csj 0 Posted September 9, 2009 How do we generate the random land outside of Map area as seen on the Chernarus map? Share this post Link to post Share on other sites
Auss 208 Posted September 10, 2009 Its done automatically by the engine Share this post Link to post Share on other sites
csj 0 Posted September 10, 2009 mmm - ok. Guess it must be a cfg error then. Share this post Link to post Share on other sites
Waterman 0 Posted September 10, 2009 I think this is the bit in the config for chernarus that enables it: class OutsideTerrain { satellite = "ca\CHERNARUS\data\s_satout_co.paa"; [b]enableTerrainSynth = 1[/b]; class Layers { class Layer0 { nopx = "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa"; texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa"; }; }; }; Maybe someone could correct me if I am wrong. Share this post Link to post Share on other sites
csj 0 Posted September 10, 2009 Yeah, Waterman thanks, I saw that as well in the chen' cfg. enableTerrainSynth = 0; disabled enableTerrainSynth = 1; enabled My next question is making the 'nopx.paa. I had a go and got a really weird visual effect like the ground was crawling. Share this post Link to post Share on other sites
luki 53 Posted September 10, 2009 It can look very wired when you use a to high terrain layer size. And save the nopx.paa as tga with textview2. Share this post Link to post Share on other sites
csj 0 Posted September 11, 2009 (edited) thanks Ace, sorry already sorted. I always go by Bis standards, their work makes for a good reference point. ;) safest ususally. The outerterrain is made that's great. It's a little flat and boring but it's a start. Better than nothing. I was hoping it would kind of follow the original map terrain roughly. Now this one I can not figure Bis Map - everything flows along as you would expect.............My map there is a dead zone, you can see the stretch in the pic. Any ideas on what is not right here ?? [edit] Maybe easier to see here.. Edited September 11, 2009 by CSJ Share this post Link to post Share on other sites
El Mariachi 0 Posted September 15, 2009 Would this option enabled continue the ocean 'terrain' as well? Share this post Link to post Share on other sites
prowler.wolf 0 Posted September 16, 2009 terrain is still terrain, even if it is under water ;) Share this post Link to post Share on other sites
phaeden 0 Posted December 2, 2009 Is there any progress on this? I am trying to get it to work on one of my islands and have not met with success yet. Share this post Link to post Share on other sites
csj 0 Posted December 2, 2009 The extended land works fine but I have no answer for the stretched terra. Share this post Link to post Share on other sites
prowler.wolf 0 Posted December 2, 2009 Possibly the terrain is too extreme and the engine is used to making smoother variations? Perhaps an option in the config to set how bumpy the generated terrain can get would be a feature to consider for a patch? Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 3, 2009 Possible, but I suspect its more about how the set cell size and Overlap matches the terrain 3d data. The overlap could also be 100% the problem ...... maybe. Share this post Link to post Share on other sites
phaeden 0 Posted December 5, 2009 If someone has this working, will you please post the config? I can't get it t work for me no matter what I have tried. Thanks. Share this post Link to post Share on other sites
commander1985 10 Posted December 5, 2009 @ Phaeden i had a similar Problem and fixed it by useing "EnableInfiniteTerrainForUtesWorlds" from "Kju Hope this Helps :) Share this post Link to post Share on other sites
phaeden 0 Posted December 5, 2009 Commander, thanks, I will look at it and see if that does the trick. Kju is usually spot on. Share this post Link to post Share on other sites