcast and added a mild dust storm to keep things low so people could see the details. In the usual desert maps lighting like i said i find these guys a little under saturated. Edited March 26, 2010 by Aeneas2020 Share this post Link to post Share on other sites
DeZzErX 0 Posted March 26, 2010 to my eyes in game the camo is actually a little under saturated compared to my refs...perhaps you should wait to see them in game for yourself.p.s. one of the reasons they look a little deeper and darker in this screenshot is the lighting i picked. I made the day overcast and added a mild dust storm to keep things low so people could see the details. In the usual desert maps lighting like i said i find these guys a little under saturated. :ok: great Share this post Link to post Share on other sites
dimitri_harkov 10 Posted March 26, 2010 Looks good. Shall I re-do the config as proposed above, or do you have other plans? Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 26, 2010 (edited) Yeah that would be good if you could dimitri...thanks for that. ok plan of attack on these guys: I will be without computer access this weekend. When i get back I will add camo to the desert tactical vests. See about adding webbing to the helmets. Do some jacket and leg reinforcements on the elbows and make the knee reinforcement more obvious. After that i am calling this done and won't be making any further edits to the model or texture until after release. done some fixes already Edited March 26, 2010 by Aeneas2020 Share this post Link to post Share on other sites
Laertes 10 Posted March 26, 2010 Yeah that would be good if you could dimitri...thanks for that.ok plan of attack on these guys: I will be without computer access this weekend. When i get back I will add camo to the desert tactical vests. See about adding webbing to the helmets. Do some jacket and leg reinforcements on the elbows and make the knee reinforcement more obvious. After that i am calling this done and won't be making any further edits to the model or texture until after release. done some fixes already Send me the files before you release and I'll knock up some replacements :) Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 26, 2010 Will do...:D and thanks Share this post Link to post Share on other sites
dimitri_harkov 10 Posted March 27, 2010 Alright, the 'new' config has been finished: class CfgPatches { class A2020_Belgian_Army_UNITSPEC { units[]= { "A2020_BELGN", "A2020_BELGN1", "A2020_BELGN2", "A2020_BELGN3", "A2020_BELGN4", "A2020_BELGN5", "A2020_BELGN6", "A2020_BELGN7", "A2020_BELGN8", "A2020_BELGN9", "A2020_BELGN10", "A2020_BELGN11", "A2020_BELGND", "A2020_BELGND1", "A2020_BELGND2", "A2020_BELGND3", "A2020_BELGND4", "A2020_BELGND5", "A2020_BELGND6", "A2020_BELGND7", "A2020_BELGND8", "A2020_BELGND9", "A2020_BELGND10", "A2020_BELGND11" }; weapons[]= { "A2020_FNC", "A2020_Minimi", "A2020_FN_MAG", "A2020_bhp", "A2020_LAW", "A2020_l96a1", "A2020_l96a1_black", "A2020_l96a1_des" }; requiredVersion=0.100000; requiredAddons[]= { "CAData", "CACharacters", "CACharacters2", "CAWeapons", "CAWeapons_Colt1911" }; }; }; class CfgFactionClasses { class A2020_Belgian_Army { displayName="Belgian Army"; priority=100; side=1; }; }; class CfgVehicleClasses { class A2020_Belgian_Temperate { displayName="Belgian Temperate"; }; class A2020_Belgian_Desert { displayName="Belgian Desert"; }; }; class cfgRecoils { A2020_launcherBase[] = {0.005, 0.018, 0, 0.02, 0.025, -0.015, 0.04, 0.022, 0.01, 0.35, 0, 0}; }; class cfgAmmo { class BulletBase; class B_762x51_Ball; class RocketBase; class A2020_FR_Ball : B_762x51_Ball { hit = 11; typicalspeed = 750; airFriction = -0.00105; }; class A2020_PARA_Ball : BulletBase { cartridge = "FxCartridge_Small"; hit = 7; cost = 5; typicalspeed = 360; }; class A2020_law_M72_AT : RocketBase { hit = 500; indirectHit = 10; indirectHitRange = 0.5; model = "\ca\weapons\m136_Rocket"; cost = 200; maxSpeed = 290; CraterEffects = "ATRocketCrater"; explosionEffects = "ATRocketExplosion"; irLock = 1; thrustTime = 1; thrust = 500; }; class A2020_762x51_round: BulletBase { hit=12; indirectHit=2; indirectHitRange=0.100000; visibleFire=16; audibleFire=16; visibleFireTime=3; minRange=1; minRangeProbab=0.100000; midRange=400; midRangeProbab=0.800000; maxRange=900; maxRangeProbab=0.150000; }; }; class cfgMagazines { class CA_Magazine; class CA_LauncherMagazine; class A2020_20Rnd_762x51_nato : CA_Magazine { scope = 2; displayName = "FAL magazine"; model = "\P85_wpn3d\m14mag"; picture = "\P85_wpn3d\icons\mag\m_fnfal.paa"; count = 20; ammo = "A2020_FR_Ball"; initSpeed = 820; sound[] = {"\ca\Weapons\Data\Sound\M21_single_shot_v3", 10, 1}; reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\M21_reload_v4", 0.01, 1}; }; class A2020_13Rnd_hp : CA_Magazine { scope = 2; displayName = "HP magazine"; type = 16; ammo = "A2020_PARA_Ball"; count = 13; initSpeed = 360; picture = "\Ca\weapons\Data\Equip\m_makarov_CA.paa"; }; class A2020_M72 : CA_LauncherMagazine { scope = 2; model = "\P85_wpn3d\m136_rocket"; displayName = "LAW M-72 Rocket"; ammo = "A2020_law_M72_AT"; reloadAction = "ManActReloadAT"; picture = "\P85_wpn3d\icons\mag\m_law.paa"; }; class A2020_10Rnd_762x51_mag: CA_Magazine { scope=2; displayName="10Rnd 762x51 L96A1 mag"; picture="\UKF_L96A1\magicon.paa"; count=10; ammo="A2020_762x51_round"; initSpeed=900; reloadTime=3; class Library { libTextDesc="10 rounds of 762x51 ammunition for use in the L96A1."; }; }; }; class cfgWeapons { class Rifle; class M16A2; class M249; class M240; class M9; class M136; class M24; class A2020_FNC : M16A2 { scope = 2; model = "\p85_wpn3d\p85_fnc"; picture = "\p85_wpn3d\ico\fnc.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; opticsZoomInit = 0.375; displayName = "FNC"; drySound[] = {"\ca\Weapons\Data\Sound\G36_dry_v1", 0.000316228, 1}; magazines[] = {"30Rnd_556x45_Stanag"}; modes[] = {"Single", "Burst", "Fullauto"}; class Library { libTextDesc = "FN FNC"; }; }; class A2020_FALM : M16A2 { scope = 2; value = 0; model = "\p85_wpn3d\p85_falm"; optics = 1; modelOptics = "\p85_wpn3d\optika_fal"; opticsFlare = 1; opticsDisablePeripheralVision = 1; opticsZoomMin = 0.085; opticsZoomMax = 0.085; distanceZoomMin = 300; distanceZoomMax = 300; displayName = "FN FAL Marksman"; picture = "\p85_wpn3d\ico\fal.paa"; UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa"; drySound[] = {"\ca\Weapons\Data\Sound\M16_cock_v1", 0.000316228, 1}; reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\M16_reload_v1", 0.01, 1}; magazines[] = {"A2020_20Rnd_762x51_nato"}; modes[] = {"Single", "Fullauto"}; class Library { libTextDesc = "FN-FAL rifle"; }; }; class A2020_FAL_trilux : M16A2 { scope = 2; modelOptics = "\P85_wpn3d\sphd_opt_1"; opticsZoomMin = 0.15; opticsZoomMax = 0.15; value = 0; model = "\p85_wpn3d\p85_l1a1_tri"; optics = 1; displayName = "FN FAL Trilux"; picture = "\p85_wpn3d\ico\fal.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; magazines[] = {"A2020_20Rnd_762x51_nato"}; modes[] = {"Single", "Fullauto"}; class Library { libTextDesc = "FN-FAL Trilux"; }; }; class A2020_Minimi : M249 { magazines[] = {"200Rnd_556x45_M249"}; magazineReloadTime = 3; reloadMagazineSound[] = {"\P85_wpn3d\sounds\mgunreload.wav", 0.005, 1}; model = "\P85_wpn3d\P85_minimi"; scope = 2; picture = "\CA\weapons\data\equip\w_m249_ca.paa"; UiPicture = "\CA\weapons\data\Ico\i_mg_CA.paa"; displayName = "FN MINIMI"; class Library { libTextDesc = "FN-Minimi"; }; }; class A2020_FN_MAG : M240 { magazines[] = {"100Rnd_762x51_M240"}; magazineReloadTime = 3; reloadMagazineSound[] = {"\P85_wpn3d\sounds\mgunreload.wav", 0.005, 1}; scope = 2; UiPicture = "\CA\weapons\data\Ico\i_mg_CA.paa"; displayName = "FN MAG/L7"; model = "\P85_wpn3d\P85_fn_mag"; sound[] = {"\P85_wpn3d\sounds\fnmag.wav", 10, 1}; class Library { libTextDesc = "FN-MAG, MAG-58, L-7 Belgian machinegun widely used in many countries. In the end of XX century it was also chosen by the US Army to replace their M-60 and put into service with some modifications as M-240"; }; }; class A2020_G3 : M16A2 { scope = 2; opticsZoomInit = 0.375; value = 0; model = "\p85_wpn3d\p85_g3a4"; optics = 1; displayName = "HK G3A4"; picture = "\p85_wpn3d\ico\g3a4.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; drySound[] = {"\ca\Weapons\Data\Sound\M16_cock_v1", 0.000316228, 1}; reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\M16_reload_v1", 0.01, 1}; magazines[] = {"A2020_20Rnd_762x51_nato"}; modes[] = {"Single", "Fullauto"}; class Library { libTextDesc = "HK G-3 rifle"; }; }; class A2020_FAL_GL : A2020_G3 { displayName = "FN FAL M203"; model = "\p85_wpn3d\p85_g3tgs"; picture = "\p85_wpn3d\ico\g3tgs.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; muzzles[] = {"this", "M203Muzzle"}; class Library { libTextDesc = "FN FAL with M203 grenadelauncher"; }; }; class A2020_bhp : M9 { scope = 2; magazines[] = {"A2020_13Rnd_hp"}; model = "\p85_wpn3d\p85_bhp"; dispersion = 0.0015; displayName = "Browning HP"; picture = "\p85_wpn3d\ico\hp.paa"; }; class A2020_LAW : M136 { scope = 2; displayName = "M72 Law"; model = "\P85_wpn3d\P85_law"; modelSpecial = "\P85_wpn3d\P85_law"; modelOptics = "-"; opticsZoomMin = 0.27; opticsZoomMax = 0.42; magazines[] = {"A2020_M72"}; picture = "\CA\weapons\data\equip\W_m136_launcher_CA.paa"; UiPicture = "\CA\weapons\data\Ico\i_at_CA.paa"; recoil = "A2020_launcherBase"; class Library { libTextDesc = "The M72 LAW (Light Anti-Tank Weapon) is a portable one-shot 66 mm unguided anti-tank weapon."; }; }; class A2020_l96a1: M24 { displayName="L96a1"; modelOptics="\UKF_L96A1\L96A1_optic.p3d"; model="\UKF_L96A1\L96A1.p3d"; picture="\UKF_L96A1\iconlg.pac"; magazines[]= { "A2020_10Rnd_762x51_mag" }; sound[]= { "\UKF_L96A1\L96A1_single.wav", 1.000000, 1 }; reloadMagazineSound[]= { "\UKF_L96A1\L96A1_reload.wav", 0.050000, 1 }; }; class A2020_l96a1_black: A2020_l96a1 { displayName="L96a1 (Black & Green)"; model="\UKF_L96A1\L96A1black.p3d"; picture="\UKF_L96A1\iconlb.pac"; }; class A2020_l96a1_des: A2020_l96a1 { displayName="L96a1 (Desert)"; model="\UKF_L96A1\L96A1Desert.p3d"; picture="\UKF_L96A1\iconld.pac"; }; }; class CfgVehicles { class USMC_Soldier; class A2020_BELGN: USMC_Soldier { displayName="Rifleman"; //model="\A2020_Belgian_Infantry\bg_soldier"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "FR_Glasses", "Head_CDF" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat" }; }; class EventHandlers; }; class USMC_Soldier_TL; class A2020_BELGN1: USMC_Soldier_TL { displayName="Squad Leader"; //model="\A2020_Belgian_Infantry\bg_ar"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "A2020_FNC", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat" }; }; class EventHandlers; }; class USMC_Soldier_MG; class A2020_BELGN2: USMC_Soldier_MG { displayName="Squad Support"; //model="\A2020_Belgian_Infantry\bg_ar"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "A2020_Minimi", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_Minimi", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]={}; }; class EventHandlers; }; class A2020_BELGN11: USMC_Soldier_MG { displayName="Machine Gunner"; //model="\A2020_Belgian_Infantry\bg_ar"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "A2020_FN_MAG", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FN_MAG", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]={}; }; class EventHandlers; }; class USMC_Soldier_AT; class A2020_BELGN3: USMC_Soldier_AT { displayName="AT Rifleman"; //model="\A2020_Belgian_Infantry\bg_medic"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "A2020_FNC", "A2020_bhp", "ItemGPS", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "A2020_LAW" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "A2020_M72", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "ItemGPS", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "A2020_LAW" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "A2020_M72", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout3_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout3_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout3_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout3_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout3_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout3_Gear.RVmat" }; }; class EventHandlers; }; class USMC_Soldier2; class A2020_BELGN4: USMC_Soldier2 { displayName="Close Support"; //model="\A2020_Belgian_Infantry\bg_medic"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Corpsman_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Corpsman_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Corpsman_body.rvmat", "Ca\characters2\USMC\DATA\FR_Corpsman_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Corpsman_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Corpsman_Gear.RVmat" }; }; class EventHandlers; }; class USMC_Soldier_Light; class A2020_BELGN5: USMC_Soldier_Light { displayName="Unarmed"; //model="\A2020_Belgian_Infantry\bg_medic"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Marksman_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Marksman_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Marksman_body.rvmat", "Ca\characters2\USMC\DATA\FR_Marksman_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Marksman_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Marksman_Gear.RVmat" }; }; class EventHandlers; }; class USMC_SoldierS_Engineer; class A2020_BELGN6: USMC_SoldierS_Engineer { displayName="Engineer"; //model="\A2020_Belgian_Infantry\bg_soldier"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; class FR_Assault_R; class A2020_BELGN7: FR_Assault_R { displayName="Assault Rifleman"; //model="\A2020_Belgian_Infantry\bg_grenadier"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; class USMC_Soldier_GL; class A2020_BELGN8: USMC_Soldier_GL { displayName="Grenadier"; //model="\A2020_Belgian_Infantry\bg_grenadier"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "Fn2000S_GL_AIM", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "Fn2000S_GL_AIM", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; class USMC_Soldier_Medic; class A2020_BELGN9: USMC_Soldier_Medic { displayName="Medic"; //model="\A2020_Belgian_Infantry\bg_medic"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; class USMC_SoldierM_Marksman; class A2020_BELGN10: USMC_SoldierM_Marksman { displayName="Marksman"; //model="\A2020_Belgian_Infantry\bg_soldier"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Temperate"; weapons[]= { "A2020_l96a1_black", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_l96a1_black", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; class USMC_Soldier_AR; class A2020_BELGND: USMC_Soldier_AR { displayName="Desert Rifleman"; //model="\A2020_Belgian_Infantry\bg_soldier_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat" }; }; class EventHandlers; }; class FR_TL; class A2020_BELGND1: FR_TL { displayName="Desert Squad Leader"; //model="\A2020_Belgian_Infantry\bg_ar_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "A2020_FNC", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat" }; }; class EventHandlers; }; class FR_R; class A2020_BELGND2: FR_R { displayName="Desert Squad Support"; //model="\A2020_Belgian_Infantry\bg_ar_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "A2020_Minimi", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_Minimi", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]={}; }; class EventHandlers; }; class A2020_BELGND11: FR_R { displayName="Desert Machine Gunner"; //model="\A2020_Belgian_Infantry\bg_ar_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "A2020_FN_MAG", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FN_MAG", "NVGoggles", "Binocular", "A2020_bhp", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]={}; }; class EventHandlers; }; class FR_AC; class A2020_BELGND3: FR_AC { displayName="Desert AT Rifleman"; //model="\A2020_Belgian_Infantry\bg_medic_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "A2020_FNC", "A2020_bhp", "ItemGPS", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "A2020_LAW" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "A2020_M72", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "ItemGPS", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "A2020_LAW" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "A2020_M72", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout3_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout3_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout3_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout3_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout3_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout3_Gear.RVmat" }; }; class EventHandlers; }; class USMC_SoldierS; class A2020_BELGND4: USMC_SoldierS { displayName="Desert Close Support"; //model="\A2020_Belgian_Infantry\bg_soldier_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Corpsman_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Corpsman_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Corpsman_body.rvmat", "Ca\characters2\USMC\DATA\FR_Corpsman_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Corpsman_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Corpsman_Gear.RVmat" }; }; class EventHandlers; }; class FR_Light; class A2020_BELGND5: FR_Light { displayName="Desert Unarmed"; //model="\A2020_Belgian_Infantry\bg_medic_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Marksman_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Marksman_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Marksman_body.rvmat", "Ca\characters2\USMC\DATA\FR_Marksman_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Marksman_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Marksman_Gear.RVmat" }; }; class EventHandlers; }; class FR_Sapper; class A2020_BELGND6: FR_Sapper { displayName="Desert Engineer"; //model="\A2020_Belgian_Infantry\bg_grenadier_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; class FR_Commander; class A2020_BELGND7: FR_Commander { displayName="Desert Assault"; //model="\A2020_Belgian_Infantry\bg_soldier_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; class FR_GL; class A2020_BELGND8: FR_GL { displayName="Desert Grenadier"; //model="\A2020_Belgian_Infantry\bg_grenadier_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "Fn2000S_GL_AIM", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "Fn2000S_GL_AIM", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; class FR_Corpsman; class A2020_BELGND9: FR_Corpsman { displayName="Desert Medic"; //model="\A2020_Belgian_Infantry\bg_medic_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_FNC", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; class FR_Marksman; class A2020_BELGND10: FR_Marksman { displayName="Desert Marksman"; //model="\A2020_Belgian_Infantry\bg_soldier_d"; faction="A2020_Belgian_Army"; vehicleClass="A2020_Belgian_Desert"; weapons[]= { "A2020_l96a1_des", "A2020_bhp", "NVGoggles", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[]= { "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; respawnweapons[]= { "A2020_l96a1_des", "A2020_bhp", "NVGoggles", "Binocular", "Throw", "Put", "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[]= { "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_10Rnd_762x51_mag", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp", "A2020_13Rnd_hp" }; enableGPS=1; identityTypes[]= { "Head_CDF", "FR_Glasses" }; class Wounds { tex[]={}; mat[]= { "Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat" }; }; class EventHandlers; }; }; class CfgGroups { class West { name = "$STR_WEST"; class A2020_Belgian_Army { name = "Belgian Army"; class Infantry { name = "$STR_CfgGroups_West_USMC_Infantry"; class A2020_Belgian_Temperate_Squad { name="Belgian Squad"; faction = "A2020_Belgian_Army"; rarityGroup = 0.200000; class Unit0 { side = 1; vehicle = "A2020_BELGN1"; rank = "SERGEANT"; position[] = {0,5,0 }; }; class Unit1 { side = 1; vehicle = "A2020_BELGN"; rank = "CORPORAL"; position[] = {-5,0,0 }; }; class Unit2 { side = 1; vehicle = "A2020_BELGN2"; rank = "CORPORAL"; position[] = {-5,-7,0 }; }; class Unit3 { side = 1; vehicle = "A2020_BELGN3"; rank = "CORPORAL"; position[] = {3,0,0 }; }; class Unit4 { side = 1; vehicle = "A2020_BELGN8"; rank = "CORPORAL"; position[] = {5,0,0 }; }; class Unit5 { side = 1; vehicle = "A2020_BELGN9"; rank = "CORPORAL"; position[] = {7,0,0 }; }; class Unit6 { side = 1; vehicle = "A2020_BELGN10"; rank = "PRIVATE"; position[] = {9,0,0 }; }; class Unit7 { side = 1; vehicle = "A2020_BELGN7"; rank = "PRIVATE"; position[] = {11,0,0 }; }; }; class A2020_Belgian_Desert_Squad { name="Belgian Desert Squad"; faction = "A2020_Belgian_Army"; rarityGroup = 0.200000; class Unit0 { side = 1; vehicle = "A2020_BELGND1"; rank = "SERGEANT"; position[] = {0,5,0 }; }; class Unit1 { side = 1; vehicle = "A2020_BELGND"; rank = "CORPORAL"; position[] = {-5,0,0 }; }; class Unit2 { side = 1; vehicle = "A2020_BELGND2"; rank = "CORPORAL"; position[] = {-5,-7,0 }; }; class Unit3 { side = 1; vehicle = "A2020_BELGND3"; rank = "CORPORAL"; position[] = {3,0,0 }; }; class Unit4 { side = 1; vehicle = "A2020_BELGND8"; rank = "CORPORAL"; position[] = {5,0,0 }; }; class Unit5 { side = 1; vehicle = "A2020_BELGND9"; rank = "CORPORAL"; position[] = {7,0,0 }; }; class Unit6 { side = 1; vehicle = "A2020_BELGND10"; rank = "PRIVATE"; position[] = {9,0,0 }; }; class Unit7 { side = 1; vehicle = "A2020_BELGND7"; rank = "PRIVATE"; position[] = {11,0,0 }; }; }; }; }; }; }; You may also download it HERE. (Note: I commented out the 'model' entries - don't forget to un-comment them). The soldiers are equiped as DeZzErX proposed now: Standard loadout: FNC, Browning HP Sniper: L96, Browning HP Squad Support: FN MINIMI, Browning HP Machine Gunner: FN MAG, Browning HP (I added that class; uses same model as squad support) Grenadier: FN 2000s GL aimpoint, Browning HP AT soldier: FNC, Browning HP, LAW Mod dependencies now: p85_wpn3d.pbo, ukf_ukweps.pbo, ukf_l96a1.pbo, slo.pbo I had to include the ukf_ukweps.pbo as well, because the L96 needs that one too (note: the L96 has a quite serious glitch in 1st person view...). I took the liberty to add groups too. I added them for testing purposes, but feel free to turn them into something 'real'. I also solved some bugs caused by the usage of the none-existing identity type 'Head_CZ'. I replaced it with 'Head_CDF'. Furthermore, I added your tag to all classnames. This works fine. Much more consistent than before. Almost 1 magazine type only for all soldiers. I can't wait to try that with the real Belgian models. :) Cheers, D. Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 27, 2010 Wow you are the man! Thank you so much i could never get groups working with the both desert and temperate in the same config! As soon as i get back tommorow i'll work on these guys and get em done. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted March 27, 2010 I'm looking forward to them :) Don't hesitate to ask if I shall change/add something. D. Share this post Link to post Share on other sites
DeZzErX 0 Posted March 27, 2010 :ok: looking forward to it! Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 28, 2010 still no word on the f2000s yet...i guess if necessary we can release without them Share this post Link to post Share on other sites
dimitri_harkov 10 Posted March 28, 2010 I have re-done the groups based on their real organisation thanks to DeZzErX. There are now both standard infantry and support squads (incl FN MAG) available. I'll upload them/send them to you as soon as you know what weapons will be available. Cheers, D. Share this post Link to post Share on other sites
slatts 1978 Posted March 28, 2010 wow when i heard of desert belgian camo i cringed :p but thats not too shabby :D Share this post Link to post Share on other sites
icebreakr 3159 Posted March 29, 2010 Aeneas2020: you can still use our pack (as Required addon)? Hopefully you'll get an answer soon. p.s. is F2000 a main assault rifle in Belgium like we have it in Slovenia? Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 29, 2010 I believe only the special forces and a few members in each regular squad have em...and thanks breakr i'll do it like that for now. My concern is these guys are going to require 5 addons lol. Ah well :D thanks Share this post Link to post Share on other sites
sarge4267 16 Posted March 29, 2010 nice looking really good! België !! Share this post Link to post Share on other sites
Aeneas2020 10 Posted March 30, 2010 Update...helmet staps done...these are final for release 1...dimitri can you update a config requiring the slovenian addon for the f2000, according to dez's instructions? Again i appreciate your help mate. Would it help if i sent u the units in advance? also made about 50 other misc changes...can't promise they will be 100% accurate but hey ho close enough for release 1. Share this post Link to post Share on other sites