manzilla 1 Posted September 14, 2009 In addition you may wanna try these two preloading addons: * PreloadVegetationModels_Visuals_C_PROPER.7z Seems to have no effect or does not work. * PreloadVegetationTextures_Visuals_C_PROPER.7z Might work yet freezes the game on world loading here. Seems like it is unable to preload that many textures or is the problem of not being able to preload some referenced in the model (see rpt). So for the later you could try to remove some references to try to get it to work. _______ Alright sorry about this guys. This is an absolutely retarded question for me to ask as I should know the answer by now but what do you mean by preload? Do I just use the .pbo in a Mod folder(with it in target line obviously) or is there some sort of "preload" set up that I just never heard of before. Sorry about this. Share this post Link to post Share on other sites
randir14 10 Posted September 14, 2009 I just tried very high and all the trees are 3D until I get within a certain distance and they turn into 2D sprites. Is this supposed to be happening? Share this post Link to post Share on other sites
xmongx 0 Posted September 14, 2009 Alright sorry about this guys. This is an absolutely retarded question for me to ask as I should know the answer by now but what do you mean by preload? Do I just use the .pbo in a Mod folder(with it in target line obviously) or is there some sort of "preload" set up that I just never heard of before.Sorry about this. I may be wrong but I think the goal is to preload all vegetation into memory. Nothing to do with how you load the mod. Share this post Link to post Share on other sites
manzilla 1 Posted September 14, 2009 Thanks xmongx! That's what I was thinking but I tend to miss major concepts sometimes when it comes to AddOns and Mods. Not sure why. :D Share this post Link to post Share on other sites
Binkowski 26 Posted September 14, 2009 I just tried very high and all the trees are 3D until I get within a certain distance and they turn into 2D sprites. Is this supposed to be happening? Mine have always looked like that, even before using these modifications. So maybe it's built into the game? Share this post Link to post Share on other sites
Alex72 1 Posted September 14, 2009 Mine have always looked like that, even before using these modifications. So maybe it's built into the game? Yep. The horrible jagged weird 2D trees has been there since day 1. Not this addons fault. Share this post Link to post Share on other sites
Maddmatt 1 Posted September 14, 2009 (edited) I just tried the "Very High" vegetation and I get what looks like the complete opposite - all low LODs. Maybe that's what's being reported above. I cannot reproduce the "2D trees" mentioned in the posts above with standard A2. I double checked to make sure I wasn't running the wrong addon, and I'm definitely running the "very high" one. Edit: I see your video shows the same problem. You sure something didn't go wrong with the files? Because that certainly isn't the highest LOD that's showing up. Edited September 14, 2009 by Maddmatt Share this post Link to post Share on other sites
Alex72 1 Posted September 14, 2009 I cannot reproduce the "2D trees" mentioned in the posts above with standard A2. Wow. What version of ARMA2 do you have? :D Seriously though the 2D trees are everywhere when your by these orange/red/yellow trees. Always been there since 1.00. Im playing normal textures & obj. detail though. Maybe is that. Share this post Link to post Share on other sites
Maddmatt 1 Posted September 14, 2009 Wow. What version of ARMA2 do you have? :D ... Running the build 59025 beta. My settings are all on 'Very High', except video memory on 'Default' and AA on 'Low' (don't need more due to 3D res at 125%). I tried, and I couldn't get the trees to turn 2D. Although I didn't see this issue when running on low settings with my old Geforce 7800GT either :confused: Share this post Link to post Share on other sites
.kju 3244 Posted September 14, 2009 How about some screenshots or videos - otherwise no one really knows whats been talked about. :) Share this post Link to post Share on other sites
Maddmatt 1 Posted September 14, 2009 Ok here's a pic: That's the "Very High Vegetation" for me :confused: Share this post Link to post Share on other sites
.kju 3244 Posted September 14, 2009 Compared to what? Share this post Link to post Share on other sites
Maddmatt 1 Posted September 14, 2009 (edited) The mod is suppose to leave only the highest LOD according to the description, but all I see when I use it is a low LOD. Without the mod: With "Very High Vegetation" mod: Isn't that the opposite of what it's supposed to do? And I checked to make sure I wasn't running the "low" version. Using "Vegetation_VeryHigh_Visuals_R_PROPER.7z". Edited September 14, 2009 by Maddmatt Share this post Link to post Share on other sites
rome 0 Posted September 14, 2009 Same problem here. When i use veryhigh lod, i have only very low lod everywhere. .. Not nice effect atm ^^ Share this post Link to post Share on other sites
Alex72 1 Posted September 14, 2009 Ok here's a pic:That's the "Very High Vegetation" for me :confused: Ok i dont know if that was somehow directed to me and those who see 2D trees? But the flaw in that pic is that those trees are too close. The 2D trees are further away. Will post screen when im fully awake. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 14, 2009 Same problem here. I first didn't noticed it, because of flying all the time with helicopter & aircrafts and there are no trees near the runways. Then, testing with ground units, I have this: MfG Lee :) Share this post Link to post Share on other sites
.kju 3244 Posted September 14, 2009 Good news is you are correct. Here is the fixed versions: Vegetation_ExtremeHigh_Visuals_R_PROPER.7z Vegetation_VeryHigh_Visuals_R_PROPER.7z That bad news, at least for my testing, is that in my rather simple test scenario it made the Res LODs of other units like tanks show in very low Res LOD unless very close. It seems only highest Res LOD for vegetation adds a high strain on the system - which makes sense. Give it a try and report back. So 2nd or 3rd Res LOD might be better to use. The texture issue is still there though. PS: I put bit of blame on T_D making opposite logic here and my failed reading skills of course. :) Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 14, 2009 (edited) Downloading now, thank you! MfG Lee Edit: It looks FANATASTIC, but it's unplayable. ;) What ArmA2 should look like: Edited September 14, 2009 by Lee_H._Oswald Share this post Link to post Share on other sites
kuIoodporny 45 Posted September 14, 2009 Looks like BI made their shadow LODs incorrectly - they should be nonconvex so even lower LODs wont get hurt. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 14, 2009 Did some more testing. Best results are: - plants2_Bush_Low_Visuals_R_PROPER.pbo - plants2_Clutter_VeryLow_Visuals_R_PROPER.pbo - plants2_misc_VeryHigh_Visuals_R_PROPER.pbo - plants2_Plant_VeryHigh_Visuals_R_PROPER.pbo - plants2_Tree_Low_Visuals_R_PROPER.pbo ===== LOD changings are visible for trees and bushes, that should be fixed. I think we need some sort of "mediumhigh" LOD settings for trees and bushed, not too ugly but no frame killer like veryhigh but also with NO lod switching! Tree with low pbo: Note the half-missing trunk, could look better for infantry fighting. I tested flying @3750m viewdistance on "high" arma settings and it worked like a dream! Stable fps even when piloting a chopper at ground level between the trees at ~250km/H. ========== This addon could be THE KEY to a playable good looking ArmA2! Support this guy, he is doing a HELL of a job!! MfG Lee :cool: Share this post Link to post Share on other sites
Mad-h 0 Posted September 14, 2009 Maybe keeping the highest res lod and one lower res lod would do the trick, it would work as the speedtree technology, but well thats not posible with T D-s tools, right? But my guess is BIS already tried all the possibilities, and they settled with this "many lod for one object thing", because this was the best in performance and image quality wise. Share this post Link to post Share on other sites
kremator 1065 Posted September 14, 2009 Ouchie. My system is running at 3.9GHz and with the new VeryHigh visuals it is really slowed down. I think I would need to have a low VD to get the best out of it (which I'm not willing to do!) Share this post Link to post Share on other sites
noobiewarrior 10 Posted September 15, 2009 my moniker tells it all and I am not embarrassed to appear (prove?) I'm an idiot: what folders do the pbos go in and how are they invoked? Share this post Link to post Share on other sites
Alex72 1 Posted September 15, 2009 (edited) If your asking for how to simply use a mod then in the ARMA2 root directory create a folder named @Proper (for example that is. Call it what you want, but keep the @ in front as its easier to see the modfolders that way). Inside of that folder make another folder called Addons (< very important) and add the mod PBO's in there. So @Proper/Addons/the addon PBO's in here. After you done that right click your shortcut that starts ARMA2. Properties and in the TARGET field where you see the path to ARMA2.exe make 1 space at the end of that path and add the command to activate mods. Add the addon you want to be activated so it looks like this: -mod=@Proper Start the game and voila. You might want to add -nosplash as well so that target field should look like this: "C:\Program files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@Proper -nosplash EDIT: For more than 1 addon/mod you add a ";" (semicolon) between each mod like this: -mod=@Proper;@mod2;@mod3;@mod4 -nosplash Alex Edited September 15, 2009 by Alex72 Share this post Link to post Share on other sites
noobiewarrior 10 Posted September 15, 2009 thanks. I'm on my way ---------- Post added at 10:46 PM ---------- Previous post was at 09:48 PM ---------- Fabulous! significant improvement in FPS with low visual vegetation without any decrease in quality of experience. Now if I can just find someone who has figured out how to reduce the grossly overstated effect of brighter light - in forest, if even a slight bit of sky becomes visible, the light dims so much in the the rest of the scene that it becomes very hard to see anything. this happens even with post-processing set on low (and kegytes says his blur and bloom tools are no longer necessary in 1.03). please excuse me if this comment violates some posting protocol - I would gladly post it in the appropriate thread if I could find one. Share this post Link to post Share on other sites