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Hachiman

Pulling my hair out!

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I had ArmA 2 and a handful of mods and addons running perfectly until I tried to install the JTD SmokeEffects mod. I was very pleased with how the game looked and run but just wanted more smoke when grenades exploded, this is why I tried to install the JTD SmokeEffects mod.

Could someone please tell me the correct order in which to install the following mods and addons -

ArmA 104 patch

CBA (Community Base Addons)

CAA1

WarFX particles

VopSound 2.1

opx (Afghan village and Avgani maps)

Pistolfield tracers V1.3

JTD SmokeEffects

Also could someone please show me correct way to write all the mods in the textbox field of my desktop ArmA shortcut.

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You don't need to install them in any particular order. They'll work no matter what order you installed them in.

To get them running when you use ArmA II, you must go to your ArmA II shortcut and find the Target line, which should say something like:

"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe"

Or this if you're using the beta patch:

"C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe"

And now you'll want to change it to the following. Remember - the folders following the -mod command must be written the same as the ones you have installed:

"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=mod1;mod2;mod3;mod4;mod5

Or:

"C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=mod1;mod2;mod3;mod4;mod5

Snake_Man made a very nice tutorial on his website to help people such as yourself with such issues. Head over here if you need some more help.

Edited by Zipper5

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I can't thank you enough for helping me Zipper5. Thankyou, thankyou, thankyou.

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I thought the mod order was important? If you have 2 conflicting mods for example, WarFX particles may conflict with JTD SmokeEffects so Arma will use the last mod. This was how it used to be anyway.

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I think yo might get a conflict from these 2 mods, im not sure, havent tested.

WarFX particles and JTD SmokeEffects . They both do similar things? Could cause a conflict.

Also, use a launcher, will save you form stuffing around with the cmd line

http://www.armaholic.com/page.php?id=6649

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I think CBA should be loaded first however. Addon makers have pointed that out.

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Yes, but he said installed. You can install any mods at any time you want. However, what you're all talking about is the order that you execute them in the target line. If you want one specific mod to override another, you put it before it in the target line. He was wondering if he had to install them in a specific order.

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Yes, but he said installed. You can install any mods at any time you want. However, what you're all talking about is the order that you execute them in the target line. If you want one specific mod to override another, you put it before it in the target line. He was wondering if he had to install them in a specific order.

I have now re-installed all the mods in random order and they are all working perfectly, but now I'm back to square one again. This time I decided not to install the JTD SmokeEffects mod as I think perhaps it only works when playing MP, so I have instead installed the JTD FireAndSmoke mod but have received a message that says the addon requires 'Extended_EventHandlers'

I haven't yet installed CBA, I'll do that now and make sure I modify my desktop shortcut text to ensure CBA is loaded first.

Hopefully that might resolve this 'Extended_EventHandlers' problem.

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Extended_EventHandlers is part of CBA addon. Its needed for most addons.

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About "installing addons". You dont really install them. You unpack them into folders so no, you dont have to do that in any specific order. When talking about order and addons in ARMA it usually means what order to load the addons on game start.

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Extended_EventHandlers is part of CBA addon. Its needed for most addons.

Thanks for explaining. The JTD FireAndSmoke addon worked perfectly once I unpacked the CBA addon, the thick black smoke plumes look absolutely glorious.

---------- Post added at 11:47 AM ---------- Previous post was at 11:46 AM ----------

About "installing addons". You dont really install them. You unpack them into folders so no, you dont have to do that in any specific order. When talking about order and addons in ARMA it usually means what order to load the addons on game start.

Your totally right mate, in future I will write unpack instead of install.

BTW I noticed that the JTD FireAndSmoke addon doesn't generate thick smoke for exploding grenades, would you know of another addon that features thicker smoke for exploding grenades?

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I thought the mod order was important? If you have 2 conflicting mods for example, WarFX particles may conflict with JTD SmokeEffects so Arma will use the last mod. This was how it used to be anyway.

Order is important. BETA has to be loaded first. I use a launcher that I can assign priorities. If you have two mods that alter the same type of graphic, they will overlay one on another. For instance if you have A mod that changes sounds, then another that also changes sounds, the one that is loaded last will overlay the sound mod prior. Like if you use VopSound 2.1 then load SOW. You'll get a mix with the SOW mod overwriting the weapon sounds modified in VopSound.

To make life MUCH easier - get AlpineStars launcher you can click on the mods you want then shuffle them around in priority.

Most the time, mods won't squash each other but sometimes they will. I tried running VOPSound and SOW at same time and man it was weird. Also, pay attention to how the mods were shipped. Some imbed the actual .pbo down in subfolders. I always create a @modfoldername/Addons/ folder then place the PBO's in the Addon Folder. then the launcher will pickup the new mod. I use the @so I can find the mod folders later manually. The launcher will just look down for all subdirectories called Addons and load the mod, but it's harder to keep track of.

Edited by [RIP] Luhgnut

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I noticed that the JTD FireAndSmoke addon doesn't generate thick smoke for exploding grenades, would you know of another addon that features thicker smoke for exploding grenades?

As you have found out by now, JTD SmokeEffects is for ArmA1, and JTD FireAndSmoke is for ArmA2. JTD FireAndSmoke has nothing in the way of changing default effects in the way that JTD SmokeEffects did, I decided not to do it that way and just add effects instead of changing them.

Some people liked the JTD grenade effects and preferred them over other grenade effects, and some people preferred other grenade effects but wanted some other JTD effects - it was a sort of maze for people to sort out how they wanted stuff.

I too liked the JTD grenade effect, I thought it was much more realistic (I used RL footage to model it) so I might make a small addon just for that purpose.

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Thanks for explaining Luhgnut. :)

---------- Post added at 01:25 PM ---------- Previous post was at 01:16 PM ----------

As you have found out by now, JTD SmokeEffects is for ArmA1.

Actually I didn't realise it was for ArmA1 until I read your post so thanks for explaining. No wonder I was getting nowhere with it. :o

I decided not to do it that way and just add effects instead of changing them.

You are the creator of the JTD mods :eek:

I envy your talent, thankyou for sharing your mods with the community.

I too liked the JTD grenade effect, I thought it was much more realistic (I used RL footage to model it) so I might make a small addon just for that purpose.

That sounds awesome. :yay:

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Correction to the original answer:

"C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta;mod1;mod2;mod3;mod4;mod5

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Correction to the original answer:

"C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta;mod1;mod2;mod3;mod4;mod5

Crap. Can't believe I missed that. I just copied the first one and added the \beta\ part, forgetting the mod folder. Thanks CarlGustaffa. :D

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I pull my pubic hairs out (1 at a time) when I get shot and killed in ARMA 2, my GF likes it tho :(

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