grub 10 Posted November 20, 2009 (edited) Hey Guys. Does anyone recall a mod that removes the background mountains. I remember seeing screenies but cannot remember where. Have been searching for like 2 hours now and cant find anything. Any help would be greatly appreciated. Regards, Grub Edited November 20, 2009 by Grub Share this post Link to post Share on other sites
charon productions 10 Posted November 20, 2009 Hey Guys.Does anyone recall a mod that removes the background mountains. I remember seeing screenies but cannot remember where. Have been searching for like 2 hours now and cant find anything. Any help would be greatly appreciated. Regards, Grub That mod you saw would have been simply a custom island addon. There is no possible way to hide terrain, only objects and vehicles. Of course lowering the view distance would do that too, if the mountains are far away enough Share this post Link to post Share on other sites
suhsjake 1 Posted November 20, 2009 I believe he's talking about the fixed texture that surrounds the world (the painted mountains you see on the horizon). I believe that it was bravo6 working on that mod, maybe I am mistaken. Share this post Link to post Share on other sites
grub 10 Posted November 20, 2009 (edited) @Charon Productions No no I mean the background mountains that are always there not the actual terrain. You can have draw dist set on 1 and they will be there. The screenies I saw were of Cherny and they were with and without. Without looks good when there is just water. ---------- Post added at 04:31 PM ---------- Previous post was at 04:30 PM ---------- I believe he's talking about the fixed texture that surrounds the world (the painted mountains you see on the horizon). I believe that it was bravo6 working on that mod, maybe I am mistaken. Ah thank you. So still in progress? Edited November 20, 2009 by Grub Share this post Link to post Share on other sites
becubed 24 Posted November 20, 2009 I think this is the thread that you are thinking of http://forums.bistudio.com/showthread.php?t=79527&highlight=skybox Share this post Link to post Share on other sites
grub 10 Posted November 20, 2009 That's it beautiful. Thank you very much. Share this post Link to post Share on other sites
jeza 5416 Posted November 20, 2009 Also matey this may be of interest to you http://forums.bistudio.com/showthread.php?t=79527 Share this post Link to post Share on other sites
Alex72 1 Posted November 20, 2009 Yep DMarkwick was asking if people wanted it. See link above me in Jezaa's post. Personally i like the artificial mountains thanks to that we didnt have it in ArmA1. And without them i felt so "closed in". Unless ofcourse you can play with maybe 5000VD and up it might be cool without it, but from lowest up to 3-4000VD its nice to have it there to get some more "space" feeling. Also good when flying. Without it when you fly there is nothing up there but white... Not very nice. IMO ofcourse. :) Hope you get what you want though. Drop DMarkwick a PM or post in the thread linked in the post above and ask about it. Alex Share this post Link to post Share on other sites
Snake Man 407 Posted November 20, 2009 VTE ArmA 2 preview release has standalone pbo to remove the mountains. Share this post Link to post Share on other sites
.kju 3245 Posted November 20, 2009 Which one is it SM? Share this post Link to post Share on other sites
Snake Man 407 Posted November 20, 2009 vte_skybox_remove.pbo :) In fact the cpp is so small I'll just throw it here, sorry if its beyond the scope of this topic: class CfgPatches { class VTE_skybox_remove { units[] = {}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = {}; }; }; class CfgWorlds { initWorld = "VTE_IaDrang"; demoWorld = "Utes"; class DefaultWorld { class Weather { class Overcast { class Weather1; class Weather2; class Weather3; class Weather4; class Weather5; }; }; }; class CAWorld: DefaultWorld { class Weather: Weather { class Overcast: Overcast { class Weather1: Weather1 { // sky = "ca\data\data\sky_clear_sky.paa"; // skyR = "ca\data\data\sky_clear_lco.paa"; horizon = "pmc\vte_skybox_remove\data\vte_sky_clear_horizont_sky.paa"; }; class Weather7: Weather1 { // sky = "ca\data\data\sky_veryclear_sky.paa"; // skyR = "ca\data\data\sky_clear_lco.paa"; horizon = "pmc\vte_skybox_remove\data\vte_sky_veryclear_horizont_sky.paa"; }; class Weather2: Weather2 { // sky = "ca\data\data\sky_almostclear_sky.paa"; // skyR = "ca\data\data\sky_almostclear_lco.paa"; horizon = "pmc\vte_skybox_remove\data\vte_sky_almostclear_horizont_sky.paa"; }; class Weather3: Weather3 { // sky = "ca\data\data\sky_semicloudy_sky.paa"; // skyR = "ca\data\data\sky_semicloudy_lco.paa"; horizon = "pmc\vte_skybox_remove\data\vte_sky_semicloudy_horizont_sky.paa"; }; class Weather4: Weather4 { // sky = "ca\data\data\sky_cloudy_sky.paa"; // skyR = "ca\data\data\sky_cloudy_lco.paa"; horizon = "pmc\vte_skybox_remove\data\vte_sky_cloudy_horizont_sky.paa"; }; class Weather5: Weather5 { // sky = "ca\data\data\sky_mostlycloudy_sky.paa"; // skyR = "ca\data\data\sky_mostlycloudy_lco.paa"; horizon = "pmc\vte_skybox_remove\data\vte_sky_mostlycloudy_horizont_sky.paa"; }; class Weather6: Weather5 { // sky = "ca\data\data\sky_overcast_sky.paa"; // skyR = "ca\data\data\sky_overcast_lco.paa"; horizon = "pmc\vte_skybox_remove\data\vte_sky_overcast_horizont_sky.paa"; }; }; }; }; }; Also I only now realize that the initworld might give error on standalone use, so my apologize for that one. And to continue with the excuses, I recall now that the skybox/mountains removing while its ok, its not perfect, there was still bit lowest mountain edge showing in some compass bearings, those paa's are quite tricky with the alpha channel etc so I need to touch them up bit more. Share this post Link to post Share on other sites
.kju 3245 Posted November 20, 2009 cool i tried it this way, yet that didnt work :) ... class CfgWorlds { class CAWorld: DefaultWorld { class Weather: Weather { class Overcast: Overcast { class Weather1: Weather1 { horizon = "";//"ca\data\data\sky_clear_horizont_sky.paa"; }; class Weather7: Weather1 { horizon = "";//"ca\data\data\sky_veryclear_horizont_sky.paa"; }; class Weather2: Weather2 { horizon = "";//"ca\data\data\sky_veryclear_horizont_sky.paa"; }; class Weather3: Weather3 { horizon = "";//"ca\data\data\sky_veryclear_horizont_sky.paa"; }; class Weather4: Weather4 { horizon = "";//"ca\data\data\sky_veryclear_horizont_sky.paa"; }; class Weather5: Weather5 { horizon = "";//"ca\data\data\sky_veryclear_horizont_sky.paa"; }; class Weather6: Weather5 { horizon = "";//"ca\data\data\sky_veryclear_horizont_sky.paa"; }; }; }; }; }; Share this post Link to post Share on other sites
phaeden 0 Posted December 12, 2009 I have been trying to create a new horizon line with limited success. It seems that the horizon line is important but there is also the _sky and _lco that need to have that imagery removed as well. In mine, I have new horizon textures but they are either purplish (as a horizon line texture) or are visibly stretched when seen from any altitude. I am not sure why that is happening but if anyone has a solution, I would be happy to hear it. Share this post Link to post Share on other sites