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chammy

"Invalid Crew Civilian" error

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I am creating a sound mod lately, trying to finish actually, and after I updated to 1.05 I get the above error. I tried to disable everything and it wont work. The only time it will work is after I have disabled all mods, INCLUDING mine.

Anyone know?

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Chammy I looked throughout the threads and really all that I came up with and it sounds like gulag sent you in the right direction, but if that doesnt work someone mentioned this

Getting this too. If you load up with world=empty and go to the first benchmark scenerio, you will crash to desktop with invalid crew civilian error

good luck and God speed!

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Thanks Meatball and gujlaq, I'm working on it now this morning. I will report back to let yall know how it's come along

---------- Post added at 08:37 PM ---------- Previous post was at 07:00 PM ----------

ok so something interesting happened, I attempted to: change:

class UH1Y: Helicopter

change to

class UH1Y: UH1_Base

BUT, it came up with an error, actually, crashed back to desktop, so I went and replaced it with the backup file. BUT, my dumbass replaced it with the weapons config. Amazing is, it fixed the error. BUT, when I went to fire the m16/m4 I did not get the single shot sound, only the burst, but all other sounds were fine.

So im going to go ahead and try the link above now,, I wanted to try the simple quick way as advised in another thread but now I will do the more detailed way now

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i tried that thread and it appears to be from August, it may not address to what is going on now, I need to look into it more.

But, I found what the 1.05 patch had added. i wonder if that could be the cause since it added the AH-64D.

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Hey Chammy, this should work:

Replace:

class UH1Y: Helicopter

with:

class UH1_Base;
class UH1Y: UH1_Base

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K, this is what I have right now. Where is that area I need to change?

class Ka52Black : Ka52 {};

class UH1Y : Helicopter {

soundGetIn[] = {"\ca\Sound\Air\Noises\heli_door_01", db-10, 1};

soundGetOut[] = {"\ca\Sound\Air\Noises\heli_door_01", db-10, 1, 40};

soundEnviron[] = {"", db-30, 1.0};

soundDammage[] = {"\CSM2_s_Vehicles\Vehicles\Masterwarning.wss", 0.316228, 1};

soundEngineOnInt[] = {"ca\sounds\Air\UH1Y\int\int-start-final", 0.446684, 1.0};

soundEngineOnExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-start", 0.446684, 1.0, 700};

soundEngineOffInt[] = {"ca\sounds\Air\UH1Y\int\int-stop-final", 0.446684, 1.0};

soundEngineOffExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-stop", 0.446684, 1.0, 700};

class Sounds {

class Engine {

sound[] = {"\CSM2_s_Vehicles\Vehicles\uh1y_e.wss", db8, 1.0, 1500};

frequency = "rotorSpeed";

volume = "camPos*((rotorSpeed-0.72)*4)";

};

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Hi to the forum!

I've been having the same problem with "invalid crew civilian". Happens with ACE2 over 1.05. I think it is to do with the UH1Y. For example, the scenario "Trial by fire" will CTD with ACE2 - but when I open "Trial by fire" with editor and swap the UH1Y to a Blackhawk I can open it with ACE2 without error.

@Sickboy - where is the config file that you suggest these changes, please?

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Hi to the forum!

I've been having the same problem with "invalid crew civilian". Happens with ACE2 over 1.05. I think it is to do with the UH1Y. For example, the scenario "Trial by fire" will CTD with ACE2 - but when I open "Trial by fire" with editor and swap the UH1Y to a Blackhawk I can open it with ACE2 without error.

@Sickboy - where is the config file that you suggest these changes, please?

Do you think the new AH-64D has something to do with it? I read that thats a new bird BI added

Ok, so I changed the class UH1Y: Helicopter to class UH1Y: UH1_Base and i got this message when starting the game:

" Files CSM2_c_Vehicles\config.cpp, line 164:/CfgVehicles.UH1Y: Undefined base class 'UH1_Base' "

Maybe i'm missing something

Edited by Chammy

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I think it's supposed to look like this:

K, this is what I have right now. Where is that area I need to change?

class Ka52Black : Ka52 {};

class UH1_Base;

class UH1Y: UH1_Base {

soundGetIn[] = {"\ca\Sound\Air\Noises\heli_door_01", db-10, 1};

soundGetOut[] = {"\ca\Sound\Air\Noises\heli_door_01", db-10, 1, 40};

soundEnviron[] = {"", db-30, 1.0};

soundDammage[] = {"\CSM2_s_Vehicles\Vehicles\Masterwarning.wss", 0.316228, 1};

soundEngineOnInt[] = {"ca\sounds\Air\UH1Y\int\int-start-final", 0.446684, 1.0};

soundEngineOnExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-start", 0.446684, 1.0, 700};

soundEngineOffInt[] = {"ca\sounds\Air\UH1Y\int\int-stop-final", 0.446684, 1.0};

soundEngineOffExt[] = {"ca\sounds\Air\UH1Y\ext\ext-motor-stop", 0.446684, 1.0, 700};

class Sounds {

class Engine {

sound[] = {"\CSM2_s_Vehicles\Vehicles\uh1y_e.wss", db8, 1.0, 1500};

frequency = "rotorSpeed";

volume = "camPos*((rotorSpeed-0.72)*4)";

};

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JW Custom is correct.

Hi to the forum!

I've been having the same problem with "invalid crew civilian". Happens with ACE2 over 1.05. I think it is to do with the UH1Y. For example, the scenario "Trial by fire" will CTD with ACE2 - but when I open "Trial by fire" with editor and swap the UH1Y to a Blackhawk I can open it with ACE2 without error.

@Sickboy - where is the config file that you suggest these changes, please?

If it happens to you with ACE2, your installation is probably not up to date, please check Update Issues and A.C.E Mod Issues.

Basically, make sure you run the latest ACE version, some have issues on Vista/7 due to virtual store and not running the software as admin.

Make sure you have the latest software, always run it as administrator, and clean the virtual store.

Also make sure you don't run any other mods that cause the issue either.

In any case, on persistent problems, please follow bug reporting procedures and im sure we'll get through it asap.

Edited by Sickboy

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Hi Custom,

In which folder is the config file that needs modified?

Thanks

More than likely its in one of either aircraft, wheeled or vehicles, in my case, it's in vehicles.

---------- Post added at 02:54 AM ---------- Previous post was at 02:40 AM ----------

yayeee!! Thanks guys, Custom and Sickboy, it worked! Now, my rifle sounds are mixed matched. The m4 and m16 single shots do not sound and the burst plays a different sound that is not assigned to m16 burst.

ugh, if it's not one thing its another :rolleyes:

---------- Post added at 03:23 AM ---------- Previous post was at 02:54 AM ----------

Now some of the sounds a mixed around after i changed the part:

class CfgPatches {

class CSM2_s_Weapons {

units[] = {};

requiredVersion = 1.02;

I changed the "requiredVersion = 1.02 to 1.05. Fixed some sound issues but created a couple others.

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Finally worked out what I'd been doing wrong, and posting here in case anyone else has the problem....

I'm using AddonSync 2009 to keep ACE2 files up-to-date. But, I hadn't used the "Delete extra files" button to clear all the outdated .pbo files from it. So, I had several versions of ACE2 files present in the @ACE folder.

Working well now :)

Thanks for your help and for the great work going into this game!

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Finally worked out what I'd been doing wrong, and posting here in case anyone else has the problem....

I'm using AddonSync 2009 to keep ACE2 files up-to-date. But, I hadn't used the "Delete extra files" button to clear all the outdated .pbo files from it. So, I had several versions of ACE2 files present in the @ACE folder.

Working well now :)

Thanks for your help and for the great work going into this game!

Yes sir...that fixed the problem for me. Good job CharlieMike.

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