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SyNcRoNiCzZ

SyNcRoNiCzZ AddOn Release Thread

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Gute Arbeit Christian, manny thanks for that.

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Thank you very much Foxhound for the News and Filehosting on ArmAHolic.

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Nice work on the units Christian.1987. Should hook them up with your weapons pack, convert them weapons to OA:icon_hm:

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Thanks for releasing these really nice looking units!

After a short test in the editor, at least with the Medical Operator Light (ecwcs_multicam_medl) you are able to pass through objects (houses, trees, walls e.g.). Don't know if there other units who have this ability, just wanted to inform you about it.

Edited by WillaCHilla

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@ 1in1class:

Thank you for interest on this Project.

On this Units will i be only "SCAR" Weapons.

Maybe i will be Replaced whit the SCAR-H/L Weapons from RH Weapons Pack. ;)

@WillaCHilla:

Thank you very much for Report the Bug on the Medical Operator (Light). That´s was my mistake, sorry. I have totally forget to give this a "Geometry" on the LOD. :o

geoerror5111d9cajpg.2.jpg

Edited by SyNcRoNiCzZ

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Sounds good with the SCARs. RH gots some nice weapons, if you are to make a Replacement for them RH would be tops. Keeps the goods going.

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Sounds good with the SCARs. RH gots some nice weapons, if you are to make a Replacement for them RH would be tops. Keeps the goods going.

Yeah, let's see what time brings. ;)

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Hi Christian, do you know if I can use both the cigarette and the sunglasses?

Because I can only use one of them.

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Hi Christian, do you know if I can use both the cigarette and the sunglasses?

Because I can only use one of them.

This is not possible to use both together, because the Cigarettes is defined as "Glasses" for the Head.

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Very nice units, Christian.

How it looks with the German units? There are no more which looks like the present ones ;)

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Thx. all for the Comments.

Thank you Foxhound for the New's and File Update on ArmAHolic (Again :D)

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Firstly, love the units, they look sick, love the custom pouch layouts and the shade of the camo is just right :)

However, I have a few little details that I think may make them even better!

Firstly, please allow the heavy and medium units to wear backpacks, I really enjoy the medium skins as they are the perfect balance but the ability to only use ACE rucks is rather annoying when I wan't to wear other backpacks, so that would be a request.

Secondly, in reguards to the knee pads and the pistol holsters/thigh rigs, is there a way that you could possibly make them more camouflaged, by using a coyote coloured plate and the padding around it in multicam again. And on the note of camo, I think the green and sandy shemagh's suit more than bright red ones. Also, some gloves would be nice on the heavy and medium models, like the firestorm ones that are coyote with the reinforced knuckles (as seen in Battle: LA and real warfare)

And finally, for me something I've been waiting for, for a while now. Is there any chance you could throw together some multicam backpacks? whether they are just reskins of the patrol pack or bergen, or your own designs of hydration packs or daypacks or whatever, I think it would just really complete the models to have a set of backpacks that go with their gear.

Sorry for the long list of critique though man, absolutly fantastic job, I really love them and at last these are a set of descent units that I can use when playing special forces missions with my friends, all the best!

Edited by wiggie

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Thanks Lennard. ;)

@wiggie:

Thx. for you Feedback.

Firstly, please allow the heavy and medium units to wear backpacks, I really enjoy the medium skins as they are the perfect balance but the ability to only use ACE rucks is rather annoying when I wan't to wear other backpacks, so that would be a request.

This is possible, but i have made this with full intention because it provided the (L) Version for the "Perfect Balance".

Secondly, in reguards to the knee pads and the pistol holsters/thigh rigs, is there a way that you could possibly make them more camouflaged, by using a coyote coloured plate and the padding around it in multicam again. And on the note of camo, I think the green and sandy shemagh's suit more than bright red ones. Also, some gloves would be nice on the heavy and medium models, like the firestorm ones that are coyote with the reinforced knuckles (as seen in Battle: LA and real warfare)

I do not know exactly what they mean (i dont have see Battle: Los Angeles). Surely the Red Shemagh look's "Shit'y" on the Units but does reflect a balancing of the constantly overtaking "White" & "Green".

And finally, for me something I've been waiting for, for a while now. Is there any chance you could throw together some multicam backpacks? whether they are just reskins of the patrol pack or bergen, or your own designs of hydration packs or daypacks or whatever, I think it would just really complete the models to have a set of backpacks that go with their gear.

To be honest, this was in Planning (Complete NEW Backpack's) but was Rejected by me.

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Ahh, cooli ooli.

Thats just me looking for the perfect units :P but to be perfectly honest man, they are awesome and you've done a great job on them :) been playing with them on some random missions on my own and they work great.

Spot on job :) keep it up.

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Thank you Old Bear for the New's and the Upload/Mirror on Armed Assault.Info

@ Nofty:

Thx.

No it's not Planned to create some German Units, sry.

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Hello @ll

Today can i Present you the "Rework" of my Old/First Mp7 Project, now in to Version 2.50

mjf9ynecpgt.jpg

(Large)

Download:

Dropbox Mirror:

Download

Addon Description:

- HK "Heckler & Koch" Mp7 Weapon's for the Game.

- Silenced Weapon Version's.

- A 3D Acog Scope

- Altogether 24 Different Versions of the Weapon.

- 2 Different Magazine's, 40 & 20 Round Mag.

- Defined Bullet Ballistics (Normal/SD/Hit/Speed/Init-Speed/Typical-Speed)

- The Tac. Mp7 are add a LLM-01 Laser/Light Module.

- Functioning Thermal Textures of the Weapon.

- Dynamic Shoot Sound.

- Mp7 Ammo-Box in to the Editor.

Changelog:

	Version: 2.50

- New: Add 'Aimpoint' Visor.
- New: Silencer Model.
- New: Own Eject Cartridge Size.
- New: View-Pilot Lod, Visor's/Optic's Improvement's.
- New: 3D Acog Scope.
- Fix: Recoil Basics.

Version: 2.00

- New: Complete Rebuild of the Model's.
- New: Mp7 now define as Main Weapon.
- New: Weapon/Ammo/Ammo-Box Config.
- New: Complete New Sound's.
- New: Dynamic Shoot Sound Effekt's.
- New: Working TI Textures.
- New: Tac. Vesion's of Mp7's.
- New: Different Target-Sights.
- New: Gui-Pic's.

Weapon Classnames:

	"C1987_MP7"			Mp7 + Iron Visor Sight (Flip-Down).
"C1987_MP7_sd"			MP7 + Silenced, Iron Visor Sight (Flip-Down).
"C1987_MP7_su"			MP7 + Iron Visor Sight (Flip-Up).
"C1987_MP7_su_sd"		MP7 + Silenced, Iron Visor Sight (Flip-Up).
"C1987_MP7_zp"			Mp7 + Z-Point Visor (Holo).
"C1987_MP7_zp_sd"		Mp7 + Silenced, Z-Point Visor (Holo).
"C1987_MP7_eot"			Mp7 + EoTech Visor Sight (Holo).
"C1987_MP7_eot_sd"		Mp7 + EoTech Visor Sight (Holo).
"C1987_MP7_aim"			Mp7 + Aimpoint Visor Sight.
"C1987_MP7_aim_sd"		Mp7 + Silenced, Aimpoint Visor Sight
"C1987_MP7_acog"		Mp7 + Acog Visor Sight.
"C1987_MP7_acog_sd"		Mp7 + Silenced, Acog Visor Sight.
"C1987_MP7_t"			Mp7 + LLM-01 Laser/Light Module, Iron Visor Sight (Flip-Down).
"C1987_MP7_sd_t"		Mp7 + Silenced + LLM-01 Laser/Light Module, Iron Visor Sight (Flip-Down).
"C1987_MP7_su_t"		Mp7 + LLM-01 Laser/Light Module, Iron Visor Sight (Flip-Up).
"C1987_MP7_su_sd_t"		Mp7 + Silenced + LLM-01 Laser/Light Module, Iron Visor Sight (Flip-Up).
"C1987_MP7_zp_t"		Mp7 + LLM-01 Laser/Light Module, Z-Point Visor (Holo).
"C1987_MP7_zp_sd_t"		Mp7 + Silenced + LLM-01 Laser/Light Module, Z-Point Visor (Holo).
"C1987_MP7_eot_t"		Mp7 + LLM-01 Laser/Light Module, EoTech Visor (Holo).
"C1987_MP7_eot_sd_t"		Mp7 + Silenced + LLM-01 Laser/Light Module, EoTech Visor (Holo).
"C1987_MP7_aim_t"		Mp7 + LLM-01 Laser/Light Module, Aimpoint Visor.
"C1987_MP7_aim_sd_t"		Mp7 + Silenced + LLM-01 Laser/Light Module, Aimpoint Visor.
"C1987_MP7_acog_t"		Mp7 + LLM-01 Laser/Light Module, Acog Visor.
"C1987_MP7_acog_sd_t"		Mp7 + Silenced +LLM-01 Laser/Light Module, Acog Visor.

Weapon Magazine Classnames:

	"40Rnd_46x30_mp7"		Mp7, 4,6x30mm 40 Round Mag.
"40Rnd_46x30_sd_mp7"		Mp7, 4,6x30mm SD 40 Round Mag.
"20Rnd_46x30_mp7"		Mp7, 4,6x30mm 20 Round Mag.
"20Rnd_46x30_sd_mp7" 		Mp7, 4,6x30mm SD 20 Round Mag.

Required Addons:

- None !

(Armed Assault 2 & Armed Assault Operation Arrowhead Together or A2: Combat Operation Required).

Credits & Thanks:

'Schmung' for the Mp7 ground base Model !

'The_Tub' for the Mp7 Texture base !

'TheLama' for the Acog/EoTech/Aimpoint Model & Texture's !

'Norrin' for the PERFECT Hand-Hold Animation !

'da12thMonkey' for the AWESOME LLM-01 Laser/Light Module Model & Texture !

'LordJarhead' for the AWESOME Sound's & Sound Config Edit !

'GvsE','ImbarFreezz','Sky08B0ss','TomProz' for his Testing !

'Bohemia Interactive' for the ground Based Game !

And all the Other great people of the Armed Assault Community who have Supported/Help me for my Project´s, BIG Thx. for it !

Disclaimer:

This is NOT an Official AddOn from Bohemia Interactive !

Use of this Content is your own Risk !

I am NOT Responsible for any Damages on your System or Parts thereof of use this Content in any Art !

Editing or Redistributing this AddOn, or any part of it, is NOT allowed in any way without

My or Third Contributors Person´s explicit, written, Permission of their Respective Owners !

Edited by SyNcRoNiCzZ

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Kudos to you Christian!

downloading.

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