pharohx 10 Posted August 30, 2011 (edited) @Gnat, Hey, will you ever retexture the Carrier? Seems a bit on the dark side in its original format. Your Su-33 can use some updates you added to your other planes, like an opening canopy. Folding wings would also be a nice upgrade. Seeing as the Nimitz and Meatball's F-18 is comming along quite nicely, the Kuznetsov and the SU-33's need to get ready....LOL I think the PLA VME owes you some free textures anyway.... :) Mando may need to add the Tug into the MMA Rearm vehicles list. Thanks again for all of your work on many projects through the years. Edited August 30, 2011 by Pharohx Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 31, 2011 Seems a bit on the dark side in its original format. Your Su-33 can use some updates .... Seeing as the Nimitz and Meatball's F-18 is comming along quite nicely...... Trying to goad me into undating eh ? ;) ...... that wont work, I still have other projects in the que first :D Share this post Link to post Share on other sites
pharohx 10 Posted August 31, 2011 Ah, shat...... worth a try though.... LOL Any of them naval? (the projects in the que) Share this post Link to post Share on other sites
mandoble 1 Posted August 31, 2011 At least you will get something, Towing tractor will be by default a rearming source for MMA, so just add some of them on the carrier's deck ;) Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 1, 2011 At least you will get something, Towing tractor will be by default a rearming source for MMA, so just add some of them on the carrier's deck ;) Nice one mate ! Share this post Link to post Share on other sites
pharohx 10 Posted September 1, 2011 At least you will get something, Towing tractor will be by default a rearming source for MMA, so just add some of them on the carrier's deck ;) See... I knew a big mouth would come in handy... LOL Thanks Mando,.... for everything! Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted October 22, 2012 Hello there. I know I am digging up an old thread here, but I've been searching both the forums and the news site for some kind of template mission for this addon. Does one exist and can someone point me in the right direction??? Share this post Link to post Share on other sites
Kamov 1 Posted October 29, 2012 Gnat are you going to port Admiral Kuznetsov, su-33, ka-27 to ArmA3? Since both maps are Islands and there is diving I think navy could play a big role in A3. Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 29, 2012 Most likely. We'll see what tools I'll need .......... Share this post Link to post Share on other sites
odyseus 19 Posted June 27, 2013 Sorry did not notice the previous question. Sorry Hey Gnat sorry to bring this up. But now with ARMA3 do you think you will be doing some improvement to this great addon and release it? Thank you sir! Share this post Link to post Share on other sites
chortles 263 Posted June 27, 2013 There's some interesting stuff coming out of the woodwork in Arma 3 modding so far thanks to mankyle's findings which may well prove useful if Gnat chooses to port the Kuznetsov-class CV or grants permission for someone else to do so, i.e. being able to put: waterPPInVehicle = 0; into the vessel's config.cpp, then "Voila and no water in the cargo space", but as importantly and probably even moreso, . :DThat video's for Swedish Forces Pack, but here is mankyle's write-up on getting moving-vessel "carrier" capability in Arma 3. Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 27, 2013 ArmA3 ? : Once past Beta, some proper tools are available and better "carrier" info is available Share this post Link to post Share on other sites
chortles 263 Posted June 27, 2013 All of those are solid reasons to hold off on public release of an A3-native version, but I hope that you have no objection if I post any further A3 "carrier" information that I believe may be pertinent to assisting that (once tools are to your satisfaction)? Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 27, 2013 No problem, just avoid creating what might look like spam. Cheers Share this post Link to post Share on other sites
chortles 263 Posted June 27, 2013 Sounds like a plan, thanks Gnat! I'm also looking at German Armed Forces Mod (GAFM) for A3 to see if they do in fact also achieve both driveable and walkable moving ships. Share this post Link to post Share on other sites
inti 10 Posted October 22, 2013 Gnat;1665244']@wika_woo You obviously didn't try. For Position 1 _shipbit = nearestobject [PLAYER, "TAKR_F2"] _shipbit animate ["blast1a",1] For Position 2 _shipbit = nearestobject [PLAYER, "TAKR_F1"] _shipbit animate ["blast2a",1] For Position 3 _shipbit = nearestobject [PLAYER, "TAKR_F1"] _shipbit animate ["blast3a",1] Where do I have to put the code? I tried it to put it into the init.sqf and the carrier's init. Thanks for answering! Share this post Link to post Share on other sites
brigadeir998 10 Posted December 28, 2013 I put this mod alongaside the USS Nimitz, HMS Queen Elizabeth and CVN Ulyanogorsk! Much aircraft carrier! :cool: Gnat, will you continue to work on ARMA 2 or move into ARMA 3? Share this post Link to post Share on other sites
chortles 263 Posted December 28, 2013 I put this mod alongaside the USS Nimitz, HMS Queen Elizabeth and CVN Ulyanogorsk! Much aircraft carrier! :cool: Gnat, will you continue to work on ARMA 2 or move into ARMA 3?You forgot Charles de Gaulle (R91)! :D Share this post Link to post Share on other sites