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thebonecollector

7th Cav Mod Pack (Community compilation)

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The 7th cavalry mod team has been working on a cohesive mod pack since over a month. The goal was to increase the quality of our game play while remaining in a stable environment.

It is to be noted that some mod were tweak out or fixed to cover our needs.

The mods themselves belong to the creators, we just compiled them into one package, please keep this in mind while using this software. We take no credit for anything done, other than what we had to do to ensure compatibility across all addons.

We are releasing this pack publicly to give back to the community.If I forgot anyone in that list I’m extremely sorry contact me and I will add you ASAP. Tweak were made to certain mod to fit our game play.

Here a preview video of a past version.

http://www.youtube.com/watch?v=Q0gHOFnFcVc

--------------------------------------------------------------------------------------------------------------------------------

In short the main features are in very quick list:

new vehicle m1a1/t80/t90/t72/bradley/m6 linebacker/m113/m163/chinook/littlebird/apache/havoc/kiowa

ai tweak

maps

flares and gameplay tweak

visual tweak

Basically we took the best that could contribute to a cav unit and realism is our focus.

MOD Included and Credits

SLX (Solus) - http://www.armaholic.com/page.php?id=7045

SDP cannon fix (Sudden Death) - http://www.armaholic.com/page.php?id=5928

Little Birds (Cyborg11) - http://www.armaholic.com/page.php?id=5952

CH M1Abrams Pack (Mateck) - http://www.armaholic.com/page.php?id=6611

GMJ Sight Adjustment (gmJamez, ported to ArmA2 by noamles) - http://www.armaholic.com/page.php?id=6494

Russian Tank Pack (343rdBadger) - http://www.armaholic.com/page.php?id=6730

PMC Apache (PMC) - http://www.armaholic.com/page.php?id=5830

RH M4/M16 Pack Rearmed (RobertHammer) - http://www.armaholic.com/page.php?id=8056

Vapor Trails (Cole) - http://www.armaholic.com/page.php?id=7102

OH-58 Kiowa Warrior (southy) - http://www.armaholic.com/page.php?id=6407

RAF Chinook CH2 (Afrographix ported to ArmA2 by Smiley Nick) - http://www.armaholic.com/page.php?id=6232

GDT Mod Javelin (HeinBloed) - http://www.armaholic.com/page.php?id=7426

US Army '09 (Binkowski11) - http://www.armaholic.com/page.php?id=7165

M2/M6 Bradley - Google Cache - Owner TBD

AT GUI Pack (Scruffy) - http://www.armaholic.com/page.php?id=5908

JTD FireAndSmoke (JTD) - http://www.armaholic.com/page.php?id=7383

Pistolfied's Tracers (Pistolfied) - http://www.armaholic.com/page.php?id=7586

Night lighting effects (Sakura_Chan) - http://www.armaholic.com/page.php?id=7137

Non-blinding sun mod (Sakura_Chan) - http://www.armaholic.com/page.php?id=6468

NIM Dynamic Weather (Sentinel ported to ArmA2 by Binkowski) - http://www.armaholic.com/page.php?id=7659

TBR Grenades A2 (thebarricade) - http://www.armaholic.com/page.php?id=6993

M113 (Trauma) - http://www.armaholic.com/page.php?id=6715

RKSL Flare System (RKSL Studios) - http://www.armaholic.com/page.php?id=6857

Mi-28 (CMA) - http://www.armaholic.com/page.php?id=6595

INKO Disposable (Inkompetent) - http://www.armaholic.com/page.php?id=6973

Island Panthera (IceBreakr) - http://www.armaholic.com/page.php?id=7467

Everon (SgtAce) - http://www.armaholic.com/page.php?id=7913

Fast Attack Vehicle (F.A.V.) Emery & Rubenwolf - http://www.armaholic.com/page.php?id=7533

ADuke's Helo pack (ADuke) - http://www.armaholic.com/page.php?id=7356

M-Family Replacement (Cole) - http://www.armaholic.com/page.php?id=8084

7th Cavalry Development Team:

Bonecollector

Marci

Grim

Mayes

Nou

Zedic

Phxfire

--------------------------------------------------------------------------------------------------------------------------------

Installer by Mikoz

Version 2.1

Current Size : 581 meg compressed 1.1 gig unzipped

Download link 1 : http://www.filefront.com/14818003/7thCavalry-Modpack-2.2.exe/

Download link 2 : http://filedump.ca/mod/7thCavalry_Modpack_2.2.exe

Feel free to contact me for any question I will post scripts later on to use some of the features in the pack for maps scripter.

You can also contact me trough 7th cav forums : http://www.7thcavalry.us/

patch 2.2 to 2.2.1

fix : chat box

include : automatic replacement of defaults with the new guns

- new panthera version

http://www.filefront.com/14836619/7thCavalry_Modpack_2.2.1.exe

or http://filedump.ca/mod/7thCavalry_Modpack_2.2.1.exe

----------------------------------------------------------------------

Our current domination using the mod pack features :

To install it just put it in your arma 2 folder in MPMissions

http://filedump.ca/mod/co45_Domination_7thCav_Ranger.Chernarus.pbo

---------------------------------------------------------------------------

Advanced user installation extractable rar

http://www.filefront.com/14847967/7thcavmodpack2.2.1.part1.exe/

http://www.filefront.com/14839491/7thcavmodpack2.2.1.part2.rar/

extract somewhere then drag the 4 folder into your arma2 directory @7thCavCore, Dta,userconfig,Key

Edited by thebonecollector

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sry...uhm....I have already got several of the above listed mods...then?what if I bring this?sry,eh

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sry...uhm....I have already got several of the above listed mods...then?what if I bring this?sry,eh

Depending in the order you start up the mod some will override the other mods

But some of the mods have been tweaked out for exemple we don't use all of the slx and the wounding system have been tweaked out to have no blinking and we putted the heavenly damage level ratio higher.

like "C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2.exe" -mod=mod1;mod2;mod3 -nosplash

mod1 getting loaded first. The mod pack itself have been tested under stress and we ensure that the mods work together and have no conflicts

---------- Post added at 06:45 PM ---------- Previous post was at 06:39 PM ----------

putting RH M4/M16 Pack in an ammobox

ammobox.sqf

_unit = _this select 0;
_unit addWeaponCargo ["ussr_cheytacM200_sd", 50];
_unit addWeaponCargo ["ussr_cheytacM200", 50];
_unit addMagazineCargo["ussr_5Rnd_408", 300]; 
_unit addWeaponCargo ["RH_m4", 50];
_unit addWeaponCargo ["RH_m4a1", 50];
_unit addWeaponCargo ["RH_m4aim", 50];
_unit addWeaponCargo ["RH_m4aim", 50];
_unit addWeaponCargo ["RH_m4acog", 50];
_unit addWeaponCargo ["RH_m4eotech", 50];
_unit addWeaponCargo ["RH_m4sd", 50];
_unit addWeaponCargo ["RH_m4sdaim", 50];
_unit addWeaponCargo ["RH_m4sdeotech", 50];
_unit addWeaponCargo ["RH_m4gl", 50];
_unit addWeaponCargo ["RH_m4glacog", 50];
_unit addWeaponCargo ["RH_m4sdgl", 50];
_unit addWeaponCargo ["RH_m4sdglaim", 50];
_unit addWeaponCargo ["RH_m4sdgleotech", 50]; 
_unit addWeaponCargo ["RH_m16a1", 50]; 
_unit addWeaponCargo ["RH_m4sdgleotech", 50]; 
_unit addWeaponCargo ["RH_m16a1", 50]; 
_unit addWeaponCargo ["RH_m16a4gl", 50]; 
_unit addWeaponCargo ["RH_m16a4acog", 50]; 
_unit addWeaponCargo ["RH_m16a2", 50]; 
_unit addWeaponCargo ["RH_m16a1gl", 50]; 
_unit addWeaponCargo ["RH_m16a4", 50]; 
_unit addWeaponCargo ["RH_m16a4gl", 50]; 
_unit addWeaponCargo ["RH_m16a4acog", 50]; 
_unit addWeaponCargo ["RH_m16a4glacog", 50]; 
_unit addWeaponCargo ["RH_m16a2gl", 50]; 
_unit addWeaponCargo ["RH_m16a4aim", 50]; 
_unit addWeaponCargo ["RH_m16a4glaim", 50]; 
_unit addWeaponCargo ["RH_m16a4eotech", 50]; 
_unit addWeaponCargo ["RH_mk12", 50];  
_unit addWeaponCargo ["RH_mk12mod1", 50];  
_unit addWeaponCargo ["RH_mk12sd", 50];  
_unit addWeaponCargo ["RH_mk12mod1sd", 50];  
_unit addWeaponCargo ["RH_m4sbr", 50];  
_unit addWeaponCargo ["RH_m4sbraim", 50];  
_unit addWeaponCargo ["RH_m4sbreotech", 50];  
_unit addWeaponCargo ["RH_m4sbracog", 50];  
_unit addWeaponCargo ["RH_M249", 50];  
_unit addWeaponCargo ["RH_M249p", 50];  
_unit addWeaponCargo ["RH_M249pacog", 50];   
_unit addWeaponCargo ["RH_M249pelcan", 50];  

you can call it in the init of the ammo box

_xhandle = [this] execVM "script\ammobox.sqf"

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hi thanks for all the effort to make sush a nice pack, but i have some questions:

Is the Community based addon not needed (or integrated) for this pack?

Are there no soundmods in the pack ?

Is the pack self extracting ?

What about the mod line do you have to make it yourself, it must become quite long if you use them all.

And do you have a ready made map mack that we can use?

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I love compilation mods. Thx for the hard work in putting it together and releasing it for the community.

EDIT: Sry Im new, but is this for SP and MP?

Edited by Battlesign

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Not so good installer, it does not support Arma II from steam. =/

Humm that is weird here the tested os with the mod pack :

Windows xp 32

vista 32/64

windows 7 64

. What is your os kiptanio anything non standard basically we check for the registry to find the location of your arma 2 folder

---------- Post added at 07:33 AM ---------- Previous post was at 07:32 AM ----------

I love compilation mods. Thx for the hard work in putting it together and releasing it for the community.

EDIT: Sry Im new, but is this for SP and MP?

you can play it on both.

---------- Post added at 07:38 AM ---------- Previous post was at 07:33 AM ----------

hi thanks for all the effort to make sush a nice pack, but i have some questions:

Is the Community based addon not needed (or integrated) for this pack?

Are there no soundmods in the pack ?

Is the pack self extracting ?

What about the mod line do you have to make it yourself, it must become quite long if you use them all.

And do you have a ready made map mack that we can use?

At this time we didn't add the sound pack even If I have a signed version on stand by we might include it at some point.

http://www.filedump.ca/mod/@7thCavSound.zip (no installer made for that one yet)

The pack is self extracting.

There are no need to create any launch line a shortcut will be created.

Community addons is required by some of the mods used and included in the pack.

As for maps , I will release an update for the mod pack soon, and will see about including our domination version for the mod pack

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Humm that is weird here the tested os with the mod pack :

Windows xp 32

vista 32/64

windows 7 64

. What is your os kiptanio anything non standard basically we check for the registry to find the location of your arma 2 folder

---------- Post added at 07:33 AM ---------- Previous post was at 07:32 AM ----------

I am on windows 7 x64, and Arma 2 from steam.

(Used my steam backup process to install my games from steam. I did not downloaded the game at this point, I had one backup on all my steam games, maybe that backup installer from steam is the bad guy here?)

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pack updated , I will package a zip release for those having issues with the installer.

I also added the domination map

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thebonecollector If will be registered on your website! in Domination map planes open for flay? i play Domi+your mod! and cant flay planes :( have message you no Cavalry members( sorry for bad english :(

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thebonecollector If will be registered on your website! in Domination map planes open for flay? i play Domi+your mod! and cant flay planes :( have message you no Cavalry members( sorry for bad english :(

Will fix it tomorow after work keshman dully noted

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pack updated , I will package a zip release for those having issues with the installer.

I also added the domination map

Nice man, I am looking forward to download it when ready.

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Aloha :)

I see you use my GUI pack. Depending on what parts you use from it, also try PROPER addons as a supplement and instead of my chat fix (if used) get the one by Deadfast. Read the first post in the thread for my GUI pack, link is in my sig.

As another recommendation, look at ZGubas gameplay modifications, search for it.

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Aloha :)

I see you use my GUI pack. Depending on what parts you use from it, also try PROPER addons as a supplement and instead of my chat fix (if used) get the one by Deadfast. Read the first post in the thread for my GUI pack, link is in my sig.

As another recommendation, look at ZGubas gameplay modifications, search for it.

Thanks for your hard work again scruffy. Will check it out

---------- Post added at 03:05 AM ---------- Previous post was at 01:53 AM ----------

map updated to fix the chopper restriction

http://filedump.ca/mod/co45_Domination_7thCav_Ranger.Chernarus.pbo

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Thanks that has updated a Domi map!) Small error! A10 dont have Gear Up)) and It is necessary addon a fire-engine or the helicopter :) :) :) 50% of base has burnt down after war in base)))

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@thebonecollector

ARE THERE PLANS TO INCLUDE A SOUNDMOD? Only a "yes", a "no" or a "possible". Strange.

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@thebonecollector

ARE THERE PLANS TO INCLUDE A SOUNDMOD? Only a "yes", a "no" or a "possible". Strange.

I need to sit down with command about it

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