due-_- 10 Posted May 25, 2011 Gute Arbeit Christian, manny thanks for that. Share this post Link to post Share on other sites
Guest Posted May 25, 2011 Thanks for sending us the release as well :cool: Release frontpaged on the Armaholic homepage. Multicam Special Forces v0.25 Pre-AlphaArma 2 Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted May 25, 2011 Thank you very much Foxhound for the News and Filehosting on ArmAHolic. Share this post Link to post Share on other sites
1in1class 0 Posted May 25, 2011 Nice work on the units Christian.1987. Should hook them up with your weapons pack, convert them weapons to OA:icon_hm: Share this post Link to post Share on other sites
WillaCHilla 10 Posted May 25, 2011 (edited) Thanks for releasing these really nice looking units! After a short test in the editor, at least with the Medical Operator Light (ecwcs_multicam_medl) you are able to pass through objects (houses, trees, walls e.g.). Don't know if there other units who have this ability, just wanted to inform you about it. Edited May 25, 2011 by WillaCHilla Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted May 26, 2011 (edited) @ 1in1class: Thank you for interest on this Project. On this Units will i be only "SCAR" Weapons. Maybe i will be Replaced whit the SCAR-H/L Weapons from RH Weapons Pack. ;) @WillaCHilla: Thank you very much for Report the Bug on the Medical Operator (Light). That´s was my mistake, sorry. I have totally forget to give this a "Geometry" on the LOD. :o Edited May 26, 2011 by SyNcRoNiCzZ Share this post Link to post Share on other sites
1in1class 0 Posted May 26, 2011 Sounds good with the SCARs. RH gots some nice weapons, if you are to make a Replacement for them RH would be tops. Keeps the goods going. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted May 26, 2011 Sounds good with the SCARs. RH gots some nice weapons, if you are to make a Replacement for them RH would be tops. Keeps the goods going. Yeah, let's see what time brings. ;) Share this post Link to post Share on other sites
NomadRomeo 10 Posted August 1, 2011 Hi Christian, do you know if I can use both the cigarette and the sunglasses? Because I can only use one of them. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted August 2, 2011 Hi Christian, do you know if I can use both the cigarette and the sunglasses?Because I can only use one of them. This is not possible to use both together, because the Cigarettes is defined as "Glasses" for the Head. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted September 15, 2011 Hello @ll, i have Released/Update my "Multicam SF" Project to Version 0.50. Look @ this Post: C1987 Multicam SF Version 0.50 Have Fun. -Chris. Share this post Link to post Share on other sites
ei8ght 11 Posted September 15, 2011 very nice i DL now....:yay: Share this post Link to post Share on other sites
massi 772 Posted September 15, 2011 very nice ;) congrats!!! cheers massi Share this post Link to post Share on other sites
Guest Posted September 15, 2011 Updated release frontpaged on the Armaholic homepage. Multicam Special Forces v0.50 betaArma 2 Share this post Link to post Share on other sites
Nofty 10 Posted September 15, 2011 Very nice units, Christian. How it looks with the German units? There are no more which looks like the present ones ;) Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted September 16, 2011 Thx. all for the Comments. Thank you Foxhound for the New's and File Update on ArmAHolic (Again :D) Share this post Link to post Share on other sites
wiggie 24 Posted September 16, 2011 (edited) Firstly, love the units, they look sick, love the custom pouch layouts and the shade of the camo is just right :) However, I have a few little details that I think may make them even better! Firstly, please allow the heavy and medium units to wear backpacks, I really enjoy the medium skins as they are the perfect balance but the ability to only use ACE rucks is rather annoying when I wan't to wear other backpacks, so that would be a request. Secondly, in reguards to the knee pads and the pistol holsters/thigh rigs, is there a way that you could possibly make them more camouflaged, by using a coyote coloured plate and the padding around it in multicam again. And on the note of camo, I think the green and sandy shemagh's suit more than bright red ones. Also, some gloves would be nice on the heavy and medium models, like the firestorm ones that are coyote with the reinforced knuckles (as seen in Battle: LA and real warfare) And finally, for me something I've been waiting for, for a while now. Is there any chance you could throw together some multicam backpacks? whether they are just reskins of the patrol pack or bergen, or your own designs of hydration packs or daypacks or whatever, I think it would just really complete the models to have a set of backpacks that go with their gear. Sorry for the long list of critique though man, absolutly fantastic job, I really love them and at last these are a set of descent units that I can use when playing special forces missions with my friends, all the best! Edited September 16, 2011 by wiggie Share this post Link to post Share on other sites
lennard 447 Posted September 16, 2011 Great stuff Christian. Thanks! Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted September 16, 2011 Thanks Lennard. ;) @wiggie: Thx. for you Feedback. Firstly, please allow the heavy and medium units to wear backpacks, I really enjoy the medium skins as they are the perfect balance but the ability to only use ACE rucks is rather annoying when I wan't to wear other backpacks, so that would be a request. This is possible, but i have made this with full intention because it provided the (L) Version for the "Perfect Balance". Secondly, in reguards to the knee pads and the pistol holsters/thigh rigs, is there a way that you could possibly make them more camouflaged, by using a coyote coloured plate and the padding around it in multicam again. And on the note of camo, I think the green and sandy shemagh's suit more than bright red ones. Also, some gloves would be nice on the heavy and medium models, like the firestorm ones that are coyote with the reinforced knuckles (as seen in Battle: LA and real warfare) I do not know exactly what they mean (i dont have see Battle: Los Angeles). Surely the Red Shemagh look's "Shit'y" on the Units but does reflect a balancing of the constantly overtaking "White" & "Green". And finally, for me something I've been waiting for, for a while now. Is there any chance you could throw together some multicam backpacks? whether they are just reskins of the patrol pack or bergen, or your own designs of hydration packs or daypacks or whatever, I think it would just really complete the models to have a set of backpacks that go with their gear. To be honest, this was in Planning (Complete NEW Backpack's) but was Rejected by me. Share this post Link to post Share on other sites
wiggie 24 Posted September 17, 2011 Ahh, cooli ooli. Thats just me looking for the perfect units :P but to be perfectly honest man, they are awesome and you've done a great job on them :) been playing with them on some random missions on my own and they work great. Spot on job :) keep it up. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted September 19, 2011 Thank you Old Bear for the New's and the Upload/Mirror on Armed Assault.Info @ Nofty: Thx. No it's not Planned to create some German Units, sry. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted April 6, 2012 (edited) Hello @ll Today can i Present you the "Rework" of my Old/First Mp7 Project, now in to Version 2.50 (Large) Download: Dropbox Mirror: Download Addon Description: - HK "Heckler & Koch" Mp7 Weapon's for the Game. - Silenced Weapon Version's. - A 3D Acog Scope - Altogether 24 Different Versions of the Weapon. - 2 Different Magazine's, 40 & 20 Round Mag. - Defined Bullet Ballistics (Normal/SD/Hit/Speed/Init-Speed/Typical-Speed) - The Tac. Mp7 are add a LLM-01 Laser/Light Module. - Functioning Thermal Textures of the Weapon. - Dynamic Shoot Sound. - Mp7 Ammo-Box in to the Editor. Changelog: Version: 2.50 - New: Add 'Aimpoint' Visor. - New: Silencer Model. - New: Own Eject Cartridge Size. - New: View-Pilot Lod, Visor's/Optic's Improvement's. - New: 3D Acog Scope. - Fix: Recoil Basics. Version: 2.00 - New: Complete Rebuild of the Model's. - New: Mp7 now define as Main Weapon. - New: Weapon/Ammo/Ammo-Box Config. - New: Complete New Sound's. - New: Dynamic Shoot Sound Effekt's. - New: Working TI Textures. - New: Tac. Vesion's of Mp7's. - New: Different Target-Sights. - New: Gui-Pic's. Weapon Classnames: "C1987_MP7" Mp7 + Iron Visor Sight (Flip-Down). "C1987_MP7_sd" MP7 + Silenced, Iron Visor Sight (Flip-Down). "C1987_MP7_su" MP7 + Iron Visor Sight (Flip-Up). "C1987_MP7_su_sd" MP7 + Silenced, Iron Visor Sight (Flip-Up). "C1987_MP7_zp" Mp7 + Z-Point Visor (Holo). "C1987_MP7_zp_sd" Mp7 + Silenced, Z-Point Visor (Holo). "C1987_MP7_eot" Mp7 + EoTech Visor Sight (Holo). "C1987_MP7_eot_sd" Mp7 + EoTech Visor Sight (Holo). "C1987_MP7_aim" Mp7 + Aimpoint Visor Sight. "C1987_MP7_aim_sd" Mp7 + Silenced, Aimpoint Visor Sight "C1987_MP7_acog" Mp7 + Acog Visor Sight. "C1987_MP7_acog_sd" Mp7 + Silenced, Acog Visor Sight. "C1987_MP7_t" Mp7 + LLM-01 Laser/Light Module, Iron Visor Sight (Flip-Down). "C1987_MP7_sd_t" Mp7 + Silenced + LLM-01 Laser/Light Module, Iron Visor Sight (Flip-Down). "C1987_MP7_su_t" Mp7 + LLM-01 Laser/Light Module, Iron Visor Sight (Flip-Up). "C1987_MP7_su_sd_t" Mp7 + Silenced + LLM-01 Laser/Light Module, Iron Visor Sight (Flip-Up). "C1987_MP7_zp_t" Mp7 + LLM-01 Laser/Light Module, Z-Point Visor (Holo). "C1987_MP7_zp_sd_t" Mp7 + Silenced + LLM-01 Laser/Light Module, Z-Point Visor (Holo). "C1987_MP7_eot_t" Mp7 + LLM-01 Laser/Light Module, EoTech Visor (Holo). "C1987_MP7_eot_sd_t" Mp7 + Silenced + LLM-01 Laser/Light Module, EoTech Visor (Holo). "C1987_MP7_aim_t" Mp7 + LLM-01 Laser/Light Module, Aimpoint Visor. "C1987_MP7_aim_sd_t" Mp7 + Silenced + LLM-01 Laser/Light Module, Aimpoint Visor. "C1987_MP7_acog_t" Mp7 + LLM-01 Laser/Light Module, Acog Visor. "C1987_MP7_acog_sd_t" Mp7 + Silenced +LLM-01 Laser/Light Module, Acog Visor. Weapon Magazine Classnames: "40Rnd_46x30_mp7" Mp7, 4,6x30mm 40 Round Mag. "40Rnd_46x30_sd_mp7" Mp7, 4,6x30mm SD 40 Round Mag. "20Rnd_46x30_mp7" Mp7, 4,6x30mm 20 Round Mag. "20Rnd_46x30_sd_mp7" Mp7, 4,6x30mm SD 20 Round Mag. Required Addons: - None ! (Armed Assault 2 & Armed Assault Operation Arrowhead Together or A2: Combat Operation Required). Credits & Thanks: 'Schmung' for the Mp7 ground base Model ! 'The_Tub' for the Mp7 Texture base ! 'TheLama' for the Acog/EoTech/Aimpoint Model & Texture's ! 'Norrin' for the PERFECT Hand-Hold Animation ! 'da12thMonkey' for the AWESOME LLM-01 Laser/Light Module Model & Texture ! 'LordJarhead' for the AWESOME Sound's & Sound Config Edit ! 'GvsE','ImbarFreezz','Sky08B0ss','TomProz' for his Testing ! 'Bohemia Interactive' for the ground Based Game ! And all the Other great people of the Armed Assault Community who have Supported/Help me for my Project´s, BIG Thx. for it ! Disclaimer: This is NOT an Official AddOn from Bohemia Interactive ! Use of this Content is your own Risk ! I am NOT Responsible for any Damages on your System or Parts thereof of use this Content in any Art ! Editing or Redistributing this AddOn, or any part of it, is NOT allowed in any way without My or Third Contributors Person´s explicit, written, Permission of their Respective Owners ! Edited April 4, 2013 by SyNcRoNiCzZ Share this post Link to post Share on other sites
Isola 10 Posted April 6, 2012 Kudos to you Christian! downloading. Share this post Link to post Share on other sites