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riffleman

Little campaign-Lost solder

Will i succeed in build in good campaign which iam trying.  

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  1. 1. Will i succeed in build in good campaign which iam trying.



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Try the one I gave you the link for, it's easy to use :mad:

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You're faster writing the campaign description.ext by your own than using the campaign maker listen to that man he knows what he is saying.

But in the case you don't get it you can take mine:

class CfgIdentities
{
};

class Awards
{
   class Award01
   {
       limit = 12;
       abel = ;
       cain = ;
       eden = ;
   };
   class Award02
   {
       limit = 40;
       abel = ;
       cain = ;
       eden = ;
   };
   class Award03
   {
       limit = 100;
       abel = ;
       cain = ;
       eden = ;
   };
};

class Penalties
{
   class Penalty01
   {
       limit = -1;
       abel = ;
       cain = ;
       eden = ;
   };
   class Penalty02
   {
       limit = -7;
       abel = ;
       cain = ;
       eden = ;
   };
   class Penalty03
   {
       limit = -12;
       abel = ;
       cain = ;
       eden = ;
   };
   class PenaltyGameOver
   {
       limit = -15;
       abel = ;
       cain = ;
       eden = ;
   };
};

exitScore = -15;




class MissionDefault
{
    lives = -1;

   lost = ;
   end1 = ;
   end2 = ;
   end3 = ;
   end4 = ;
   end5 = ;
   end6 = ;
};

class Campaign
{
   name =  "Your Campaign name";
   firstBattle = Part1;



   class Part1
   {
       name = "The name displayed for the mission in the campaign menu";

       cutscene = ;

       firstMission = nameofthemission for example firstmission;
       lost = ;
       end1 = ;
       end2 = ;
       end3 = ;
       end4 = ;
       end5 = ;
       end6 = ;

       class firstmission: MissionDefault
       {
           end1 = secondmission;
           end2 = secondmission;
           end3 = secondmission;
           end4 = secondmission;
           end5 = secondmission;
           end6 = secondmission;
           lost = firstmission;
           template = firstmission.eden if it plays on everon for example;
       };
       class secondmission: MissionDefault
       {
           end1 =;
           end2 =;
           end3 =;
           end4 =;
           end5 =;
           end6 =;
           lost = secondmission;
           template = secondmission.eden;
       };
       };
       };

It's important to have 3 }; signs on the end of your campaign description.ext

Now all you need to do is to create a folder with 1word for example my_campaign and create a missions folder in there where you put your maps in an overview.html file + picture in your my_campaign folder and the description.ext in the same folder. Now you should be able to see the campaign in the campaigns menu.

Of course you must change the names of the missions and add 4 more missions to the description.ext because you're having 6 missions like you told. And remember use only 1 word names or with _ signs... Something like hold the line.abel wont work it must be hold_the_line.abel

Any questions or problems left then ask here.

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Can i make my campaign realistic,like resistance,if yes than how can i.

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give us a difinition of realistic where was resistance realistic in what way?

If you expect us to help you take yourself more time than 5 seconds x1 post.

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Campaign all 5 missions ready.going to release one by one.

All mission have 1 to 3 objective.

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My laptop get hammered by viruses,so delay of few days.big disappointment and shocking.in march i will definitely uploads mission.

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Where are missions,you make dream only.come out of dream chiller.

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Where are missions,you make dream only.come out of dream chiller.

What the fuck :confused:

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What the fuck :confused:

LOL!! lol'd irl..

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tiket, Spender, LoLL

+1 infraction/warning for each of you.

If you have nothing constructive to add, then don't post at all.

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version 3.0 of patrolling party is here,now looks good,

http://www.filehosting.org/file/details/130925/patrolling_party_version_3.0.rar

http://www.ofpec.com/forum/index.php?action=dlattach;topic=34786.0;attach=5184

http://ifile.it/qtbahcu/patrolling%20party%20version%2C3.0.rar

i will wait for players repond to this mission.

Edited by riffleman
error

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I have tried your Patrolling Party Mission. Nice work. You said there are no mines. There ARE mines on the map. I saw them. Those square boxes on the ground.

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I have tried your Patrolling Party Mission. Nice work. You said there are no mines. There ARE mines on the map. I saw them. Those square boxes on the ground.

where i mention that there is no mine,can you tell me man,have you complete this mission,

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NO I have not completed the mission. There are many guys against me there. Tough opposition there. That mine thing was in your private message.

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mines for just showing solid defence of NATO,after all american never give away easliy

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Ineed this mission is very hard. I played on vanilla, they eliminated me. When I played in FFUR I managed to approach them closer. Few more attempts and I will beat it. I'm not sure whats the purpose of these guys lying in the sand just next to mission start , I see entire resistance squad doing nothing. It would be good to attach them as fire support via radio.

By the way, I see progress in your mission making. Good luck.

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@sudayev

thanks for playing ,purpose is that,a big fight is coming after this.

actually it is 1st mission of my campaign.

my campaign have five missions,all based on my fictious story,

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I played this mission,my bmp is enough to take all of them.

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campaign 2nd mission is ready,now i will finish this all in a week.

2nd one is safe edge

3rd one destroy dump

4th one enemy edge

5th one here or there all is my land.

Edited by riffleman

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i now decide to add voice,need one voice actor.

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Patrolling party is indeed a good mission, riffleman. I enjoyed it. I beat it on the first try, and yet I would not say it was easy, for it's very intense. I'll see if I can type up a beta report on the OFPEC forums when I'm up for more OFP-related activity.

So, good job. :pc:

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Patrolling party is indeed a good mission, riffleman. I enjoyed it. I beat it on the first try, and yet I would not say it was easy, for it's very intense. I'll see if I can type up a beta report on the OFPEC forums when I'm up for more OFP-related activity.

So, good job. :pc:

thanks for playing,

iam now planning for final version of this mission with voices,

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