Solus 1 Posted September 9, 2009 This is the last version I was working on for ArmA 1: http://www.filefront.com/14498781/SLX_Mod_ArmA_v2.rar The changes are basically ACE compatibility and general improvements. It should work in MP and it shouldn't break SP missions. I won't be working on it anymore. Have fun! Share this post Link to post Share on other sites
Guest Posted September 9, 2009 Thanks :) Those who are still playing Arma will appreciate this. Release frontpaged at the Armaholic homepage. SLX mod v2.0 Share this post Link to post Share on other sites
Mr_Tea 0 Posted September 10, 2009 Thank you. I still play Arma, and the ACE compatibility is great. Share this post Link to post Share on other sites
domokun 515 Posted September 10, 2009 Another huge THANKS My respect for SLX goes back to OFP! I can't wait to try it. In the meantime, 2 quick questions: 1. I noticed that the ReadMe is 3 months out of date (June 09) Has it been updated to reflect your latest changes? 2. Is this compatible with GL3 and ECS? Or should I drop these 2 because SLX incorporates their wizardry? Although I recently moved to A2, this is very appreciated as our clan still swears by A1 & ACE for co-op ;) Share this post Link to post Share on other sites
Solus 1 Posted September 10, 2009 The last changes were at the time of the readme, I just didn't get to releasing it until now. I don't know about SNKMAN's stuff, but I think I was testing it with ECS so it should work fine with it. Share this post Link to post Share on other sites
vengeance1 50 Posted September 10, 2009 (edited) I loaded up 2.0, I am getting a config.cpp error line 2664 /RadioProtocol/:Missing'}' Hope this helps. Edited September 11, 2009 by vengeance1 Share this post Link to post Share on other sites
santafee 10 Posted September 11, 2009 This could be a nice MOD if there wouldnt be more stupid radio spam,which is almost pretty annoying.Why those guys have to spam every secound "Enemy POSITION,ENEMY Position,wow guys STFU.........Eh Damn wrong MOD,i was talking about the ARMA II..sry Share this post Link to post Share on other sites
sparks50 0 Posted September 11, 2009 Himmels: no-AI talk on radio mods are available for both Arma 1 and 2. I always use them when I can, because the robo-talk is an immersion killer. Share this post Link to post Share on other sites
domokun 515 Posted September 16, 2009 During preliminary testing, I encountered the following error message: @SLX\bin\config.cpp/cfgweapons/ACE_BMP2Mgun30.picture Any ideas? Is it serious? How do I fix it? Share this post Link to post Share on other sites
teilx 4 Posted September 16, 2009 @SLX\bin\config.cpp/cfgweaponshad the same error Share this post Link to post Share on other sites
Hunter123 10 Posted May 9, 2010 Strange, but somehow the download does not seem to be working for me. I got an error when I tried to open the file. It says: "unexpected end of archive". Is this again my own noobness or is there more to it? Thanks Share this post Link to post Share on other sites
hamis 0 Posted May 10, 2010 That means the file is corrupted(broken).Try downloading again. Share this post Link to post Share on other sites
Hunter123 10 Posted May 10, 2010 already did. still get this error. Share this post Link to post Share on other sites
Niko101 10 Posted February 11, 2011 is it a module like i have to place it in the map that i make or is this like a patch were when i install it its just there? ---------- Post added at 03:26 AM ---------- Previous post was at 03:23 AM ---------- is this a mod like that i have to put it on the map in editor or is it just like a patcha and its just ao=utomaticly in the game because when i play the game and go to editor i cant find anything to do with the mod in the editor and i dont want to waste my time playing randomly to see a change in the game. Share this post Link to post Share on other sites
law-giver 190 Posted February 11, 2011 (edited) is it a module like i have to place it in the map that i make or is this like a patch were when i install it its just there?---------- Post added at 03:26 AM ---------- Previous post was at 03:23 AM ---------- is this a mod like that i have to put it on the map in editor or is it just like a patcha and its just ao=utomaticly in the game because when i play the game and go to editor i cant find anything to do with the mod in the editor and i dont want to waste my time playing randomly to see a change in the game. After you've downloaded the SLX Mod open it up and drag the folder @SLX to your ArmA folder. Then open your ArmA shortcut on your desktop and in the target box you should have "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" or something similar. Add this on the end: -mod=@SLX; If you have Queens Gambit then change it to this: -mod=DBE1;@SLX; <--------- you can add more mod folders if you have any by adding the folder name. But make sure you have ; in between each additional mod folder you add to the target line. An example from my addons list: -nosplash -nopause -openal -maxmem=2048 -cpuCount=2 -mod=DBE1;@EEH;@RTEditor;@CoC;@CTI;@Des_Repl; etc etc etc Although i'm using ArmA Mod Launcher. I'll post a link if i find it. Hope that helps you get started. If i've confused you then don't hesitate to ask. ;) Edited February 11, 2011 by Law-Giver Spelling corrections. Share this post Link to post Share on other sites
dwinar 10 Posted March 26, 2011 (edited) Why there is no "Start SLX.bat" in the folder? Does this mod work without it? Is it enough to put the line "-mod=@SLX" into shortcut? Another thing: how to fix the problem with message "No entry '@SLX\bin\config.cpp/CfgWeapons/FakeWeapon.displayName'"? And why does it messed up menu background and turn off music? Edited March 26, 2011 by dwinar Share this post Link to post Share on other sites
artem-83 10 Posted March 27, 2011 Why there is no "Start SLX.bat" in the folder? Does this mod work without it? Is it enough to put the line "-mod=@SLX" into shortcut? Start SLX.bat should be in the @SLX folder Another thing: how to fix the problem with message "No entry '@SLX\bin\config.cpp/CfgWeapons/FakeWeapon.displayName'"? I've the same problem, if you find the solution please let me know Share this post Link to post Share on other sites
Rhamka 10 Posted April 13, 2011 I have arma1, arma2 and arma:OA but my laptop can only run properly arma1, I have to say thanks for this MOD, there are players still play arma1. Share this post Link to post Share on other sites