oldbear 390 Posted September 19, 2009 (edited) After releasing Sbrodjistan for ArmA, I am back to my initial projected island : Sbrodj. First unreleased Sbrodj was an unplayable ArmA map. Unplayable due to forest, I have been a victim of the "Schmalfelden syndrom". Too much trees on the map ... so I had switched to a desert map : it has been Sbrodjistan ! So, back to Sbrodj. The project is to build a Warefare dedicated map, with a "no corner" structure, roughly symmetrical features and a bit "simplified". Having been helped by Floosy my ADO team mate, I have launched again the map building factory ... I am a bit late on my schedule because I had to rebuild the whole roads network with ArmA2 roads and decided to add 2 "towns" on map. Sbrodj the central ruined town with it's castle is finished, Zuud the large town in the South-West is nearing completion, Severnsk the large town in the North-East is still to be transformed. Edited September 19, 2009 by Old Bear Share this post Link to post Share on other sites
b00ce 160 Posted September 20, 2009 Nice work. Although, all those leafy-oranges may cause FPS issues. ;) How big is it? Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 20, 2009 Looks like a great island. Share this post Link to post Share on other sites
oldbear 390 Posted September 20, 2009 @Gnat : Thanks :) @b00ce : Thank you, you mean the reed ? I have been a bit over generous on them. The map is 10km x10km Share this post Link to post Share on other sites
oldbear 390 Posted October 19, 2009 (edited) The work is still in progress on Sbrodj, but the project is nearing completion. An internal beta release is tested now by the Clan ADO, my game team. Here is an updated map of Sbrodj : Click to get a larger map. This last version features - 2 main bases/airports [AI friendly], - 2 main towns Severnsk and Zuud, - one main ruined town, Sbrodj the former capital town, - many villages, 2 of them ruined, - a railway network in the North-East part, - some bridges, and last addition 2 small islands to be used in Warefare ... Edited October 19, 2009 by Old Bear Share this post Link to post Share on other sites
Alex72 1 Posted October 19, 2009 Looks great! Good luck finishing it. :) Alex Share this post Link to post Share on other sites
TRexian 0 Posted October 19, 2009 hehe Might want to make in incompatible with DMarkwick's Fire/Smoke addon, otherwise it might turn into a desert island! :D Looks great, though! :) Share this post Link to post Share on other sites
oldbear 390 Posted October 19, 2009 @ TRexian : the first version of the "Sbrodj" shapped island was an ArmA release: Sbrodjistan a desert version of the map. No problem with forest fires there ;) The Sbrodjistan version was made because the initial Sbrodj Alpha for ArmA was beautiful (from my point of view ...) but was unplayable because of the huge quantity of trees on the map. This Sbrodj for ArmA map hasn't been released publicly. Share this post Link to post Share on other sites
suhsjake 1 Posted October 19, 2009 Man, I can't wait to test this map. I wish I could make awesome maps. Share this post Link to post Share on other sites
Przemek_kondor 14 Posted November 13, 2009 Very good island: http://www.armedassault.info/index.php?cat=news&id=3344&game=1 for me best user made island so far for arma2 Two issues (for me): -main texture has low resolution -too many of bushes/trees are unnecessary aligned - it doesn't look natural Share this post Link to post Share on other sites
viibez 10 Posted November 14, 2009 Images look great, downloading now :D I like the idea of bridges dams and Ruins, its all about the location Share this post Link to post Share on other sites
cyclone83 6 Posted November 16, 2009 Now if only the railroad could be used by a moving train... Share this post Link to post Share on other sites
icebreakr 3159 Posted November 16, 2009 Does AI still treat railroad as road and drive on it with vehicles? :) Share this post Link to post Share on other sites
Przemek_kondor 14 Posted November 16, 2009 Better lets move this discussion to: http://forums.bistudio.com/showthread.php?t=90087 Share this post Link to post Share on other sites