maturin 12 Posted November 23, 2009 Whenever you fire the gun on the nose of the AH-1z or Hind, you get an awful lot of ricochets. Shouldn't a HE cannon shell detonate before it can bounce anywhere? I have also seen entire salvos of tracers from the A-10 bounce off the ground when fired from a low angle, but I assume the tracers are not explosive. Share this post Link to post Share on other sites
Inkompetent 0 Posted November 23, 2009 The tracer rounds on the A-10 are HEI-T rounds (High Explosive Incendiary - Tracer) while the rest are armour piercing (at least IRL. Not working like that in game due to engine limitations). But yes, HE shells should detonate without ricochets unless fired at a very low angle, in which case they could bounce off without the fuze actually hitting anything. Not sure if the Hind actually use any HE ammo in the Yak-B gatling gun though, or if it's all standard ball or armour piercing ammunition. My guess would armour piercing to carry through a good effect on soft targets at decent distance. Share this post Link to post Share on other sites
NoRailgunner 0 Posted November 23, 2009 Take a look at wiki/Basic_physical_principles_of_deflection Share this post Link to post Share on other sites
max power 21 Posted November 24, 2009 Read the part of the article concerning the m61 vulcan. http://www.casr.ca/bg-cf18-airsupport.htm Moreover, I was reading ground attack techniques a while ago and I saw a diagram that insisted that the climbing egress from a strafing attack should be steep so the attacking aircraft can avoid being hit by its own cannon shells. I am not sure what the m61 is usually loaded with, however. Share this post Link to post Share on other sites
maturin 12 Posted November 25, 2009 Another question about the AH-1z cannon. It makes a very dull nonthreatening noise (almost like banging two blocks of wood together) when it fires and you have vopsound installed. It sounds nothing like the other cannons in the game. Does anyone with vopsound know how accurate this is/why it is so quiet? Share this post Link to post Share on other sites
max power 21 Posted November 25, 2009 The sound of the cannon in real life is very loud. Much louder than the helicopter itself- and I've never had an ah1 fly over my head but the uh1 is quite loud. http://www.youtube.com/watch?v=U4KtqoCqI3w http://www.youtube.com/watch?v=S7mPk6CpgOI The sound itself (at least in SOWmod) resembles the sound of the cannon in the cockpit well enough (albeit, even in that mod, the weapons are loud enough). http://www.youtube.com/watch?v=Ig8GuLHdo1c (he opens fire at 1:40). Share this post Link to post Share on other sites
maturin 12 Posted January 4, 2010 Since posting, I have noticed that cannon shell ricochets cause explosions at both impact points, which seems slightly impossible. So chalk one up for the bug reports. Share this post Link to post Share on other sites
Hbomber110 0 Posted January 4, 2010 Its even possible with artillery , IRL we often have to fire higher charge (unfortunately raise the flight time) to impact at la higher angle so that it doesn't rebound.Prox and time fuzed rounds as well as mortars don't have this problem tho Share this post Link to post Share on other sites
Murklor 10 Posted January 4, 2010 http://www.youtube.com/watch?v=Ig8GuLHdo1c (he opens fire at 1:40). Is it just me or is that a very weird looking cobra? I thought the canope was more rounded, without a crossbar in the middle. This looks very angled. Share this post Link to post Share on other sites
HyperU2 11 Posted January 4, 2010 Is it just me or is that a very weird looking cobra? I thought the canope was more rounded, without a crossbar in the middle. This looks very angled. The W and Z are rounded, not the older models. Share this post Link to post Share on other sites
a wild goat 0 Posted January 4, 2010 Is it just me or is that a very weird looking cobra? I thought the canope was more rounded, without a crossbar in the middle. This looks very angled. That is the very first Cobra model...they look way different, even have 2 rotors and not 4 Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 5, 2010 Yes, I have seen cannon shells ricochet in RL. In fact, I have even seen 76mm cannons with SABOT shells ricochet! Share this post Link to post Share on other sites
max power 21 Posted January 5, 2010 That is the very first Cobra model...they look way different, even have 2 rotors and not 4 No, not at all. This is actually like the fifth ah-1 model. The rounded glass canopy was present on the first ah-1 models. AH-1G - initial Vietnam war variant. AH-1Q - AH-1 G with the TOW subsystem. AH-1S - AH-1 Q with an uprated power plant. Then the more modern ones had flat plate canopies: AH-1P - Ah-1S with composite rotors, improved cockpit, and flat plate cockpit. AH-1E - AH-1P with Enhanced Cobra Armament System (20mm cannon), and Rocket Management System. AH-1F - Ah-1E with laser range finder, a data sybsystem, infrared suppressor and infrared jammer. Additionally, all twin engined marine variants (J, T, W, and Z) have rounded glass canopies. Since this export one has a 20mm cannon it must be either an AH-1E or F. Share this post Link to post Share on other sites
ajsarge 10 Posted January 5, 2010 (edited) Edit: Max got it. He knows more than I do. The one in the video belongs (I think) to the Japanese (G-something) Self Defense Force. Edited January 5, 2010 by AJsarge Share this post Link to post Share on other sites
joey_45 0 Posted January 5, 2010 yea its from the JSDF. Share this post Link to post Share on other sites
namman2 0 Posted January 5, 2010 the helicopter's canons sounds in arma are very quit compared to RL i've seen apaches , cobras tanks firing and for the helis i could hear the canon about 2km away (since they are high and nothing to stop the sound wave) Share this post Link to post Share on other sites
noubernou 77 Posted January 6, 2010 Its even possible with artillery , IRL we often have to fire higher charge (unfortunately raise the flight time) to impact at la higher angle so that it doesn't rebound.Prox and time fuzed rounds as well as mortars don't have this problem tho Wouldn't a higher charge number be a lower elevation? Did you mean to say a lower charge number and a higher elevation? Share this post Link to post Share on other sites
max power 21 Posted January 6, 2010 He didn't say charge number, he said charge. Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 6, 2010 the helicopter's canons sounds in arma are very quit compared to RL i've seen apaches , cobras tanks firing and for the helis i could hear the canon about 2km away (since they are high and nothing to stop the sound wave) That I agree but on the other hand, tank blast are deafening if you are within like 50m but you can't produce that loud a sound on a game right? hehehee... gonna blow up our sound systems. :) Even M16s are really loud when fired just beside you... much louder than can be reproduced by the game. For a really loud and solid GAU cannon sound for A10, check out HiFi A-10 sound mod. :) Share this post Link to post Share on other sites
noubernou 77 Posted January 6, 2010 He didn't say charge number, he said charge. That still doesn't make sense... :p Bigger charge as in different caliber guns? Share this post Link to post Share on other sites