Blechreiz 0 Posted December 16, 2009 Another quick question: Are CN grenades for the M203 planned? Share this post Link to post Share on other sites
Simon C 0 Posted December 16, 2009 Already in game. :) Classname = 'ace_1rnd_cs_m203' Share this post Link to post Share on other sites
Pauldarrington 9 Posted December 16, 2009 ACE MOD IS UPDATING!!!! woooop Share this post Link to post Share on other sites
sickboy 13 Posted December 16, 2009 (edited) A.C.E. Beta, Update #6 Released!, All mirrors in sync and awaiting your requests! http://dev-heaven.net/news/show/253 Edited December 16, 2009 by Sickboy Share this post Link to post Share on other sites
Pauldarrington 9 Posted December 16, 2009 aww sickboy i didnt get the record this time :( Share this post Link to post Share on other sites
strongbird 10 Posted December 16, 2009 is there an update already for ACE 2 its wedness day:) Share this post Link to post Share on other sites
nmdanny 22 Posted December 16, 2009 finished the updating did the Special Forces crash got fixed? cause i didn't see something about it in the changelog Share this post Link to post Share on other sites
sickboy 13 Posted December 16, 2009 aww sickboy i didnt get the record this time :(Sorry mate, had to build a hotfix :) Better luck next time? is there an update already for ACE 2 its wedness day:) http://dev-heaven.net/wiki/ace-mod2#Update-Schedule :)finished the updatingdid the Special Forces crash got fixed? cause i didn't see something about it in the changelog Let us know :) http://dev-heaven.net/issues/show/7014 Share this post Link to post Share on other sites
strongbird 10 Posted December 16, 2009 probaly not probaly next or may u ntil they gonna fix it i if u told them today it might take 2updates further Share this post Link to post Share on other sites
Blechreiz 0 Posted December 16, 2009 Already in game. :)Classname = 'ace_1rnd_cs_m203' great ! Share this post Link to post Share on other sites
cross 1 Posted December 16, 2009 Kellys ACE YAS & Server Updated to b.188 http://www.kellys-heroes.eu/forum/rss.php Please note, signature checking is turned on at this time @ Kellys ACE Server. However there are certain mods allowed. Read it on the RSS page above by scrolling down. Share this post Link to post Share on other sites
guiltyspark 10 Posted December 16, 2009 Hey sickboy , do you think it would be possible to add a spotter class for snipers with one of those ballistic computers so we can get those 1 hit cold bore shots out past 1000 meters? Share this post Link to post Share on other sites
strongbird 10 Posted December 16, 2009 damn my sandbag bug still not fixed :( Share this post Link to post Share on other sites
stevedrumsdw 10 Posted December 16, 2009 Are all the explosives in yet, I can't seem to find claymores and some others as well? Share this post Link to post Share on other sites
mpcom 10 Posted December 16, 2009 Hi, Warning Message: Addon 'acex_c_weapon' requires addon 'acex_c_wep_bis' come up when i Start Arma II. Share this post Link to post Share on other sites
Steakslim 1 Posted December 16, 2009 Are all the explosives in yet, I can't seem to find claymores and some others as well? they've been in since the first release. I know because I remember them and the M2 SLAM being the first things I tried out.....on myself... Share this post Link to post Share on other sites
sickboy 13 Posted December 16, 2009 Hi, Warning Message: Addon 'acex_c_weapon' requires addon 'acex_c_wep_bis' come up when i Start Arma II. Please update again, a hotfix has been applied just before the announcement, possibly too fast? :D Share this post Link to post Share on other sites
cross 1 Posted December 16, 2009 My six log has received lots of mismatch & file not found errors.. The version txt shows the latest version of ACE. So is it updated properly? errors such as... [iNFO] six-updater 18:09:04: Unpacking 35/35: changelog.txt [DEBUG] six-updater 18:09:04: 7-Zip 9.07 beta Copyright © 1999-2009 Igor Pavlov 2009-08-29 Processing archive: E:\Programs\ArmA2ACE\@ACEX\.rsync\.pack\changelog.txt.gz Extracting changelog.txt Everything is Ok Size: 22323 Compressed: 8155 [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_veh_helicopters.pbo [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_veh_helicopters.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_explosions.pbo [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_explosions.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_launcher.pbo [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_launcher.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_mg.pbo [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_mg.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_pistol.pbo [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_pistol.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_rifle.pbo [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_rifle.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_shotgun.pbo [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_shotgun.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_smg.pbo [iNFO] six-updater 18:09:04: File does not exist in remote! addons/acex_c_sound_wep_smg.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_sound_wep_sniper.pbo [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_sound_wep_sniper.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_sound_wep_veh.pbo [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_sound_wep_veh.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_sound_world.pbo [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_sound_world.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_veh_bis.pbo [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_veh_bis.pbo.ACEX_test.bisign [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_wep_bis.pbo [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_c_wep_bis.pbo.ACEX_test.bisign [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_s_veh_bis.pbo [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_s_veh_bis.pbo.ACEX_test.bisign [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_s_veh_helicopters.pbo [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_s_veh_helicopters.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_s_wep_bis.pbo [iNFO] six-updater 18:09:05: File does not exist in remote! addons/acex_s_wep_bis.pbo.ACEX_test.bisign [iNFO] six-updater 18:09:06: File does not exist in remote! addons/acex_s_wep_explosions.pbo [iNFO] six-updater 18:09:06: File does not exist in remote! addons/acex_s_wep_explosions.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:06: File does not exist in remote! addons/acex_s_wep_veh.pbo [iNFO] six-updater 18:09:06: File does not exist in remote! addons/acex_s_wep_veh.pbo.ACEX_Test.bisign [iNFO] six-updater 18:09:06: File does not exist in remote! addons/acex_s_world.pbo [iNFO] six-updater 18:09:06: File does not exist in remote! addons/acex_s_world.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:06: Calculating checksums of wd files [DEBUG] six-updater 18:09:06: c175359fc3609281e1a34495255c4d6a *acex_bink_us_acu.pbo [DEBUG] six-updater 18:09:06: 0da653819bffd812ca7d644863225cd1 *acex_bink_us_acu.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:06: ae852345d4670dd0c4524014a45b666a *acex_bink_us_acu_c.pbo [DEBUG] six-updater 18:09:06: 7816249e2823cff8cc6d0a4e43b1f62e *acex_bink_us_acu_c.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:07: 29c30b395fd615880c978db606512117 *acex_bink_us_acu_m.pbo [DEBUG] six-updater 18:09:07: b529c6ade2565f8703078316a59292eb *acex_bink_us_acu_m.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:07: a7c4d13e2a25e3df93fdb64578ed12d6 *acex_c_men_usarmy.pbo [DEBUG] six-updater 18:09:07: 2a31bf71152d88c4ee985666e95d5abf *acex_c_men_usarmy.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:07: 08362269da1750f1e81b734425e3daae *acex_c_ui_background.pbo [DEBUG] six-updater 18:09:07: 4fefc52b7952c9f7a88d056c0962592b *acex_c_ui_background.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:07: c2fe7ec32b4239e6468392edc14444ef *acex_c_vehicle.pbo [DEBUG] six-updater 18:09:07: 736f9e0cb65e0a3286540f503828478f *acex_c_vehicle.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:07: e11d1dce6c0af12564ec0480a16b439a *acex_c_veh_ah1.pbo [DEBUG] six-updater 18:09:07: cf2c591bd3189cdebde8313b2e454920 *acex_c_veh_ah1.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:07: b6c4c865a979743bef9fbf23e623f910 *acex_c_veh_air_wep.pbo [DEBUG] six-updater 18:09:07: e198b0b4e1a75bad092ba4cf7c0f061e *acex_c_veh_air_wep.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:07: 219bbb3f84503cf303f81aa02970408e *acex_c_veh_atv.pbo [DEBUG] six-updater 18:09:07: cfc97dfb93acce74792e839027811d95 *acex_c_veh_atv.pbo.ACEX_test.bisign [DEBUG] six-updater 18:09:07: 8181247c38aa76afdbf053027236b5f5 *acex_c_veh_m1.pbo [DEBUG] six-updater 18:09:07: 16361f6c3cd4803b8c01c76d86173b17 *acex_c_veh_m1.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:07: 5fc614d754478599676358b54edb2d3f *acex_c_veh_m113.pbo [DEBUG] six-updater 18:09:08: 8330dc687ff3597579682d4ebe370f6c *acex_c_veh_m113.pbo.ACEX_Test.bisign [DEBUG] six-updater 18:09:08: 0b64a3b3154e7ac0ca49d3fab25ed49e *acex_c_veh_M2.pbo [DEBUG] six-updater 18:09:08: e62b37d12fc7a76f32a2ded9a93a3342 *acex_c_veh_M2.pbo.ACEX_Test.bisign Share this post Link to post Share on other sites
sickboy 13 Posted December 16, 2009 (edited) Jup, looks fine :) (No errors btw, only info's and debug messages :), will be cleaned up once everything's more stable) We have removed the BI Sound Overrides, which is what most of the messages are about. They will soon be released in a seperate modfolder, making it now possible to properly use a soundmod of your choice with ACE, while we can continue development on the soundmod and fix the spatial issues etc. Edited December 16, 2009 by Sickboy Share this post Link to post Share on other sites
stevedrumsdw 10 Posted December 16, 2009 they've been in since the first release. I know because I remember them and the M2 SLAM being the first things I tried out.....on myself... Are they under explosives in the armory? I can't find them? I have found the WP greneade and the tear gas one but can't find the slam and others? I can't find them anywhere? Share this post Link to post Share on other sites
cross 1 Posted December 16, 2009 OK one more.. it is adding random servers to my .yml when I save a preset, eventhough all the servers are deleted in web client. shall open a ticket? Share this post Link to post Share on other sites
An Fiach 10 Posted December 16, 2009 Are they under explosives in the armory? I can't find them? I have found the WP greneade and the tear gas one but can't find the slam and others? I can't find them anywhere? IIRC addons don't appear in the Armory Share this post Link to post Share on other sites
Steakslim 1 Posted December 16, 2009 Are they under explosives in the armory? I can't find them? I have found the WP greneade and the tear gas one but can't find the slam and others? I can't find them anywhere? Possible, I've encountered them on the ACE training map, unranked Domination West, and Moonwalk. Someone here might chime in on the ammo crates that they are present in by default, if not just load up one of those missions in the editor and have a look. Share this post Link to post Share on other sites
stevedrumsdw 10 Posted December 16, 2009 IIRC addons don't appear in the Armory How do you try them out then? Sorry nob question:) Share this post Link to post Share on other sites
Steakslim 1 Posted December 16, 2009 How do you try them out then? Sorry nob question:) Load up the editor and place the ACE crates in the map. Sorry I cannot provide a specific name for a crate. Share this post Link to post Share on other sites