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Aeneas2020

Belgian Army

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Looking forward to that weapons pack! Thanks for the pm info des...ive already got the knee pads on there but they are kind of subtle right now because I did the normal map and they looked stupid so i've toned them down a little. The same problem with the vest at the mo is that it is too defined so i will work on that tonight. I will also add those blck no slip areas. I didn't know whether or not they had them on all vests. I can't promise these will be 100% accurate but meh they will be close enough i guess lol.

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No...the only full mod that i am working on personally right now is the dutch guys. Once i get those done i'll probs take a long break. As it is i just got my comp back yesterday this is the first time ive touched the tools in 3 weeks.

Also is there a joint name for the area that both Holland and Belgium are in? I mean it's north west europe I guess but i mean as much as the two cultures are different there are some similarities do they have a name for this region of Europe in particular? I only ask because i've had an idea.

Edited by Aeneas2020

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really...that sounds more like a cough and cold remedy but ok cool :)

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do you mean a military kind of idea? look up EU battlegroups for ideas

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Just an idea that i can use to maybe save people some time.

Ok made the changes sent to me via pm...basically the only thing i need to do is tweak the normals a little and they are done. Should i wait until vilas releases his standalone western weapon pack to release or should i do them requiring P85? your guys call. Just trying to save you a 100mb+ dload for the weapons.

Edited by Aeneas2020

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Think best is to wait a bit for Vilas his FN-pack. it will be indeed smaller then with the P85 config and weapons , but with the P85 pack it can work 2 and in the P85 vehicles there are even some old vehicles in there that where uses by belgian army.

anyway it will be great, keep it up:bounce3:

cya

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I just heard that Vilas gave Aeneas2020 some weapon models to use in his mod. That would be even better than use an other weapon pack.

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i'll get some tonight...was tired last night didnt finish up until let and the wife was getting at me

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day3belga.th.jpg

day3belgb.th.jpg

Will probs just do the helmet covers (with the lines representing the style you guys have then im calling them done). Also i have pasted my config in here....if anyone wants to make one with the p85 weapons and pm it back to i'd appreciate it, i tried last night but for whatever reason when i try the guys load into game with no weapons (also there is no grenade launcher in the p85 weapons so hmm no idea): Anyway any help is appreciated.

#define true 1

#define false 0

#define VSoft 0

#define VArmor 1

#define VAir 2

#define private 0

#define protected 1

#define public 2

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define ReadAndWrite 0

#define ReadAndCreate 1

#define ReadOnly 2

#define ReadOnlyVerified 3

class CfgPatches {

class Belgian_Army_UNITSPEC {

units[] = {"BELGN", "BELGN1", "BELGN2", "BELGN3", "BELGN4", "BELGN5", "BELGN6", "BELGN7", "BELGN8", "BELGN9", "BELGN10", "BELGND", "BELGND1", "BELGND2", "BELGND3", "BELGND4", "BELGND5", "BELGND6", "BELGND7", "BELGND8", "BELGND9", "BELGND10"};

weapons[] = {};

requiredVersion = 0.100000;

requiredAddons[] = {"CAData", "CACharacters", "CACharacters2", "CAWeapons", "CAWeapons_Colt1911"};

};

};

class CfgFactionClasses {

class Belgian_Army

{

displayName = "Belgian_Army";

priority = 100;

side = 1;

};

};

class CfgVehicleClasses

{

class Belgian_Temperate

{

displayName = "Belgian_Temperate";

};

class Belgian_Desert

{

displayName = "Belgian Desert";

};

};

class CfgVehicles {

/*extern*/ class USMC_Soldier;

class BELGN: USMC_Soldier {

displayName = "Rifleman";

model = "\A2020_Belgian_Infantry\bg_soldier";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

weapons[] = {"FFAA_Armas_FN_Fal","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Fal","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_Soldier_TL;

class BELGN1: USMC_Soldier_TL {

displayName = "Squad Leader";

model = "\A2020_Belgian_Infantry\bg_ar";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

weapons[] = {"FFAA_Armas_FN_Fal_Trilux","NVGoggles","Binocular","M9","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_Trilux","NVGoggles","Binocular","M9","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_Soldier_MG;

class BELGN2: USMC_Soldier_MG {

displayName = "Squad Support";

model = "\A2020_Belgian_Infantry\bg_ar";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

weapons[] = {"M249","NVGoggles","Binocular","M9","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

respawnweapons[] = {"RH_M249pelcan","NVGoggles","Binocular","M9","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_Soldier_AT;

class BELGN3: USMC_Soldier_AT {

displayName = "AT Rifleman";

model = "\A2020_Belgian_Infantry\bg_medic";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

weapons[] = {"FFAA_Armas_FN_Fal_para","M9","ItemGPS","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","M136"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "M136", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_para","M9","ItemGPS","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio", "M136"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "M136", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout3_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout3_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout3_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout3_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout3_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout3_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_Soldier2 ;

class BELGN4: USMC_Soldier2 {

displayName = "Close Support";

model = "\A2020_Belgian_Infantry\bg_medic";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Corpsman_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Corpsman_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Corpsman_body.rvmat", "Ca\characters2\USMC\DATA\FR_Corpsman_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Corpsman_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Corpsman_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_Soldier_Light;

class BELGN5: USMC_Soldier_Light {

displayName = "Unarmed";

model = "\A2020_Belgian_Infantry\bg_medic";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Marksman_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Marksman_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Marksman_body.rvmat", "Ca\characters2\USMC\DATA\FR_Marksman_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Marksman_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Marksman_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_SoldierS_Engineer;

class BELGN6: USMC_SoldierS_Engineer {

displayName = "Engineer";

model = "\A2020_Belgian_Infantry\bg_soldier";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

weapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_Assault_R;

class BELGN7: FR_Assault_R {

displayName = "Assault Rifleman";

model = "\A2020_Belgian_Infantry\bg_grenadier";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

weapons[] = {"FFAA_Armas_FN_Fal_Trilux","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_Trilux","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_Soldier_GL;

class BELGN8: USMC_Soldier_GL {

displayName = "Grenadier";

model = "\A2020_Belgian_Infantry\bg_grenadier";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

weapons[] = {"FFAA_Armas_FN_fal_m203","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "1Rnd_HE_M203", "1Rnd_HE_M203"};

respawnweapons[] = {"FFAA_Armas_FN_Fal","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "1Rnd_HE_M203", "1Rnd_HE_M203"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_Soldier_Medic;

class BELGN9: USMC_Soldier_Medic {

displayName = "Medic";

model = "\A2020_Belgian_Infantry\bg_medic";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

weapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_SoldierM_Marksman;

class BELGN10: USMC_SoldierM_Marksman {

displayName = "Marksman";

model = "\A2020_Belgian_Infantry\bg_soldier";

faction = "Belgian_Army";

vehicleClass = "Belgian_Temperate";

weapons[] = {"FFAA_Armas_FN_Falscope","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Falscope","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_Soldier_AR;

class BELGND: USMC_Soldier_AR {

displayName = "Desert Rifleman";

model = "\A2020_Belgian_Infantry\bg_soldier_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

weapons[] = {"FFAA_Armas_FN_Fal","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Fal","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_TL;

class BELGND1: FR_TL {

displayName = "Desert Squad Leader";

model = "\A2020_Belgian_Infantry\bg_ar_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

weapons[] = {"FFAA_Armas_FN_Fal_Trilux","NVGoggles","Binocular","M9","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_Trilux","NVGoggles","Binocular","M9","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_R;

class BELGND2: FR_R {

displayName = "Desert Squad Support";

model = "\A2020_Belgian_Infantry\bg_ar_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

weapons[] = {"M249","NVGoggles","Binocular","M9","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

respawnweapons[] = {"RH_M249pelcan","NVGoggles","Binocular","M9","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_AC;

class BELGND3: FR_AC {

displayName = "Desert AT Rifleman";

model = "\A2020_Belgian_Infantry\bg_medic_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

weapons[] = {"FFAA_Armas_FN_Fal_para","M9","ItemGPS","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio","M136"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "M136", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_para","M9","ItemGPS","NVGoggles","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio", "M136"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "M136", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout3_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout3_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout3_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout3_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout3_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout3_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class USMC_SoldierS ;

class BELGND4: USMC_SoldierS {

displayName = "Desert Close Support";

model = "\A2020_Belgian_Infantry\bg_soldier_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Corpsman_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Corpsman_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Corpsman_body.rvmat", "Ca\characters2\USMC\DATA\FR_Corpsman_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Corpsman_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Corpsman_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_Light;

class BELGND5: FR_Light {

displayName = "Desert Unarmed";

model = "\A2020_Belgian_Infantry\bg_medic_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Marksman_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Marksman_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Marksman_body.rvmat", "Ca\characters2\USMC\DATA\FR_Marksman_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Marksman_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Marksman_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_Sapper;

class BELGND6: FR_Sapper {

displayName = "Desert Engineer";

model = "\A2020_Belgian_Infantry\bg_grenadier_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

weapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_Commander;

class BELGND7: FR_Commander {

displayName = "Desert Assault";

model = "\A2020_Belgian_Infantry\bg_soldier_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

weapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_GL;

class BELGND8: FR_GL {

displayName = "Desert Grenadier";

model = "\A2020_Belgian_Infantry\bg_grenadier_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

weapons[] = {"FFAA_Armas_FN_fal_m203","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "1Rnd_HE_M203", "1Rnd_HE_M203"};

respawnweapons[] = {"FFAA_Armas_FN_Fal","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "1Rnd_HE_M203", "1Rnd_HE_M203"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_Corpsman;

class BELGND9: FR_Corpsman {

displayName = "Desert Medic";

model = "\A2020_Belgian_Infantry\bg_medic_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

weapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Fal_para","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

/*extern*/ class FR_Marksman;

class BELGND10: FR_Marksman {

displayName = "Desert Marksman";

model = "\A2020_Belgian_Infantry\bg_soldier_d";

faction = "Belgian_Army";

vehicleClass = "Belgian_Desert";

weapons[] = {"FFAA_Armas_FN_Falscope","NVGoggles","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

respawnweapons[] = {"FFAA_Armas_FN_Falscope","NVGoggles","Binocular","Throw","Put","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};

respawnMagazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK"};

enableGPS = 1;

identityTypes[] = {"Head_CZ", "FR_Glasses"};

class Wounds {

tex[] = {};

mat[] = {"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat", "Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat", "Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"};

};

/*extern*/ class EventHandlers;

};

};

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Blagh those normals are horrid! That's what PS will do. Sorry man, I need to get crazeh bump so I can help you out. :/

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Someone requested a pic of the P85 FNCs:

p85fncs.jpg

Nice rifle btw, never saw it before.

---

On your config: Here it is.

class CfgPatches
{
class Belgian_Army_UNITSPEC
{
	units[]=
	{
		"BELGN",
		"BELGN1",
		"BELGN2",
		"BELGN3",
		"BELGN4",
		"BELGN5",
		"BELGN6",
		"BELGN7",
		"BELGN8",
		"BELGN9",
		"BELGN10",
		"BELGND",
		"BELGND1",
		"BELGND2",
		"BELGND3",
		"BELGND4",
		"BELGND5",
		"BELGND6",
		"BELGND7",
		"BELGND8",
		"BELGND9",
		"BELGND10"
	};
	weapons[]={};
	requiredVersion=0.100000;
	requiredAddons[]=
	{
		"CAData",
		"CACharacters",
		"CACharacters2",
		"CAWeapons",
		"CAWeapons_Colt1911"
	};
};
};
class CfgFactionClasses
{
class Belgian_Army
{
	displayName="Belgian_Army";
	priority=100;
	side=1;
};
};
class CfgVehicleClasses
{
class Belgian_Temperate
{
	displayName="Belgian_Temperate";
};
class Belgian_Desert
{
	displayName="Belgian Desert";
};
};

class cfgAmmo
{
class B_762x51_Ball;

class A2020_FR_Ball : B_762x51_Ball {
	hit = 11;
	typicalspeed = 750;
	airFriction = -0.00105;
};
};


class cfgMagazines
{
class CA_Magazine;

class A2020_20Rnd_762x51_nato : CA_Magazine {
	scope = 2;
	displayName = "FAL magazine";
	model = "\P85_wpn3d\m14mag";
	picture = "\P85_wpn3d\icons\mag\m_fnfal.paa";
	count = 20;
	ammo = "A2020_FR_Ball";
	initSpeed = 820;
	sound[] = {"\ca\Weapons\Data\Sound\M21_single_shot_v3", 10, 1};
	reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\M21_reload_v4", 0.01, 1};
};
};

class cfgWeapons
{
class M16A2;
class M249;

class A2020_FNC : M16A2 {
	scope = 2;
	model = "\p85_wpn3d\p85_fnc";
	picture = "\p85_wpn3d\ico\fnc.paa";
	UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
	opticsZoomInit = 0.375;
	displayName = FNC;
	drySound[] = {"\ca\Weapons\Data\Sound\G36_dry_v1", 0.000316228, 1};
	magazines[] = {"30Rnd_556x45_Stanag"};
	modes[] = {"Single", "Burst", "Fullauto"};

	class Library {
		libTextDesc = "FN FNC";
	};
};

class A2020_FALM : M16A2 {
	scope = 2;
	value = 0;
	model = "\p85_wpn3d\p85_falm";
	optics = 1;
	modelOptics = "\p85_wpn3d\optika_fal";
	opticsFlare = 1;
	opticsDisablePeripheralVision = 1;
	opticsZoomMin = 0.085;
	opticsZoomMax = 0.085;
	distanceZoomMin = 300;
	distanceZoomMax = 300;
	displayName = "FN FAL Marksman";
	picture = "\p85_wpn3d\ico\fal.paa";
	UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
	drySound[] = {"\ca\Weapons\Data\Sound\M16_cock_v1", 0.000316228, 1};
	reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\M16_reload_v1", 0.01, 1};
	magazines[] = {"A2020_20Rnd_762x51_nato"};
	modes[] = {"Single", "Fullauto"};

	class Library {
		libTextDesc = "FN-FAL rifle";
	};
};

class A2020_FAL_trilux : M16A2 {
	scope = 2;
	modelOptics = "\P85_wpn3d\sphd_opt_1";
	opticsZoomMin = 0.15;
	opticsZoomMax = 0.15;
	value = 0;
	model = "\p85_wpn3d\p85_l1a1_tri";
	optics = 1;
	displayName = "FN FAL Trilux";
	picture = "\p85_wpn3d\ico\fal.paa";
	UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
	magazines[] = {"A2020_20Rnd_762x51_nato"};
	modes[] = {"Single", "Fullauto"};

	class Library {
		libTextDesc = "FN-FAL Trilux";
	};
};

class A2020_Minimi : M249 {
	magazines[] = {"200Rnd_556x45_M249"};
	magazineReloadTime = 3;
	reloadMagazineSound[] = {"\P85_wpn3d\sounds\mgunreload.wav", 0.005, 1};
	model = "\P85_wpn3d\P85_minimi";
	scope = 2;
	picture = "\CA\weapons\data\equip\w_m249_ca.paa";
	UiPicture = "\CA\weapons\data\Ico\i_mg_CA.paa";
	displayName = "FN MINIMI";

	class Library {
		libTextDesc = "FN-Minimi";
	};
};

class A2020_G3 : M16A2 {
	scope = 2;
	opticsZoomInit = 0.375;
	value = 0;
	model = "\p85_wpn3d\p85_g3a4";
	optics = 1;
	displayName = "HK G3A4";
	picture = "\p85_wpn3d\ico\g3a4.paa";
	UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
	drySound[] = {"\ca\Weapons\Data\Sound\M16_cock_v1", 0.000316228, 1};
	reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\M16_reload_v1", 0.01, 1};
	magazines[] = {"A2020_20Rnd_762x51_nato"};
	modes[] = {"Single", "Fullauto"};

	class Library {
		libTextDesc = "HK G-3 rifle";
	};
};

class A2020_FAL_GL : A2020_G3 {
	displayName = "FN FAL M203";
	model = "\p85_wpn3d\p85_g3tgs";
	picture = "\p85_wpn3d\ico\g3tgs.paa";
	UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa";
	muzzles[] = {"this", "M203Muzzle"};

	class Library {
		libTextDesc = "FN FAL with M203 grenadelauncher";
	};
};
};

class CfgVehicles
{
class USMC_Soldier;
class BELGN: USMC_Soldier
{
	displayName="Rifleman";
	//model="\A2020_Belgian_Infantry\bg_soldier";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	weapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	respawnweapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_Soldier_TL;
class BELGN1: USMC_Soldier_TL
{
	displayName="Squad Leader";
	//model="\A2020_Belgian_Infantry\bg_ar";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	weapons[]=
	{
		"A2020_FAL_trilux",
		"NVGoggles",
		"Binocular",
		"M9",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	respawnweapons[]=
	{
		"A2020_FALM",
		"NVGoggles",
		"Binocular",
		"M9",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_Soldier_MG;
class BELGN2: USMC_Soldier_MG
{
	displayName="Squad Support";
	//model="\A2020_Belgian_Infantry\bg_ar";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	weapons[]=
	{
		"A2020_Minimi",
		"NVGoggles",
		"Binocular",
		"M9",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	respawnweapons[]=
	{
		"A2020_Minimi",
		"NVGoggles",
		"Binocular",
		"M9",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]={};
	};
	class EventHandlers;
};
class USMC_Soldier_AT;
class BELGN3: USMC_Soldier_AT
{
	displayName="AT Rifleman";
	//model="\A2020_Belgian_Infantry\bg_medic";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	weapons[]=
	{
		"A2020_FNC",
		"M9",
		"ItemGPS",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio",
		"M136"
	};
	magazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"M136",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	respawnweapons[]=
	{
		"A2020_FNC",
		"M9",
		"ItemGPS",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio",
		"M136"
	};
	respawnMagazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"M136",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout3_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout3_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout3_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout3_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout3_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout3_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_Soldier2;
class BELGN4: USMC_Soldier2
{
	displayName="Close Support";
	//model="\A2020_Belgian_Infantry\bg_medic";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Corpsman_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Corpsman_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Corpsman_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Corpsman_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Corpsman_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Corpsman_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_Soldier_Light;
class BELGN5: USMC_Soldier_Light
{
	displayName="Unarmed";
	//model="\A2020_Belgian_Infantry\bg_medic";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Marksman_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Marksman_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Marksman_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Marksman_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Marksman_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Marksman_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_SoldierS_Engineer;
class BELGN6: USMC_SoldierS_Engineer
{
	displayName="Engineer";
	//model="\A2020_Belgian_Infantry\bg_soldier";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	weapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	respawnweapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class FR_Assault_R;
class BELGN7: FR_Assault_R
{
	displayName="Assault Rifleman";
	//model="\A2020_Belgian_Infantry\bg_grenadier";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	weapons[]=
	{
		"A2020_FAL_trilux",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato"
	};
	respawnweapons[]=
	{
		"A2020_FALM",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_Soldier_GL;
class BELGN8: USMC_Soldier_GL
{
	displayName="Grenadier";
	//model="\A2020_Belgian_Infantry\bg_grenadier";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	weapons[]=
	{
		"A2020_FAL_GL",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"1Rnd_HE_M203",
		"1Rnd_HE_M203"
	};
	respawnweapons[]=
	{
		"A2020_FAL_GL",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"1Rnd_HE_M203",
		"1Rnd_HE_M203"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_Soldier_Medic;
class BELGN9: USMC_Soldier_Medic
{
	displayName="Medic";
	//model="\A2020_Belgian_Infantry\bg_medic";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	weapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	respawnweapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_SoldierM_Marksman;
class BELGN10: USMC_SoldierM_Marksman
{
	displayName="Marksman";
	//model="\A2020_Belgian_Infantry\bg_soldier";
	faction="Belgian_Army";
	vehicleClass="Belgian_Temperate";
	weapons[]=
	{
		"A2020_FALM",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato"
	};
	respawnweapons[]=
	{
		"A2020_FALM",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_Soldier_AR;
class BELGND: USMC_Soldier_AR
{
	displayName="Desert Rifleman";
	//model="\A2020_Belgian_Infantry\bg_soldier_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	weapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	respawnweapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class FR_TL;
class BELGND1: FR_TL
{
	displayName="Desert Squad Leader";
	//model="\A2020_Belgian_Infantry\bg_ar_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	weapons[]=
	{
		"A2020_FAL_trilux",
		"NVGoggles",
		"Binocular",
		"M9",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	respawnweapons[]=
	{
		"A2020_FALM",
		"NVGoggles",
		"Binocular",
		"M9",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout2_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout2_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout2_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout2_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout2_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout2_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class FR_R;
class BELGND2: FR_R
{
	displayName="Desert Squad Support";
	//model="\A2020_Belgian_Infantry\bg_ar_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	weapons[]=
	{
		"A2020_Minimi",
		"NVGoggles",
		"Binocular",
		"M9",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	respawnweapons[]=
	{
		"A2020_Minimi",
		"NVGoggles",
		"Binocular",
		"M9",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"200Rnd_556x45_M249",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]={};
	};
	class EventHandlers;
};
class FR_AC;
class BELGND3: FR_AC
{
	displayName="Desert AT Rifleman";
	//model="\A2020_Belgian_Infantry\bg_medic_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	weapons[]=
	{
		"A2020_FNC",
		"M9",
		"ItemGPS",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio",
		"M136"
	};
	magazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"M136",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	respawnweapons[]=
	{
		"A2020_FNC",
		"M9",
		"ItemGPS",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio",
		"M136"
	};
	respawnMagazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"M136",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9",
		"15Rnd_9x19_M9"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout3_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout3_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout3_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout3_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout3_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout3_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class USMC_SoldierS;
class BELGND4: USMC_SoldierS
{
	displayName="Desert Close Support";
	//model="\A2020_Belgian_Infantry\bg_soldier_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Corpsman_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Corpsman_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Corpsman_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Corpsman_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Corpsman_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Corpsman_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class FR_Light;
class BELGND5: FR_Light
{
	displayName="Desert Unarmed";
	//model="\A2020_Belgian_Infantry\bg_medic_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Marksman_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Marksman_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Marksman_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Marksman_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Marksman_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Marksman_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class FR_Sapper;
class BELGND6: FR_Sapper
{
	displayName="Desert Engineer";
	//model="\A2020_Belgian_Infantry\bg_grenadier_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	weapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	respawnweapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class FR_Commander;
class BELGND7: FR_Commander
{
	displayName="Desert Assault";
	//model="\A2020_Belgian_Infantry\bg_soldier_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	weapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	respawnweapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class FR_GL;
class BELGND8: FR_GL
{
	displayName="Desert Grenadier";
	//model="\A2020_Belgian_Infantry\bg_grenadier_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	weapons[]=
	{
		"A2020_FAL_GL",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"1Rnd_HE_M203",
		"1Rnd_HE_M203"
	};
	respawnweapons[]=
	{
		"A2020_FAL_GL",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"1Rnd_HE_M203",
		"1Rnd_HE_M203"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class FR_Corpsman;
class BELGND9: FR_Corpsman
{
	displayName="Desert Medic";
	//model="\A2020_Belgian_Infantry\bg_medic_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	weapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	respawnweapons[]=
	{
		"A2020_FNC",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"30Rnd_556x45_Stanag",
		"HandGrenade_West",
		"HandGrenade_West"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
class FR_Marksman;
class BELGND10: FR_Marksman
{
	displayName="Desert Marksman";
	//model="\A2020_Belgian_Infantry\bg_soldier_d";
	faction="Belgian_Army";
	vehicleClass="Belgian_Desert";
	weapons[]=
	{
		"A2020_FALM",
		"NVGoggles",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	magazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato"
	};
	respawnweapons[]=
	{
		"A2020_FALM",
		"NVGoggles",
		"Binocular",
		"Throw",
		"Put",
		"ItemGPS",
		"ItemMap",
		"ItemCompass",
		"ItemWatch",
		"ItemRadio"
	};
	respawnMagazines[]=
	{
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato",
		"A2020_20Rnd_762x51_nato"
	};
	enableGPS=1;
	identityTypes[]=
	{
		"Head_CZ",
		"FR_Glasses"
	};
	class Wounds
	{
		tex[]={};
		mat[]=
		{
			"Ca\characters2\USMC\DATA\FR_Scout1_Body.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_body.rvmat",
			"Ca\characters2\USMC\DATA\FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W1_FR_Scout1_Gear.RVmat",
			"Ca\characters2\USMC\DATA\W2_FR_Scout1_Gear.RVmat"
		};
	};
	class EventHandlers;
};
};

I re-configured all weapons so they fit standard BIS weapon stats. That has the nice side-effect that you no longer need the p85_config.pbo - the p85_wpn3d.pbo will suffice now.

I had to trick a bit with the weapons (not all are available):

- all soldiers that had standard rifles before now use the FNC

- Team leaders & assault rifle soldiers use the FAL with Trilux sight (in fact a L1A1 with trilux... but who can tell the difference anyway)

- Marksmen use FN FAL with sight

- Support gunner uses FN MINIMI

- Grenadier uses a G3 with Launcher (renamed FN FAL M203 - maybe you get the model from an other mod or Vilas decides to do a FAL version too).

Since you seem to have most needed MLODS of the weapon models, it should be pretty easy to correct some of the above workarounds (e.g. to put optics or Grenade launchers on the FNCs). Using your own models would also get rid of the dependencies on other addons.

I also corrected a bunch of Type-O's (did you ever test that config? :) ). Also: Please add a prefix with your tag (A2020_ ?) to all classnames to avoid possible problems with other addons.

There is also a FN MAG general purpose machine gun available in P'85 that is not yet in use with any of your soldiers, but would fit pretty well.

---

I think this will be a very nice addon - keep it up!

If you have any more questions (like adding the FN MAG too), just PM me.

Cheers,

D.

EDIT:

Oh, and there is also an LAW launcher available that might fit your addon better than the M136.

Edited by Dimitri_Harkov
forgot something

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thanks dimitiri...yeh thats the config i've been using with them in game, the only issue i had was the mg guy wasn't properly configged.

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You're very welcome. The more nations we have in ArmA2, the better. :)

Hm... all those buggy spaces (mostly in items and rvmats) probably appeared when pasting your config here...

One more note on the config I posted: Don't forget to un-comment the 'model' entries of your units. I had to check that cfg with the standards USMC soldiers of course.

D.

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Hey Dimitri,

If I may give some comments on the weapon selection. Team leaders should just have the FN FNC. The Fal is completly out of service.

As for a weapon with a grenade launcher, the Belgian army had no grenade launchers on the FNC (or any other weapon for that matter). They have just started issueing the F2000 with GL (2 per squad I believe) specificly for adding grenade launching capabilities to the infantry and recon units since a year/ 2 years ago. It's the first time grenade launchers are in service. But I don't think Villas has those in his weaponpack.

The FN Mag would be a nice addition. It's still used in support squads.

A marksman should have an AI AW (L96), but again I dont know wether that is in villas pack.

All soldiers should also be equipped with a browning HP pistol. It's standard for foreign ops.

And like you said the LAW is still in use ;)

Perhaps a seperate weapon pack can be made for the Belgians, if villas would allow it, then all that needs to be done is find a mod that has the missing weapons and is willing to share. Just an idea.

Greetz!

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I only replaced Aeneas choices with the equivalent weapons from Vilas' packs.

I would have given them all FNCs, while adding FN MAG and FN MINIMI and perhaps the odd LAW and an FN FALM for the dedicated marksmen (I didn't know about the L96, I also don't know if a ArmA2 version is available).

Are there any FNCs with scopes in service? I'd guess at least dedicated marksmen use them, if they exist.

EDIT: Oh, and the Browning HP is part of P85 too...

Edited by Dimitri_Harkov

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I only replaced Aeneas choices with the equivalent weapons from Vilas' packs.

I would have given them all FNCs, while adding FN MAG and FN MINIMI and perhaps the odd LAW and an FN FALM for the dedicated marksmen (I didn't know about the L96, I also don't know if a ArmA2 version is available).

Are there any FNCs with scopes in service? I'd guess at least dedicated marksmen use them, if they exist.

EDIT: Oh, and the Browning HP is part of P85 too...

No FNC's with scopes, some have Eotechs issued but thats a rare sight at the moment (no pun). And some soldiers buy sights such as an Aimpoint but no magnifying optics as far as I know.

There is a L96 out there EDIT: ( http://www.armedassault.info/index.php?game=1&cat=addons&id=1089 (it even has a seperate pbo) ) No permision has been asked yet, just did a quick search and this came up.

Great that the Browning HP is in!

I've found this mod which has a F2000 with aimpoint and GL which would be good for the grenadier version. Again no permision has been asked yet, just did a quick search and this came up.

http://forums.bistudio.com/showthread.php?t=90768&page=4&highlight=sbp

Hope this helps!

Edited by DeZzErX

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Ok guys...dez, check you pms...i have pmed the various authors asking for their permission and dimitri thanks again for the config work. To be honest I am happy at this point basically making this a team effort if you guys are up for it.

nothing too formal just more of a resource pooling excercise and of course credit will be given to anyone who contributes (it would cut down on my workload a lot)

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No prob. I'd be glad to help.

I can re-do the cfg based on Dez's proposals, if you want (inlcuding F2000 for grenadier, L96 for sniper and Browning HP for everyone).

D.

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