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csj

Random Land Outside of Map ?

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How do we generate the random land outside of Map area as seen on the Chernarus map?

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mmm - ok. Guess it must be a cfg error then.

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I think this is the bit in the config for chernarus that enables it:

class OutsideTerrain {	
	satellite = "ca\CHERNARUS\data\s_satout_co.paa";	
	[b]enableTerrainSynth = 1[/b];		
	class Layers {			
		class Layer0 {	
			nopx = "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa";	
			texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa";	
		};
	};	
};

Maybe someone could correct me if I am wrong.

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Yeah, Waterman thanks, I saw that as well in the chen' cfg.

enableTerrainSynth = 0; disabled

enableTerrainSynth = 1; enabled

My next question is making the 'nopx.paa. I had a go and got a really weird

visual effect like the ground was crawling.

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It can look very wired when you use a to high terrain layer size. And save the nopx.paa as tga with textview2.

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thanks Ace, sorry already sorted. I always go by Bis standards, their work makes for a good reference point. ;) safest ususally.

The outerterrain is made :yay: that's great. It's a little flat and boring but it's a start. Better than nothing.

I was hoping it would kind of follow the original map terrain roughly.

Now this one I can not figure

Bis Map - everything flows along as you would expect.............My map there is a dead zone, you can see the stretch in the pic.

arma2chenmap.jpgarma2csjmap.jpg

Any ideas on what is not right here ??

[edit]

Maybe easier to see here..

arma22009-09-1113-59-21-46.jpg

Edited by CSJ

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Is there any progress on this? I am trying to get it to work on one of my islands and have not met with success yet.

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The extended land works fine but I have no answer for the stretched terra.

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Possibly the terrain is too extreme and the engine is used to making smoother variations? Perhaps an option in the config to set how bumpy the generated terrain can get would be a feature to consider for a patch?

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Possible, but I suspect its more about how the set cell size and Overlap matches the terrain 3d data.

The overlap could also be 100% the problem ...... maybe.

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If someone has this working, will you please post the config? I can't get it t work for me no matter what I have tried. Thanks.

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@ Phaeden i had a similar Problem and fixed it by useing "EnableInfiniteTerrainForUtesWorlds" from "Kju

Hope this Helps :)

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Commander, thanks, I will look at it and see if that does the trick. Kju is usually spot on.

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