dmarkwick 261 Posted February 6, 2010 Is it possible to have double-sided polygons in O2/ArmA2? For example a snowflake say. One poly = 1 snowflake visible from both sides? Share this post Link to post Share on other sites
Deadfast 43 Posted February 6, 2010 Can't you just copy the poly and flip it 180 degrees? Share this post Link to post Share on other sites
dmarkwick 261 Posted February 6, 2010 Of course, but the question remains can O2/ArmA2 do double-sided polygons? :) All I know so far is that I cannot import double sided polygons, and I cannot find a way to do it in O2. Share this post Link to post Share on other sites
rksl-rock 1301 Posted February 6, 2010 Of course, but the question remains can O2/ArmA2 do double-sided polygons? :) All I know so far is that I cannot import double sided polygons, and I cannot find a way to do it in O2. Im going to say no its not possible. I've tried each time we get a new O2 build. It seems the engine just cant cope with it. As Deadfast suggests you just have to copy and paste then flip the faces. Share this post Link to post Share on other sites
dmarkwick 261 Posted February 6, 2010 Hmm, OK, it's not a great problem, just thought I might save myself some polys :) Thanks for the responses. Share this post Link to post Share on other sites
norsu 180 Posted February 6, 2010 It's possible to make double-sided polygons. Just select 3 or 4 points and press F6 twice. The second polygon will appear on the other side. Share this post Link to post Share on other sites
T_Roc 0 Posted February 6, 2010 Its very simple just select your points and press F6 two times and there is your dubble sided face. Share this post Link to post Share on other sites
beton 2 Posted February 6, 2010 If you want it to be the same on both sides, you should create a plane, give it the texture of the snowflake and fit the texture. Then select the plane, press "crtl+c", "crtl+v" and "w"... now you have the texture visible on both sides... now you can copy paste that doublesided polygon and rotate it 90 deg. then paste again and rotate the other axxis. This should give a snowflake visible from everywhere. hope that helped Share this post Link to post Share on other sites
rksl-rock 1301 Posted February 6, 2010 It's possible to make double-sided polygons. Just select 3 or 4 points and press F6 twice. The second polygon will appear on the other side. I wasnt particularly clear. Yes you can do it but the engine doesnt like it. You can see it struggle to render it. You get odd shading it you try. Its especially obvious with glass rvmats. Share this post Link to post Share on other sites
norsu 180 Posted February 6, 2010 I wasnt particularly clear. Yes you can do it but the engine doesnt like it. You can see it struggle to render it. You get odd shading it you try. Its especially obvious with glass rvmats. True but it's still very usefull when you have to make thin flat surfaces for alpha channeled textures other than glass. With sharp edges the engine doesn't seem to have problems rendering double sided polygons. Share this post Link to post Share on other sites
rstratton 0 Posted February 6, 2010 double sided is fine as long as both sides arent welded together Share this post Link to post Share on other sites
PuFu 4600 Posted February 6, 2010 double sided is fine as long as both sides arent welded together what? if it is double side, it is only one face. What shouldn't be welded together? Share this post Link to post Share on other sites
dmarkwick 261 Posted February 7, 2010 Hmm so the story is not yet decided :) Share this post Link to post Share on other sites