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OFP Addon request thread

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I look for an addon  ; Newire

 

and  training mission for the following addons:

Dragunov

Tigre

leclerq tank

hecate

FRF2

 

thank you

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12 hours ago, luger191a said:

I look for an addon  ; Newire

 

and  training mission for the following addons:

Dragunov

Tigre

leclerq tank

hecate

FRF2

 

thank you

Here you go.

http://www.mediafire.com/file/1fad1opgjjpxx67/Newire.zip

Just use the rw.pbo file

 

There are no training missions using those addons.

 

Give me an idea of what you're looking for and I can maybe throw something together for you..

 

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Does anybody know which addon those vehicles with isis-like flags are from??? I do not think it is ww4 ext, although im not sure. 

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5 hours ago, Marc13Bautista said:

Looking for a 3D crater mod to replace the boring flat ones. Standalone mod please. ;)

 

I don't think it's possible to change the Vanilla crater by a 3d crater configwise. The only way would be to replace the krater.p3d in the data3d.pbo file.

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15 hours ago, ProfTournesol said:

 

I don't think it's possible to change the Vanilla crater by a 3d crater configwise. The only way would be to replace the krater.p3d in the data3d.pbo file.

 

Well I could try and do that... Do you have a download for your ww1 crater p3d and a tutorial on how to install it? I seem to be getting some (krate bla bla bla (magic) error when just overwriting the file with ECP's craters)

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9 hours ago, zulu1 said:

There are some 3d crater model replacements around like used in ECP.

 

Here is one : http://www.mediafire.com/file/dqs5mqi01u5maz2/3D_Craters.rar

 

You must patch files in the DTA folder. (Make backups of original files first)

 

Looks ok on flat level ground, but not on hillsides, mountains or uneven terrain.

 

Thanks dude! This is exactly what I was looking for. Though I wish it was much more deeper and colored (like ECP's vehicle crater).

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Hello, does anyone have the most recent Vilas Pack? I've been searching for it, and the last mention I found was on megaupload, but that is dead and gone.

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On ‎3‎/‎5‎/‎2017 at 2:25 AM, ovg said:

Hello, does anyone have the most recent Vilas Pack? I've been searching for it, and the last mention I found was on megaupload, but that is dead and gone.

 

8 hours ago, spooky lynx said:

I'd be thankful for working link too.

 

This seems to be the newest files that I have.

 

http://www.mediafire.com/file/o5m1hg5fl1s8enf/Vilas.Mod.rar

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A few years ago when CWA came out I remember the 1.086 patch for ECP was released, does anyone have it?

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9 hours ago, -Snafu- said:

A few years ago when CWA came out I remember the 1.086 patch for ECP was released, does anyone have it?

 

Hi Old Friend

 

I have this file https://www.mediafire.com/?39n48abo3e379ro

 

This is what it's reported to do:

Spoiler

ECP Change Log -=- ECP Mod
-------------------------- 
See individual change logs (addons) or header of .cpp files for detailed changes.

1.086 - 01.08.05 (Komuna)

* Updated config.cpp
 - Set class "Tank" destrType property to "DestructMan"
 - Tanks will no longer explode on full damage, but according to "BIG BARRABOOM" chance.
   They'll, instead, look disabled. The crew has higher chance of surviving.
 - The end-user is allowed to determine whether or not he wants this effect as is.

* bug fix in "init.sqf"
 - Prevented infinite recursive calls for objects which crew is theirselves

* Added bullet impact dust effect
 - Updated the database:
  - Added 212~216 index range to ECP_local
  - Updated ECP_resources index 49
  - Updated ECP_internal index 16
  - Updated "resources\HitDust.sqs"
  - Updated "eh_handler_fired.sqf"

 

I have a couple of other config.cpp edits and updates, but I'm not sure how legit they are.

 

There is also ECP_Redux but I only have v1.1 and a patch to 1.2. I missed the boat on the 1.3 release. If anyone happens to have that I would appreciate getting a link for it.

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1 hour ago, zulu1 said:

 

Hi Old Friend

 

I have this file https://www.mediafire.com/?39n48abo3e379ro

 

This is what it's reported to do:

  Reveal hidden contents

ECP Change Log -=- ECP Mod
-------------------------- 
See individual change logs (addons) or header of .cpp files for detailed changes.

1.086 - 01.08.05 (Komuna)

* Updated config.cpp
 - Set class "Tank" destrType property to "DestructMan"
 - Tanks will no longer explode on full damage, but according to "BIG BARRABOOM" chance.
   They'll, instead, look disabled. The crew has higher chance of surviving.
 - The end-user is allowed to determine whether or not he wants this effect as is.

* bug fix in "init.sqf"
 - Prevented infinite recursive calls for objects which crew is theirselves

* Added bullet impact dust effect
 - Updated the database:
  - Added 212~216 index range to ECP_local
  - Updated ECP_resources index 49
  - Updated ECP_internal index 16
  - Updated "resources\HitDust.sqs"
  - Updated "eh_handler_fired.sqf"

 

I have a couple of other config.cpp edits and updates, but I'm not sure how legit they are.

 

There is also ECP_Redux but I only have v1.1 and a patch to 1.2. I missed the boat on the 1.3 release. If anyone happens to have that I would appreciate getting a link for it.

 

Here's the (full) download for ECP Redux 1.3. 

(look for the 1 month old comment that requests link doesn't work and whitegold's reply.

Or just go get it right here. https://db.tt/bSQ4A0qf

 

By the way, are there any more updates for normal ECP? I didn't know at all that there was a 1.086 patch. Instead I thought it stopped at 1.085e.

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10 hours ago, zulu1 said:

 

Hi Old Friend

 

I have this file https://www.mediafire.com/?39n48abo3e379ro

 

This is what it's reported to do:

  Hide contents

ECP Change Log -=- ECP Mod
-------------------------- 
See individual change logs (addons) or header of .cpp files for detailed changes.

1.086 - 01.08.05 (Komuna)

* Updated config.cpp
 - Set class "Tank" destrType property to "DestructMan"
 - Tanks will no longer explode on full damage, but according to "BIG BARRABOOM" chance.
   They'll, instead, look disabled. The crew has higher chance of surviving.
 - The end-user is allowed to determine whether or not he wants this effect as is.

* bug fix in "init.sqf"
 - Prevented infinite recursive calls for objects which crew is theirselves

* Added bullet impact dust effect
 - Updated the database:
  - Added 212~216 index range to ECP_local
  - Updated ECP_resources index 49
  - Updated ECP_internal index 16
  - Updated "resources\HitDust.sqs"
  - Updated "eh_handler_fired.sqf"

 

I have a couple of other config.cpp edits and updates, but I'm not sure how legit they are.

 

There is also ECP_Redux but I only have v1.1 and a patch to 1.2. I missed the boat on the 1.3 release. If anyone happens to have that I would appreciate getting a link for it.

Truly the largest collection of OFP files known to man, thanks mate! :)

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Does anyone have these missions made by drongo69for the mod Operation Enduring Freedom?

 

 

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8 hours ago, luger191a said:

I look for this file  :  

 

-  burner ECP O.pbo

-  burner  ECP  WP. O.pbo

 

Here is the address, but I cannot download  (  http://ofp.gamepark.cz/index.php?showthis=7812  )

 

I thank beforehand  ( Zulu  ;)   )

You know me too well. :tounge2:

 

Here they are: https://www.mediafire.com/?51945ecrn8e2o6b,hzrf6j7ow529cog

 

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8 hours ago, Amir Wadood said:

Not found new pakistani aircraft jf17 thunder for ofp

 

Never been made as far as I know, it's too new. From after most people stopped making addons for OFP.

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So, I'm looking for several things.

 

I'm attempting to locate a version of Sgt. Eversmann(sorry if misspelled)'s SWAT Units. See, I have the International Black Ops addon, but the version of Units I have from Sgt. Dont look anything similar, or at least like the screenshots.

 

The Facetex.pbo provided was apparently corrupted, and whatever version that was then was unusable.

 

I've been looking for any and all available Police, Fire, EMS addons. I've had a hard time locating any.

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